Function map_editor::load::load_map [−][src]
pub fn load_map(
ctx: &mut EventCtx<'_>,
path: String,
include_bldgs: bool,
center_camera: Option<String>
) -> Box<dyn State<App>>
pub fn load_map(
ctx: &mut EventCtx<'_>,
path: String,
include_bldgs: bool,
center_camera: Option<String>
) -> Box<dyn State<App>>