<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Render static and dynamic map elements."><meta name="keywords" content="rust, rustlang, rust-lang, render"><title>map_gui::render - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"> <link rel="alternate icon" 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href="../index.html">map_gui</a>::<wbr><a class="mod" href="">render</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/map_gui/render/mod.rs.html#1-118" title="goto source code">[src]</a></span></h1><div class="docblock"><p>Render static and dynamic map elements.</p> </div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2> <table><tr class="module-item"><td><a class="mod" href="agents/index.html" title="map_gui::render::agents mod">agents</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="area/index.html" title="map_gui::render::area mod">area</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="bike/index.html" title="map_gui::render::bike mod">bike</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="building/index.html" title="map_gui::render::building mod">building</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="bus_stop/index.html" title="map_gui::render::bus_stop mod">bus_stop</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="car/index.html" title="map_gui::render::car mod">car</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="intersection/index.html" title="map_gui::render::intersection mod">intersection</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="lane/index.html" title="map_gui::render::lane mod">lane</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="map/index.html" title="map_gui::render::map mod">map</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="parking_lot/index.html" title="map_gui::render::parking_lot mod">parking_lot</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pedestrian/index.html" title="map_gui::render::pedestrian mod">pedestrian</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="road/index.html" title="map_gui::render::road mod">road</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="traffic_signal/index.html" title="map_gui::render::traffic_signal mod">traffic_signal</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="turn/index.html" title="map_gui::render::turn mod">turn</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2> <table><tr class="module-item"><td><a class="struct" href="struct.AgentCache.html" title="map_gui::render::AgentCache struct">AgentCache</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawArea.html" title="map_gui::render::DrawArea struct">DrawArea</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawBuilding.html" title="map_gui::render::DrawBuilding struct">DrawBuilding</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawIntersection.html" title="map_gui::render::DrawIntersection struct">DrawIntersection</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawMap.html" title="map_gui::render::DrawMap struct">DrawMap</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawMovement.html" title="map_gui::render::DrawMovement struct">DrawMovement</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawOptions.html" title="map_gui::render::DrawOptions struct">DrawOptions</a></td><td class="docblock-short"><p>Control how the map is drawn.</p> </td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawPedCrowd.html" title="map_gui::render::DrawPedCrowd struct">DrawPedCrowd</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawPedestrian.html" title="map_gui::render::DrawPedestrian struct">DrawPedestrian</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.UnzoomedAgents.html" title="map_gui::render::UnzoomedAgents struct">UnzoomedAgents</a></td><td class="docblock-short"></td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2> <table><tr class="module-item"><td><a class="constant" href="constant.BIG_ARROW_THICKNESS.html" title="map_gui::render::BIG_ARROW_THICKNESS constant">BIG_ARROW_THICKNESS</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.CROSSWALK_LINE_THICKNESS.html" title="map_gui::render::CROSSWALK_LINE_THICKNESS constant">CROSSWALK_LINE_THICKNESS</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.OUTLINE_THICKNESS.html" title="map_gui::render::OUTLINE_THICKNESS constant">OUTLINE_THICKNESS</a></td><td class="docblock-short"></td></tr></table><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2> <table><tr class="module-item"><td><a class="trait" href="trait.Renderable.html" title="map_gui::render::Renderable trait">Renderable</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2> <table><tr class="module-item"><td><a class="fn" href="fn.calculate_corners.html" title="map_gui::render::calculate_corners fn">calculate_corners</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.draw_vehicle.html" title="map_gui::render::draw_vehicle fn">draw_vehicle</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.grey_out_unhighlighted_people.html" title="map_gui::render::grey_out_unhighlighted_people fn">grey_out_unhighlighted_people</a></td><td class="docblock-short"><p>If the sim has highlighted people, then fade all others out.</p> </td></tr><tr class="module-item"><td><a class="fn" href="fn.unzoomed_agent_radius.html" title="map_gui::render::unzoomed_agent_radius fn">unzoomed_agent_radius</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="map_gui" data-search-js="../../search-index.js"></div> <script src="../../main.js"></script></body></html>