[][src]Struct game::cutscene::CutscenePlayer

struct CutscenePlayer {
    name: String,
    scenes: Vec<Scene>,
    idx: usize,
    panel: Panel,
    make_task: Box<dyn Fn(&mut EventCtx<'_>) -> Widget>,
}

Fields

name: Stringscenes: Vec<Scene>idx: usizepanel: Panelmake_task: Box<dyn Fn(&mut EventCtx<'_>) -> Widget>

Trait Implementations

impl State<App> for CutscenePlayer[src]

Auto Trait Implementations

impl !RefUnwindSafe for CutscenePlayer

impl !Send for CutscenePlayer

impl !Sync for CutscenePlayer

impl Unpin for CutscenePlayer

impl !UnwindSafe for CutscenePlayer

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,