Struct ltn::Neighborhood [−][src]
pub struct Neighborhood {
pub id: NeighborhoodID,
pub orig_perimeter: Perimeter,
pub perimeter: BTreeSet<RoadID>,
pub borders: BTreeSet<IntersectionID>,
pub interior_intersections: BTreeSet<IntersectionID>,
pub cells: Vec<Cell>,
pub fade_irrelevant: Drawable,
pub labels: DrawRoadLabels,
}
Fields
id: NeighborhoodID
orig_perimeter: Perimeter
perimeter: BTreeSet<RoadID>
borders: BTreeSet<IntersectionID>
interior_intersections: BTreeSet<IntersectionID>
cells: Vec<Cell>
fade_irrelevant: Drawable
labels: DrawRoadLabels
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Neighborhood
impl !Send for Neighborhood
impl !Sync for Neighborhood
impl Unpin for Neighborhood
impl !UnwindSafe for Neighborhood
Blanket Implementations
Mutably borrows from an owned value. Read more
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