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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">Line</span>, <span class="ident">PolyLine</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>};
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">Map</span>, <span class="ident">SIDEWALK_THICKNESS</span>};
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">CarID</span>, <span class="ident">DrawCarInput</span>, <span class="ident">Intent</span>, <span class="ident">Sim</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Drawable</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Prerender</span>};

<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::colors::ColorScheme</span>;
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::render</span>::{<span class="ident">grey_out_unhighlighted_people</span>, <span class="ident">DrawOptions</span>, <span class="ident">Renderable</span>, <span class="ident">OUTLINE_THICKNESS</span>};
<span class="kw">use</span> <span class="kw">crate</span>::{<span class="ident">AppLike</span>, <span class="ident">ID</span>};

<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">DrawBike</span> {
    <span class="kw">pub</span> <span class="ident">id</span>: <span class="ident">CarID</span>,
    <span class="ident">body_circle</span>: <span class="ident">Circle</span>,
    <span class="comment">// TODO the turn arrows for bikes look way wrong</span>
    <span class="ident">zorder</span>: <span class="ident">isize</span>,

    <span class="ident">draw_default</span>: <span class="ident">Drawable</span>,
}

<span class="kw">impl</span> <span class="ident">DrawBike</span> {
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(
        <span class="ident">input</span>: <span class="ident">DrawCarInput</span>,
        <span class="ident">map</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>,
        <span class="ident">sim</span>: <span class="kw-2">&amp;</span><span class="ident">Sim</span>,
        <span class="ident">prerender</span>: <span class="kw-2">&amp;</span><span class="ident">Prerender</span>,
        <span class="ident">cs</span>: <span class="kw-2">&amp;</span><span class="ident">ColorScheme</span>,
    ) -&gt; <span class="ident">DrawBike</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw_default</span> <span class="op">=</span> <span class="ident">GeomBatch::new</span>();

        <span class="comment">// TODO Share constants with DrawPedestrian</span>
        <span class="kw">let</span> <span class="ident">body_radius</span> <span class="op">=</span> <span class="ident">SIDEWALK_THICKNESS</span> <span class="op">/</span> <span class="number">4.0</span>;
        <span class="kw">let</span> <span class="ident">body_color</span> <span class="op">=</span> <span class="ident">grey_out_unhighlighted_people</span>(
            <span class="ident">cs</span>.<span class="ident">rotating_color_agents</span>(<span class="ident">input</span>.<span class="ident">id</span>.<span class="ident">id</span>),
            <span class="kw-2">&amp;</span><span class="ident">input</span>.<span class="ident">person</span>,
            <span class="ident">sim</span>,
        );
        <span class="ident">draw_default</span>.<span class="ident">push</span>(
            <span class="ident">cs</span>.<span class="ident">bike_frame</span>,
            <span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.4</span>)),
        );

        <span class="kw">let</span> <span class="ident">err</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">&quot;{} on {} has weird body&quot;</span>, <span class="ident">input</span>.<span class="ident">id</span>, <span class="ident">input</span>.<span class="ident">on</span>);
        <span class="kw">let</span> (<span class="ident">body_pos</span>, <span class="ident">facing</span>) <span class="op">=</span> <span class="ident">input</span>
            .<span class="ident">body</span>
            .<span class="ident">dist_along</span>(<span class="number">0.4</span> <span class="op">*</span> <span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">length</span>())
            .<span class="ident">expect</span>(<span class="kw-2">&amp;</span><span class="ident">err</span>);
        <span class="kw">let</span> <span class="ident">body_circle</span> <span class="op">=</span> <span class="ident">Circle::new</span>(<span class="ident">body_pos</span>, <span class="ident">body_radius</span>);
        <span class="ident">draw_default</span>.<span class="ident">push</span>(<span class="ident">body_color</span>, <span class="ident">body_circle</span>.<span class="ident">to_polygon</span>());
        <span class="ident">draw_default</span>.<span class="ident">push</span>(
            <span class="ident">cs</span>.<span class="ident">ped_head</span>,
            <span class="ident">Circle::new</span>(<span class="ident">body_pos</span>, <span class="number">0.5</span> <span class="op">*</span> <span class="ident">body_radius</span>).<span class="ident">to_polygon</span>(),
        );

        {
            <span class="comment">// Handlebars</span>
            <span class="kw">let</span> (<span class="ident">hand_pos</span>, <span class="ident">hand_angle</span>) <span class="op">=</span> <span class="ident">input</span>
                .<span class="ident">body</span>
                .<span class="ident">dist_along</span>(<span class="number">0.9</span> <span class="op">*</span> <span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">length</span>())
                .<span class="ident">expect</span>(<span class="kw-2">&amp;</span><span class="ident">err</span>);
            <span class="ident">draw_default</span>.<span class="ident">push</span>(
                <span class="ident">cs</span>.<span class="ident">bike_frame</span>,
                <span class="ident">Line::new</span>(
                    <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="number">90.0</span>)),
                    <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="op">-</span><span class="number">90.0</span>)),
                )
                .<span class="ident">unwrap</span>()
                .<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.1</span>)),
            );

            <span class="comment">// Hands</span>
            <span class="ident">draw_default</span>.<span class="ident">push</span>(
                <span class="ident">body_color</span>,
                <span class="ident">Line::new</span>(
                    <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="number">0.9</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">facing</span>.<span class="ident">rotate_degs</span>(<span class="op">-</span><span class="number">30.0</span>)),
                    <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="number">0.4</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="op">-</span><span class="number">90.0</span>)),
                )
                .<span class="ident">unwrap</span>()
                .<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.08</span>)),
            );
            <span class="ident">draw_default</span>.<span class="ident">push</span>(
                <span class="ident">body_color</span>,
                <span class="ident">Line::new</span>(
                    <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="number">0.9</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">facing</span>.<span class="ident">rotate_degs</span>(<span class="number">30.0</span>)),
                    <span class="ident">hand_pos</span>.<span class="ident">project_away</span>(<span class="number">0.4</span> <span class="op">*</span> <span class="ident">body_radius</span>, <span class="ident">hand_angle</span>.<span class="ident">rotate_degs</span>(<span class="number">90.0</span>)),
                )
                .<span class="ident">unwrap</span>()
                .<span class="ident">make_polygons</span>(<span class="ident">Distance::meters</span>(<span class="number">0.08</span>)),
            );
        }

        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="ident">input</span>.<span class="ident">waiting_for_turn</span> {
            <span class="kw">let</span> <span class="ident">angle</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">get_t</span>(<span class="ident">t</span>).<span class="ident">angle</span>();
            <span class="ident">draw_default</span>.<span class="ident">push</span>(
                <span class="ident">cs</span>.<span class="ident">turn_arrow</span>,
                <span class="ident">PolyLine::must_new</span>(<span class="macro">vec!</span>[
                    <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span> <span class="op">/</span> <span class="number">2.0</span>, (<span class="ident">facing</span> <span class="op">+</span> <span class="ident">angle</span>).<span class="ident">opposite</span>()),
                    <span class="ident">body_pos</span>.<span class="ident">project_away</span>(<span class="ident">body_radius</span> <span class="op">/</span> <span class="number">2.0</span>, <span class="ident">facing</span> <span class="op">+</span> <span class="ident">angle</span>),
                ])
                .<span class="ident">make_arrow</span>(<span class="ident">Distance::meters</span>(<span class="number">0.15</span>), <span class="ident">ArrowCap::Triangle</span>),
            );
        }

        <span class="kw">if</span> <span class="ident">input</span>.<span class="ident">intent</span> <span class="op">==</span> <span class="prelude-val">Some</span>(<span class="ident">Intent::SteepUphill</span>) {
            <span class="kw">let</span> <span class="ident">bubble_z</span> <span class="op">=</span> <span class="op">-</span><span class="number">0.0001</span>;
            <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bubble_batch</span> <span class="op">=</span>
                <span class="ident">GeomBatch::load_svg</span>(<span class="ident">prerender</span>, <span class="string">&quot;system/assets/map/thought_bubble.svg&quot;</span>)
                    .<span class="ident">scale</span>(<span class="number">0.05</span>)
                    .<span class="ident">centered_on</span>(<span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">middle</span>())
                    .<span class="ident">translate</span>(<span class="number">2.0</span>, <span class="op">-</span><span class="number">3.5</span>)
                    .<span class="ident">set_z_offset</span>(<span class="ident">bubble_z</span>);
            <span class="ident">bubble_batch</span>.<span class="ident">append</span>(
                <span class="ident">GeomBatch::load_svg</span>(<span class="ident">prerender</span>, <span class="string">&quot;system/assets/tools/uphill.svg&quot;</span>)
                    .<span class="ident">scale</span>(<span class="number">0.05</span>)
                    .<span class="ident">centered_on</span>(<span class="ident">input</span>.<span class="ident">body</span>.<span class="ident">middle</span>())
                    .<span class="ident">translate</span>(<span class="number">2.2</span>, <span class="op">-</span><span class="number">4.2</span>)
                    .<span class="ident">set_z_offset</span>(<span class="ident">bubble_z</span>),
            );

            <span class="ident">draw_default</span>.<span class="ident">append</span>(<span class="ident">bubble_batch</span>);
        }

        <span class="kw">let</span> <span class="ident">zorder</span> <span class="op">=</span> <span class="ident">input</span>
            .<span class="ident">partly_on</span>
            .<span class="ident">into_iter</span>()
            .<span class="ident">chain</span>(<span class="macro">vec!</span>[<span class="ident">input</span>.<span class="ident">on</span>])
            .<span class="ident">map</span>(<span class="op">|</span><span class="ident">on</span><span class="op">|</span> <span class="ident">on</span>.<span class="ident">get_zorder</span>(<span class="ident">map</span>))
            .<span class="ident">max</span>()
            .<span class="ident">unwrap</span>();
        <span class="ident">DrawBike</span> {
            <span class="ident">id</span>: <span class="ident">input</span>.<span class="ident">id</span>,
            <span class="ident">body_circle</span>,
            <span class="ident">zorder</span>,
            <span class="ident">draw_default</span>: <span class="ident">prerender</span>.<span class="ident">upload</span>(<span class="ident">draw_default</span>),
        }
    }
}

<span class="kw">impl</span> <span class="ident">Renderable</span> <span class="kw">for</span> <span class="ident">DrawBike</span> {
    <span class="kw">fn</span> <span class="ident">get_id</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="ident">ID</span> {
        <span class="ident">ID::Car</span>(<span class="self">self</span>.<span class="ident">id</span>)
    }

    <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="kw">dyn</span> <span class="ident">AppLike</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">DrawOptions</span>) {
        <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">draw_default</span>);
    }

    <span class="kw">fn</span> <span class="ident">get_outline</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>) -&gt; <span class="ident">Polygon</span> {
        <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance::meters</span>(<span class="number">2.0</span>))
            .<span class="ident">to_outline</span>(<span class="ident">OUTLINE_THICKNESS</span>)
            .<span class="ident">unwrap</span>()
    }

    <span class="kw">fn</span> <span class="ident">contains_pt</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">pt</span>: <span class="ident">Pt2D</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>) -&gt; <span class="ident">bool</span> {
        <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance::meters</span>(<span class="number">2.0</span>)).<span class="ident">contains_pt</span>(<span class="ident">pt</span>)
    }

    <span class="kw">fn</span> <span class="ident">get_zorder</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="ident">isize</span> {
        <span class="self">self</span>.<span class="ident">zorder</span>
    }
}
</code></pre></div>
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