Struct game::info::Details [−][src]
pub struct Details {
pub draw_extra: ToggleZoomedBuilder,
pub tooltips: Vec<(Polygon, Text)>,
pub hyperlinks: HashMap<String, Tab>,
pub warpers: HashMap<String, ID>,
pub time_warpers: HashMap<String, (TripID, Time)>,
pub can_jump_to_time: bool,
}
Fields
draw_extra: ToggleZoomedBuilder
Draw extra things when unzoomed or zoomed.
tooltips: Vec<(Polygon, Text)>
Show these tooltips over the map.
hyperlinks: HashMap<String, Tab>
When a button with this label is clicked, open this info panel tab instead.
warpers: HashMap<String, ID>
When a button with this label is clicked, warp to this ID.
time_warpers: HashMap<String, (TripID, Time)>
When a button with this label is clicked, time-warp and open the info panel for this trip.
can_jump_to_time: bool
Auto Trait Implementations
impl RefUnwindSafe for Details
impl UnwindSafe for Details
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self