Struct sim::ExternalPerson[][src]

pub struct ExternalPerson {
    pub trips: Vec<ExternalTrip>,
}

Fields

trips: Vec<ExternalTrip>

Implementations

Import external scenario data. The main difference between ExternalPerson and PersonSpec is a way to specify endpoints by a LonLat. This is snapped to the nearest building. If the point is outside of the map boundary, it’s snapped to the nearest border (by Euclidean distance – the network outside the given map isn’t known). Failure happens if a point is within the map, but not close enough to any buildings. If skip_problems is true, then those failures are logged; otherwise this panics at the first problem.

Trait Implementations

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