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use std::collections::{BTreeMap, HashMap, HashSet};
use anyhow::Result;
use lyon_geom::math::F64Point;
use lyon_geom::{CubicBezierSegment, QuadraticBezierSegment};
use geom::{Angle, Distance, PolyLine, Pt2D};
use crate::{Intersection, Lane, LaneID, LaneType, Map, RoadID, Turn, TurnID, TurnType};
pub fn make_all_turns(map: &Map, i: &Intersection) -> Vec<Turn> {
let mut raw_turns: Vec<Turn> = Vec::new();
raw_turns.extend(make_vehicle_turns(i, map));
raw_turns.extend(crate::make::walking_turns::filter_turns(
crate::make::walking_turns::make_walking_turns(map, i),
map,
i,
));
let unique_turns = ensure_unique(raw_turns);
let all_turns: Vec<Turn> = unique_turns
.into_iter()
.filter(|t| t.permitted_by_road(i, map))
.collect();
let filtered_turns: Vec<Turn> = all_turns
.clone()
.into_iter()
.filter(|t| t.permitted_by_lane(map))
.collect();
let filtered_turns = remove_merging_turns(map, filtered_turns, TurnType::Right);
let mut filtered_turns = remove_merging_turns(map, filtered_turns, TurnType::Left);
if i.merged {
filtered_turns.retain(|turn| {
if turn.turn_type == TurnType::UTurn {
let src_lane = map.get_l(turn.id.src);
if src_lane
.get_lane_level_turn_restrictions(map.get_r(src_lane.id.road), false)
.map(|set| !set.contains(&TurnType::UTurn))
.unwrap_or(true)
{
warn!("Removing u-turn from merged intersection: {}", turn.id);
false
} else {
true
}
} else {
true
}
});
}
match verify_vehicle_connectivity(&filtered_turns, i, map) {
Ok(()) => filtered_turns,
Err(err) => {
warn!("Not filtering turns. {}", err);
all_turns
}
}
}
fn ensure_unique(turns: Vec<Turn>) -> Vec<Turn> {
let mut ids = HashSet::new();
let mut keep: Vec<Turn> = Vec::new();
for t in turns.into_iter() {
if ids.contains(&t.id) {
warn!("Duplicate turns {}!", t.id);
} else {
ids.insert(t.id);
keep.push(t);
}
}
keep
}
pub fn verify_vehicle_connectivity(turns: &[Turn], i: &Intersection, map: &Map) -> Result<()> {
let mut incoming_missing: HashSet<LaneID> = HashSet::new();
for l in &i.incoming_lanes {
if map.get_l(*l).lane_type.is_for_moving_vehicles() {
incoming_missing.insert(*l);
}
}
let mut outgoing_missing: HashSet<LaneID> = HashSet::new();
for l in &i.outgoing_lanes {
if map.get_l(*l).lane_type.is_for_moving_vehicles() {
outgoing_missing.insert(*l);
}
}
for turn in turns {
let src_lt = map.get_l(turn.id.src).lane_type;
let dst_lt = map.get_l(turn.id.dst).lane_type;
if src_lt == dst_lt {
incoming_missing.remove(&turn.id.src);
outgoing_missing.remove(&turn.id.dst);
}
if src_lt == LaneType::Biking || src_lt == LaneType::Bus {
incoming_missing.remove(&turn.id.src);
}
if dst_lt == LaneType::Biking || dst_lt == LaneType::Bus {
outgoing_missing.remove(&turn.id.dst);
}
}
if !incoming_missing.is_empty() || !outgoing_missing.is_empty() {
bail!(
"Turns for {} orphan some lanes. Incoming: {:?}, outgoing: {:?}",
i.id,
incoming_missing,
outgoing_missing
);
}
Ok(())
}
fn make_vehicle_turns(i: &Intersection, map: &Map) -> Vec<Turn> {
let mut turns = Vec::new();
let expected_turn_types = expected_turn_types_for_four_way(i, map);
let is_deadend = i.roads.len() == 1;
for src in &i.incoming_lanes {
let src = map.get_l(*src);
if !src.lane_type.is_for_moving_vehicles() {
continue;
}
for dst in &i.outgoing_lanes {
let dst = map.get_l(*dst);
if !dst.lane_type.is_for_moving_vehicles() {
continue;
}
if src.id.road == dst.id.road && !is_deadend {
continue;
}
if src.is_light_rail() != dst.is_light_rail() {
continue;
}
if src.last_pt() == dst.first_pt() {
warn!(
"No turn from {} to {}; the endpoints are the same",
src.id, dst.id
);
continue;
}
let from_angle = src.last_line().angle();
let to_angle = dst.first_line().angle();
let mut turn_type = turn_type_from_angles(from_angle, to_angle);
if turn_type == TurnType::UTurn {
if map.get_parent(src.id).get_name(None) != map.get_parent(dst.id).get_name(None) {
if from_angle.simple_shortest_rotation_towards(to_angle) < 0.0 {
turn_type = TurnType::Right;
} else {
turn_type = TurnType::Left;
}
}
if is_deadend && src.length() < Distance::meters(7.0) {
warn!("Skipping U-turn at tiny deadend on {}", src.id);
continue;
}
} else if let Some(expected_type) = expected_turn_types
.as_ref()
.and_then(|e| e.get(&(src.id.road, dst.id.road)))
{
if turn_type != *expected_type {
warn!(
"Turn from {} to {} looks like {:?} by angle, but is {:?} by ordering",
src.id.road, dst.id.road, turn_type, expected_type
);
turn_type = *expected_type;
}
}
let geom = curvey_turn(src, dst, i)
.unwrap_or_else(|_| PolyLine::must_new(vec![src.last_pt(), dst.first_pt()]));
turns.push(Turn {
id: TurnID {
parent: i.id,
src: src.id,
dst: dst.id,
},
turn_type,
geom,
});
}
}
turns
}
fn curvey_turn(src: &Lane, dst: &Lane, i: &Intersection) -> Result<PolyLine> {
fn to_pt(pt: Pt2D) -> F64Point {
lyon_geom::math::point(pt.x(), pt.y())
}
fn from_pt(pt: F64Point) -> Pt2D {
Pt2D::new(pt.x, pt.y)
}
let src_line = src.last_line();
let dst_line = dst.first_line();
let src_pt = src.last_pt();
let dst_pt = dst.first_pt();
let src_angle = src_line.angle();
let dst_angle = dst_line.angle();
let intersection = src_line
.infinite()
.intersection(&dst_line.infinite())
.unwrap_or(src_pt);
let curve =
if src_angle.approx_parallel(dst_angle, 5.0)
|| src_pt.approx_eq(intersection, geom::EPSILON_DIST)
|| dst_pt.approx_eq(intersection, geom::EPSILON_DIST)
|| !i.polygon.contains_pt(intersection)
{
CubicBezierSegment {
from: to_pt(src_pt),
ctrl1: to_pt(src_pt.project_away(src_pt.dist_to(dst_pt) / 2.0, src_angle)),
ctrl2: to_pt(dst_pt.project_away(src_pt.dist_to(dst_pt) / 2.0, dst_angle.opposite())),
to: to_pt(dst_pt),
}
} else {
QuadraticBezierSegment {
from: to_pt(src_pt),
ctrl: to_pt(intersection),
to: to_pt(dst_pt),
}.to_cubic()
};
let pieces = 5;
let mut curve: Vec<Pt2D> = (0..=pieces)
.map(|i| from_pt(curve.sample(1.0 / f64::from(pieces) * f64::from(i))))
.collect();
curve.dedup();
PolyLine::new(curve)
}
fn remove_merging_turns(map: &Map, input: Vec<Turn>, turn_type: TurnType) -> Vec<Turn> {
let mut turns = Vec::new();
let mut pairs: BTreeMap<(RoadID, RoadID), Vec<Turn>> = BTreeMap::new();
for t in input {
if !map.get_l(t.id.src).is_driving() || !map.get_l(t.id.dst).is_driving() {
turns.push(t);
continue;
}
if t.turn_type == turn_type {
pairs
.entry((t.id.src.road, t.id.dst.road))
.or_insert_with(Vec::new)
.push(t);
} else {
turns.push(t);
}
}
for (_, group) in pairs {
if group.len() == 1 {
turns.extend(group);
continue;
}
let num_src_lanes = group.iter().map(|t| t.id.src).collect::<HashSet<_>>().len();
let num_dst_lanes = group.iter().map(|t| t.id.dst).collect::<HashSet<_>>().len();
if num_src_lanes == 1 {
turns.extend(group);
continue;
}
if num_src_lanes == num_dst_lanes {
let mut src_lanes_in_order: Vec<LaneID> = group.iter().map(|t| t.id.src).collect();
src_lanes_in_order.sort_by_key(|l| map.get_parent(*l).dir_and_offset(*l).1);
let mut dst_lanes_in_order: Vec<LaneID> = group.iter().map(|t| t.id.dst).collect();
dst_lanes_in_order.sort_by_key(|l| map.get_parent(*l).dir_and_offset(*l).1);
for t in group {
let src_order = src_lanes_in_order
.iter()
.position(|l| t.id.src == *l)
.unwrap();
let dst_order = dst_lanes_in_order
.iter()
.position(|l| t.id.dst == *l)
.unwrap();
if src_order == dst_order {
turns.push(t);
}
}
continue;
}
if num_src_lanes < num_dst_lanes {
turns.extend(group);
continue;
}
let road = map.get_parent(group[0].id.src);
let src = if turn_type == TurnType::Right {
group
.iter()
.max_by_key(|t| road.dir_and_offset(t.id.src).1)
.unwrap()
.id
.src
} else if turn_type == TurnType::Left {
group
.iter()
.min_by_key(|t| road.dir_and_offset(t.id.src).1)
.unwrap()
.id
.src
} else {
unreachable!()
};
for t in group {
if t.id.src == src {
turns.push(t);
}
}
}
turns
}
fn turn_type_from_angles(from: Angle, to: Angle) -> TurnType {
let diff = from.simple_shortest_rotation_towards(to);
if diff.abs() < 30.0 {
TurnType::Straight
} else if diff.abs() > 135.0 {
TurnType::UTurn
} else if diff < 0.0 {
TurnType::Right
} else {
TurnType::Left
}
}
fn expected_turn_types_for_four_way(
i: &Intersection,
map: &Map,
) -> Option<HashMap<(RoadID, RoadID), TurnType>> {
let roads = i.get_sorted_incoming_roads(map);
if roads.len() != 4 {
return None;
}
let mut expected_turn_types: HashMap<(RoadID, RoadID), TurnType> = HashMap::new();
for (offset, turn_type) in [
(1, TurnType::Left),
(2, TurnType::Straight),
(3, TurnType::Right),
] {
for from_idx in 0..roads.len() {
let to = *abstutil::wraparound_get(&roads, (from_idx as isize) + offset);
expected_turn_types.insert((roads[from_idx], to), turn_type);
}
}
Some(expected_turn_types)
}