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use std::collections::BTreeSet; use geom::ArrowCap; use map_model::{IntersectionCluster, IntersectionID}; use widgetry::{ Btn, DrawBaselayer, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Outcome, Panel, State, VerticalAlignment, Widget, }; use crate::app::{App, ShowEverything}; use crate::game::Transition; use crate::render::{DrawOptions, DrawUberTurnGroup, BIG_ARROW_THICKNESS}; pub struct ClusterTrafficSignalEditor { panel: Panel, members: BTreeSet<IntersectionID>, groups: Vec<DrawUberTurnGroup>, group_selected: Option<usize>, } impl ClusterTrafficSignalEditor { pub fn new(ctx: &mut EventCtx, app: &mut App, ic: &IntersectionCluster) -> Box<dyn State<App>> { app.primary.current_selection = None; Box::new(ClusterTrafficSignalEditor { panel: Panel::new(Widget::row(vec![ Btn::text_fg("Finish").build_def(ctx, Key::Escape) ])) .aligned(HorizontalAlignment::Center, VerticalAlignment::Top) .build(ctx), groups: DrawUberTurnGroup::new(ic, &app.primary.map), group_selected: None, members: ic.members.clone(), }) } } impl State<App> for ClusterTrafficSignalEditor { fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition { match self.panel.event(ctx) { Outcome::Clicked(x) => match x.as_ref() { "Finish" => { return Transition::Pop; } _ => unreachable!(), }, _ => {} } ctx.canvas_movement(); if ctx.redo_mouseover() { self.group_selected = None; if let Some(pt) = ctx.canvas.get_cursor_in_map_space() { for (idx, g) in self.groups.iter().enumerate() { if g.block.contains_pt(pt) { self.group_selected = Some(idx); break; } } } } Transition::Keep } fn draw_baselayer(&self) -> DrawBaselayer { DrawBaselayer::Custom } fn draw(&self, g: &mut GfxCtx, app: &App) { { let mut opts = DrawOptions::new(); opts.suppress_traffic_signal_details .extend(self.members.clone()); app.draw(g, opts, &ShowEverything::new()); } let mut batch = GeomBatch::new(); for (idx, g) in self.groups.iter().enumerate() { if Some(idx) == self.group_selected { batch.push(app.cs.selected, g.block.clone()); batch.push( app.cs.selected, g.group .geom .make_arrow(BIG_ARROW_THICKNESS, ArrowCap::Triangle), ); } else { batch.push(app.cs.signal_turn_block_bg, g.block.clone()); } let arrow_color = app.cs.signal_protected_turn; batch.push(arrow_color, g.arrow.clone()); } batch.draw(g); self.panel.draw(g); } }