<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `map_gui/src/render/bike.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>bike.rs - source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" 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id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><div class="example-wrap"><pre class="line-numbers"><span id="1"> 1</span> <span id="2"> 2</span> <span id="3"> 3</span> <span id="4"> 4</span> <span id="5"> 5</span> <span id="6"> 6</span> <span id="7"> 7</span> <span id="8"> 8</span> <span id="9"> 9</span> <span id="10"> 10</span> <span id="11"> 11</span> <span id="12"> 12</span> <span id="13"> 13</span> <span id="14"> 14</span> <span id="15"> 15</span> <span id="16"> 16</span> <span id="17"> 17</span> <span id="18"> 18</span> 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id="137">137</span> <span id="138">138</span> <span id="139">139</span> <span id="140">140</span> <span id="141">141</span> <span id="142">142</span> <span id="143">143</span> <span id="144">144</span> <span id="145">145</span> <span id="146">146</span> <span id="147">147</span> <span id="148">148</span> <span id="149">149</span> <span id="150">150</span> <span id="151">151</span> <span id="152">152</span> <span id="153">153</span> <span id="154">154</span> <span id="155">155</span> <span id="156">156</span> <span id="157">157</span> <span id="158">158</span> <span id="159">159</span> </pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">Line</span>, <span class="ident">PolyLine</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>}; <span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">Map</span>, <span class="ident">SIDEWALK_THICKNESS</span>}; <span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">CarID</span>, <span class="ident">DrawCarInput</span>, <span class="ident">Intent</span>, <span class="ident">Sim</span>}; <span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Drawable</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Prerender</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::colors::ColorScheme</span>; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::render</span>::{<span class="ident">grey_out_unhighlighted_people</span>, <span class="ident">DrawOptions</span>, <span class="ident">Renderable</span>, <span class="ident">OUTLINE_THICKNESS</span>}; <span class="kw">use</span> <span class="kw">crate</span>::{<span class="ident">AppLike</span>, <span class="ident">ID</span>}; <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">DrawBike</span> { <span class="kw">pub</span> <span class="ident">id</span>: <span class="ident">CarID</span>, <span class="ident">body_circle</span>: <span class="ident">Circle</span>, <span class="comment">// TODO the turn arrows for bikes look way wrong</span> <span class="ident">zorder</span>: <span class="ident">isize</span>, <span class="ident">draw_default</span>: <span class="ident">Drawable</span>, } <span class="kw">impl</span> <span class="ident">DrawBike</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>( <span class="ident">input</span>: <span class="ident">DrawCarInput</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>, <span class="ident">sim</span>: <span class="kw-2">&</span><span class="ident">Sim</span>, <span class="ident">prerender</span>: <span class="kw-2">&</span><span class="ident">Prerender</span>, <span class="ident">cs</span>: <span class="kw-2">&</span><span class="ident">ColorScheme</span>, ) -> <span class="ident">DrawBike</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw_default</span> <span class="op">=</span> <span class="ident">GeomBatch::new</span>(); <span class="comment">// TODO Share constants with DrawPedestrian</span> <span class="kw">let</span> <span class="ident">body_radius</span> <span class="op">=</span> <span class="ident">SIDEWALK_THICKNESS</span> <span class="op">/</span> <span class="number">4.0</span>; <span class="kw">let</span> <span class="ident">body_color</span> <span class="op">=</span> <span class="ident">grey_out_unhighlighted_people</span>( <span class="ident">cs</span>.<span class="ident">rotating_color_agents</span>(<span class="ident">input</span>.<span class="ident">id</span>.<span class="ident">id</span>), <span class="kw-2">&</span><span class="ident">input</span>.<span class="ident">person</span>, <span class="ident">sim</span>, ); <span class="ident">draw_default</span>.<span class="ident">push</span>( <span class="ident">cs</span>.<span class="ident">bike_frame</span>, <span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.4</span>)), ); <span class="kw">let</span> <span class="ident">err</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">"{} on {} has weird body"</span>, <span class="ident">input</span>.<span class="ident">id</span>, <span class="ident">input</span>.<span class="ident">on</span>); <span class="kw">let</span> (<span class="ident">body_pos</span>, <span class="ident">facing</span>) <span class="op">=</span> <span class="ident">input</span> .<span class="ident">body</span> .<span class="ident">dist_along</span>(<span class="number">0.4</span> <span class="op">*</span> <span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">length</span>()) .<span class="ident">expect</span>(<span class="kw-2">&</span><span class="ident">err</span>); <span class="kw">let</span> <span class="ident">body_circle</span> <span class="op">=</span> <span class="ident">Circle::new</span>(<span class="ident">body_pos</span>, <span class="ident">body_radius</span>); <span class="ident">draw_default</span>.<span class="ident">push</span>(<span class="ident">body_color</span>, <span class="ident">body_circle</span>.<span class="ident">to_polygon</span>()); <span class="ident">draw_default</span>.<span class="ident">push</span>( <span class="ident">cs</span>.<span class="ident">ped_head</span>, <span class="ident">Circle::new</span>(<span class="ident">body_pos</span>, <span class="number">0.5</span> <span class="op">*</span> <span class="ident">body_radius</span>).<span class="ident">to_polygon</span>(), ); { <span class="comment">// Handlebars</span> <span class="kw">let</span> (<span class="ident">hand_pos</span>, <span class="ident">hand_angle</span>) <span class="op">=</span> <span class="ident">input</span> .<span class="ident">body</span> .<span class="ident">dist_along</span>(<span class="number">0.9</span> <span class="op">*</span> <span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">length</span>()) .<span class="ident">expect</span>(<span class="kw-2">&</span><span class="ident">err</span>); <span class="ident">draw_default</span>.<span class="ident">push</span>( <span class="ident">cs</span>.<span class="ident">bike_frame</span>, <span class="ident">Line::new</span>( <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="number">90.0</span>)), <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="op">-</span><span class="number">90.0</span>)), ) .<span class="ident">unwrap</span>() .<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.1</span>)), ); <span class="comment">// Hands</span> <span class="ident">draw_default</span>.<span class="ident">push</span>( <span class="ident">body_color</span>, <span class="ident">Line::new</span>( <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="number">0.9</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">facing</span>.<span class="ident">rotate_degs</span>(<span class="op">-</span><span class="number">30.0</span>)), <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="number">0.4</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="op">-</span><span class="number">90.0</span>)), ) .<span class="ident">unwrap</span>() .<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.08</span>)), ); <span class="ident">draw_default</span>.<span class="ident">push</span>( <span class="ident">body_color</span>, <span class="ident">Line::new</span>( <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="number">0.9</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">facing</span>.<span class="ident">rotate_degs</span>(<span class="number">30.0</span>)), <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="number">0.4</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="number">90.0</span>)), ) .<span class="ident">unwrap</span>() .<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.08</span>)), ); } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="ident">input</span>.<span class="ident">waiting_for_turn</span> { <span class="kw">let</span> <span class="ident">angle</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">get_t</span>(<span class="ident">t</span>).<span class="ident">angle</span>(); <span class="ident">draw_default</span>.<span class="ident">push</span>( <span class="ident">cs</span>.<span class="ident">turn_arrow</span>, <span class="ident">PolyLine::must_new</span>(<span class="macro">vec!</span>[ <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span> <span class="op">/</span> <span class="number">2.0</span>, (<span class="ident">facing</span> <span class="op">+</span> <span class="ident">angle</span>).<span class="ident">opposite</span>()), <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span> <span class="op">/</span> <span class="number">2.0</span>, <span class="ident">facing</span> <span class="op">+</span> <span class="ident">angle</span>), ]) .<span class="ident">make_arrow</span>(<span class="ident">Distance::meters</span>(<span class="number">0.15</span>), <span class="ident">ArrowCap::Triangle</span>), ); } <span class="kw">if</span> <span class="ident">input</span>.<span class="ident">intent</span> <span class="op">==</span> <span class="prelude-val">Some</span>(<span class="ident">Intent::SteepUphill</span>) { <span class="kw">let</span> <span class="ident">bubble_z</span> <span class="op">=</span> <span class="op">-</span><span class="number">0.0001</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bubble_batch</span> <span class="op">=</span> <span class="ident">GeomBatch::load_svg</span>(<span class="ident">prerender</span>, <span class="string">"system/assets/map/thought_bubble.svg"</span>) .<span class="ident">scale</span>(<span class="number">0.05</span>) .<span class="ident">centered_on</span>(<span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">middle</span>()) .<span class="ident">translate</span>(<span class="number">2.0</span>, <span class="op">-</span><span class="number">3.5</span>) .<span class="ident">set_z_offset</span>(<span class="ident">bubble_z</span>); <span class="ident">bubble_batch</span>.<span class="ident">append</span>( <span class="ident">GeomBatch::load_svg</span>(<span class="ident">prerender</span>, <span class="string">"system/assets/tools/uphill.svg"</span>) .<span class="ident">scale</span>(<span class="number">0.05</span>) .<span class="ident">centered_on</span>(<span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">middle</span>()) .<span class="ident">translate</span>(<span class="number">2.2</span>, <span class="op">-</span><span class="number">4.2</span>) .<span class="ident">set_z_offset</span>(<span class="ident">bubble_z</span>), ); <span class="ident">draw_default</span>.<span class="ident">append</span>(<span class="ident">bubble_batch</span>); } <span class="kw">let</span> <span class="ident">zorder</span> <span class="op">=</span> <span class="ident">input</span> .<span class="ident">partly_on</span> .<span class="ident">into_iter</span>() .<span class="ident">chain</span>(<span class="macro">vec!</span>[<span class="ident">input</span>.<span class="ident">on</span>]) .<span class="ident">map</span>(<span class="op">|</span><span class="ident">on</span><span class="op">|</span> <span class="ident">on</span>.<span class="ident">get_zorder</span>(<span class="ident">map</span>)) .<span class="ident">max</span>() .<span class="ident">unwrap</span>(); <span class="ident">DrawBike</span> { <span class="ident">id</span>: <span class="ident">input</span>.<span class="ident">id</span>, <span class="ident">body_circle</span>, <span class="ident">zorder</span>, <span class="ident">draw_default</span>: <span class="ident">prerender</span>.<span class="ident">upload</span>(<span class="ident">draw_default</span>), } } } <span class="kw">impl</span> <span class="ident">Renderable</span> <span class="kw">for</span> <span class="ident">DrawBike</span> { <span class="kw">fn</span> <span class="ident">get_id</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">ID</span> { <span class="ident">ID::Car</span>(<span class="self">self</span>.<span class="ident">id</span>) } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw">dyn</span> <span class="ident">AppLike</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">DrawOptions</span>) { <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">draw_default</span>); } <span class="kw">fn</span> <span class="ident">get_outline</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">Map</span>) -> <span class="ident">Polygon</span> { <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance::meters</span>(<span class="number">2.0</span>)) .<span class="ident">to_outline</span>(<span class="ident">OUTLINE_THICKNESS</span>) .<span class="ident">unwrap</span>() } <span class="kw">fn</span> <span class="ident">contains_pt</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">pt</span>: <span class="ident">Pt2D</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">Map</span>) -> <span class="ident">bool</span> { <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance::meters</span>(<span class="number">2.0</span>)).<span class="ident">contains_pt</span>(<span class="ident">pt</span>) } <span class="kw">fn</span> <span class="ident">get_zorder</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">isize</span> { <span class="self">self</span>.<span class="ident">zorder</span> } } </code></pre></div> </section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="map_gui" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div> <script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script> </body></html>