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use std::fmt;

use serde::{Deserialize, Serialize};

use geom::{Angle, Distance, PolyLine, Pt2D, Speed};

use crate::{DirectedRoadID, Direction, LaneID, Map, MovementID, PathConstraints, TurnID};

/// Represents a specific point some distance along a lane.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
pub struct Position {
    // Don't let callers construct a Position directly, so it's easy to find callers of new().
    lane: LaneID,
    dist_along: Distance,
}

impl fmt::Display for Position {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "Position({}, {})", self.lane, self.dist_along)
    }
}

impl Position {
    pub fn new(lane: LaneID, dist_along: Distance) -> Position {
        Position { lane, dist_along }
    }

    pub fn start(lane: LaneID) -> Position {
        Position {
            lane,
            dist_along: Distance::ZERO,
        }
    }

    pub fn end(lane: LaneID, map: &Map) -> Position {
        Position {
            lane,
            dist_along: map.get_l(lane).length(),
        }
    }

    pub fn lane(&self) -> LaneID {
        self.lane
    }

    pub fn dist_along(&self) -> Distance {
        self.dist_along
    }

    pub fn pt(&self, map: &Map) -> Pt2D {
        match map
            .get_l(self.lane)
            .lane_center_pts
            .dist_along(self.dist_along)
        {
            Ok((pt, _)) => pt,
            Err(err) => panic!("{} invalid: {}", self, err),
        }
    }

    pub fn pt_and_angle(&self, map: &Map) -> (Pt2D, Angle) {
        match map
            .get_l(self.lane)
            .lane_center_pts
            .dist_along(self.dist_along)
        {
            Ok(pair) => pair,
            Err(err) => panic!("{} invalid: {}", self, err),
        }
    }

    /// Given a position along a lane, find the equivalent position along another lane on the same
    /// road.
    pub fn equiv_pos(&self, lane: LaneID, map: &Map) -> Position {
        self.equiv_pos_for_long_object(lane, Distance::ZERO, map)
    }
    pub fn equiv_pos_for_long_object(
        &self,
        other_lane: LaneID,
        object_length: Distance,
        map: &Map,
    ) -> Position {
        let our_lane = map.get_l(self.lane);
        let other_lane = map.get_l(other_lane);
        assert_eq!(our_lane.id.road, other_lane.id.road);

        let pl = &other_lane.lane_center_pts;
        let pt = self.pt(map);
        if let Some((mut dist, _)) = pl.dist_along_of_point(pl.project_pt(pt)) {
            if other_lane.dir != our_lane.dir {
                // Account for the object_length if needed
                dist += object_length;
                dist = dist.max(Distance::ZERO).min(other_lane.length());
            }
            return Position::new(other_lane.id, dist);
        }
        // TODO So far I haven't observed this happening, but fallback if so.
        warn!("equiv_pos of {} for {} messes up", self, other_lane.id);

        let len = other_lane.length();
        if other_lane.dir == our_lane.dir {
            Position::new(other_lane.id, self.dist_along.min(len))
        } else {
            Position::new(
                other_lane.id,
                (len - self.dist_along + object_length)
                    .max(Distance::ZERO)
                    .min(len),
            )
        }
    }
    pub fn min_dist(mut self, dist_along: Distance, map: &Map) -> Option<Position> {
        if self.dist_along >= dist_along {
            return Some(self);
        }
        if map.get_l(self.lane).length() < dist_along {
            return None;
        }
        self.dist_along = dist_along;
        Some(self)
    }
    pub fn buffer_dist(mut self, buffer: Distance, map: &Map) -> Option<Position> {
        let len = map.get_l(self.lane).length();
        if len <= buffer * 2.0 {
            return None;
        }
        self.dist_along = self.dist_along.max(buffer).min(len - buffer);
        Some(self)
    }
}

/// Either a lane or a turn, where most movement happens.
// TODO Consider adding building and parking lot driveways here.
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord, Serialize, Deserialize)]
pub enum Traversable {
    Lane(LaneID),
    Turn(TurnID),
}

impl fmt::Display for Traversable {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        match self {
            Traversable::Lane(id) => write!(f, "Traversable::Lane({})", id.encode_u32()),
            Traversable::Turn(id) => write!(
                f,
                "Traversable::Turn({}, {}, {})",
                id.src, id.dst, id.parent
            ),
        }
    }
}

impl Traversable {
    pub fn as_lane(&self) -> LaneID {
        match *self {
            Traversable::Lane(id) => id,
            Traversable::Turn(_) => panic!("not a lane"),
        }
    }

    pub fn as_turn(&self) -> TurnID {
        match *self {
            Traversable::Turn(id) => id,
            Traversable::Lane(_) => panic!("not a turn"),
        }
    }

    pub fn maybe_turn(&self) -> Option<TurnID> {
        match *self {
            Traversable::Turn(id) => Some(id),
            Traversable::Lane(_) => None,
        }
    }

    pub fn maybe_lane(&self) -> Option<LaneID> {
        match *self {
            Traversable::Turn(_) => None,
            Traversable::Lane(id) => Some(id),
        }
    }

    /// Return the center-line geometry of this lane or turn.
    pub fn get_polyline(self, map: &Map) -> &PolyLine {
        match self {
            Traversable::Lane(id) => &map.get_l(id).lane_center_pts,
            Traversable::Turn(id) => &map.get_t(id).geom,
        }
    }

    pub fn get_zorder(&self, map: &Map) -> isize {
        match *self {
            Traversable::Lane(id) => map.get_parent(id).zorder,
            Traversable::Turn(id) => map.get_i(id.parent).get_zorder(map),
        }
    }

    /// The single definitive place to determine how fast somebody could go along a single road.
    /// This should be used for pathfinding and simulation. Returns (speed, percent incline).
    pub(crate) fn max_speed_along_road(
        dr: DirectedRoadID,
        max_speed_on_flat_ground: Option<Speed>,
        constraints: PathConstraints,
        map: &Map,
    ) -> (Speed, f64) {
        let road = map.get_r(dr.id);
        let percent_incline = if dr.dir == Direction::Fwd {
            road.percent_incline
        } else {
            -road.percent_incline
        };

        let base = if constraints == PathConstraints::Bike {
            // We assume every bike has a max_speed defined.
            bike_speed_on_incline(max_speed_on_flat_ground.unwrap(), percent_incline)
        } else if constraints == PathConstraints::Pedestrian {
            // We assume every pedestrian has a max_speed defined.
            walking_speed_on_incline(max_speed_on_flat_ground.unwrap(), percent_incline)
        } else {
            debug_assert!(max_speed_on_flat_ground.is_none());
            // Incline doesn't affect cars, buses, or trains
            road.speed_limit
        };

        let speed = if let Some(s) = max_speed_on_flat_ground {
            base.min(s)
        } else {
            base
        };
        (speed, percent_incline)
    }

    /// The single definitive place to determine how fast somebody could go along a single
    /// movement. This should be used for pathfinding and simulation. Ignores elevation.
    pub(crate) fn max_speed_along_movement(
        mvmnt: MovementID,
        max_speed_on_flat_ground: Option<Speed>,
        _: PathConstraints,
        map: &Map,
    ) -> Speed {
        // TODO Ignore elevation on turns?
        let base = map
            .get_r(mvmnt.from.id)
            .speed_limit
            .min(map.get_r(mvmnt.to.id).speed_limit);
        if let Some(s) = max_speed_on_flat_ground {
            base.min(s)
        } else {
            base
        }
    }
}

// 10 mph
pub const MAX_BIKE_SPEED: Speed = Speed::const_meters_per_second(4.4704);
// 3 mph
pub const MAX_WALKING_SPEED: Speed = Speed::const_meters_per_second(1.34112);

fn bike_speed_on_incline(max_speed: Speed, percent_incline: f64) -> Speed {
    // There doesn't seem to be a straightforward way of calculating how an "average" cyclist's
    // speed is affected by hills. http://www.kreuzotter.de/english/espeed.htm has lots of detail,
    // but we'd need to guess values like body size, type of bike, etc.
    // https://github.com/ibi-group/OpenTripPlanner/blob/65dcf0a4142e31028cf9d1b2c15ad32dd1084252/src/main/java/org/opentripplanner/routing/edgetype/StreetEdge.java#L934-L1082
    // is built from this, but seems to be more appropriate for motorized micromobility devices
    // like e-scooters.

    // So, we'll adapt the table from Valhalla --
    // https://valhalla.readthedocs.io/en/latest/sif/elevation_costing/ describes how this works.
    // Their "weighted grade" should be roughly equivalent to how the elevation_lookups package we
    // use calculates things.  This table comes from
    // https://github.com/valhalla/valhalla/blob/f899a940ccbd0bc986769197dec5bb9383014afb/src/sif/bicyclecost.cc#L139.
    // Valhalla is MIT licensed: https://github.com/valhalla/valhalla/blob/master/COPYING.

    // TODO Could binary search or do something a bit faster here, but doesn't matter much
    let pct = percent_incline * 100.0;
    for (grade, factor) in vec![
        (-10.0, 2.2),
        (-8.0, 2.0),
        (-6.5, 1.9),
        (-5.0, 1.7),
        (-3.0, 1.4),
        (-1.5, 1.2),
        (0.0, 1.0),
        (1.5, 0.95),
        (3.0, 0.85),
        (5.0, 0.75),
        (6.5, 0.65),
        (8.0, 0.55),
        (10.0, 0.5),
        (11.5, 0.45),
        (13.0, 0.4),
    ] {
        if pct <= grade {
            return factor * max_speed;
        }
    }
    // The last pair is a factor of 0.3 for grades of 15%, but we'll use it for anything steeper
    // than 15%
    0.3 * max_speed
}

fn walking_speed_on_incline(max_speed: Speed, percent_incline: f64) -> Speed {
    // https://en.wikipedia.org/wiki/Tobler%27s_hiking_function
    let exp = -3.5 * (percent_incline + 0.05).abs();
    let tobler = Speed::km_per_hour(6.0 * std::f64::consts::E.powf(exp));
    // Tobler's hiking function assumes a flat speed of 5km/hr, but that's different than ours.
    // Just scale our max_speed proportionally.
    let result = (tobler / Speed::km_per_hour(5.0)) * max_speed;
    // Data quality issues, y'know...
    if result == Speed::ZERO {
        error!(
            "walking_speed_on_incline saw an incline of {}. Not going to reduce the speed to 0!",
            percent_incline
        );
        return 0.1 * max_speed;
    }
    result
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_bike_speed_on_incline() {
        let base_speed = MAX_BIKE_SPEED;
        assert_approx_eq(
            Speed::miles_per_hour(10.0),
            bike_speed_on_incline(base_speed, 0.0),
        );
        assert_approx_eq(
            Speed::miles_per_hour(22.0),
            bike_speed_on_incline(base_speed, -0.15),
        );
        assert_approx_eq(
            Speed::miles_per_hour(3.0),
            bike_speed_on_incline(base_speed, 0.15),
        );
    }

    #[test]
    fn test_walking_speed_on_incline() {
        let base_speed = MAX_WALKING_SPEED;
        assert_approx_eq(
            Speed::miles_per_hour(3.0),
            walking_speed_on_incline(base_speed, 0.0),
        );
        assert_approx_eq(
            Speed::miles_per_hour(2.54),
            walking_speed_on_incline(base_speed, -0.15),
        );
        assert_approx_eq(
            Speed::miles_per_hour(1.79),
            walking_speed_on_incline(base_speed, 0.15),
        );
    }

    fn assert_approx_eq(s1: Speed, s2: Speed) {
        if (s1.inner_meters_per_second() - s2.inner_meters_per_second()).abs() > 0.1 {
            // Print in mph without rounding
            panic!(
                "{} != {}",
                2.23694 * s1.inner_meters_per_second(),
                2.23694 * s2.inner_meters_per_second()
            );
        }
    }
}