[][src]Struct game::render::DrawOptions

pub struct DrawOptions {
    pub suppress_traffic_signal_details: Vec<IntersectionID>,
    pub label_buildings: bool,
    pub show_building_paths: bool,
}

Control how the map is drawn.

Fields

suppress_traffic_signal_details: Vec<IntersectionID>

Don't draw the current traffic signal state.

label_buildings: bool

Label every building.

show_building_paths: bool

Draw building paths.

Implementations

impl DrawOptions[src]

pub fn new() -> DrawOptions[src]

Default options for drawing a map.

Auto Trait Implementations

impl RefUnwindSafe for DrawOptions

impl Send for DrawOptions

impl Sync for DrawOptions

impl Unpin for DrawOptions

impl UnwindSafe for DrawOptions

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,