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use abstutil::{prettyprint_usize, MapName, Timer};
use geom::{Duration, Time};
use map_model::Map;
use sim::{AlertHandler, Scenario, Sim, SimFlags, SimOptions};
use crate::sandbox::TutorialState;
pub fn prebake_all() {
let mut timer = Timer::new("prebake all challenge results");
{
let map = map_model::Map::new(MapName::seattle("montlake").path(), &mut timer);
let scenario: Scenario = abstutil::read_binary(
abstutil::path_scenario(map.get_name(), "weekday"),
&mut timer,
);
prebake(&map, scenario, None, &mut timer);
for generator in TutorialState::scenarios_to_prebake(&map) {
let scenario = generator.generate(
&map,
&mut SimFlags::for_test("prebaked").make_rng(),
&mut timer,
);
prebake(&map, scenario, None, &mut timer);
}
}
for name in vec![MapName::seattle("lakeslice")] {
let map = map_model::Map::new(name.path(), &mut timer);
let scenario: Scenario = abstutil::read_binary(
abstutil::path_scenario(map.get_name(), "weekday"),
&mut timer,
);
prebake(&map, scenario, None, &mut timer);
}
}
fn prebake(map: &Map, scenario: Scenario, time_limit: Option<Duration>, timer: &mut Timer) {
timer.start(format!(
"prebake for {} / {}",
scenario.map_name.describe(),
scenario.scenario_name
));
let mut opts = SimOptions::new("prebaked");
opts.alerts = AlertHandler::Silence;
let mut sim = Sim::new(&map, opts, timer);
let mut rng = SimFlags::for_test("prebaked").make_rng();
scenario.instantiate(&mut sim, &map, &mut rng, timer);
if let Some(dt) = time_limit {
sim.timed_step(&map, dt, &mut None, timer);
} else {
sim.timed_step(
&map,
sim.get_end_of_day() - Time::START_OF_DAY,
&mut None,
timer,
);
}
abstutil::write_binary(
abstutil::path_prebaked_results(&scenario.map_name, &scenario.scenario_name),
sim.get_analytics(),
);
let agents_left = sim.num_agents().sum();
timer.note(format!("{} agents left by end of day", agents_left));
timer.stop(format!(
"prebake for {} / {}",
scenario.map_name.describe(),
scenario.scenario_name
));
if agents_left > 500 {
panic!(
"{} agents left by end of day on {}; gridlock may be likely",
prettyprint_usize(agents_left),
scenario.map_name.describe()
);
}
}