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use serde::{Deserialize, Serialize};
use geom::{trim_f64, Polygon, Pt2D};
use crate::{Canvas, EdgeInsets};
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ScreenPt {
pub x: f64,
pub y: f64,
}
impl ScreenPt {
pub fn new(x: f64, y: f64) -> ScreenPt {
ScreenPt { x, y }
}
pub fn to_pt(self) -> Pt2D {
Pt2D::new(self.x, self.y)
}
pub fn translated(&self, x: f64, y: f64) -> Self {
Self {
x: self.x + x,
y: self.y + y,
}
}
}
impl From<winit::dpi::LogicalPosition<f64>> for ScreenPt {
fn from(lp: winit::dpi::LogicalPosition<f64>) -> ScreenPt {
ScreenPt { x: lp.x, y: lp.y }
}
}
#[derive(Clone, Debug)]
pub struct ScreenRectangle {
pub x1: f64,
pub y1: f64,
pub x2: f64,
pub y2: f64,
}
impl ScreenRectangle {
pub fn top_left(top_left: ScreenPt, dims: ScreenDims) -> ScreenRectangle {
ScreenRectangle {
x1: top_left.x,
y1: top_left.y,
x2: top_left.x + dims.width,
y2: top_left.y + dims.height,
}
}
pub fn placeholder() -> ScreenRectangle {
ScreenRectangle {
x1: 0.0,
y1: 0.0,
x2: 0.0,
y2: 0.0,
}
}
pub fn contains(&self, pt: ScreenPt) -> bool {
pt.x >= self.x1 && pt.x <= self.x2 && pt.y >= self.y1 && pt.y <= self.y2
}
pub fn pt_to_percent(&self, pt: ScreenPt) -> Option<(f64, f64)> {
if self.contains(pt) {
Some((
(pt.x - self.x1) / self.width(),
(pt.y - self.y1) / self.height(),
))
} else {
None
}
}
pub fn percent_to_pt(&self, x: f64, y: f64) -> ScreenPt {
ScreenPt::new(self.x1 + x * self.width(), self.y1 + y * self.height())
}
pub fn width(&self) -> f64 {
self.x2 - self.x1
}
pub fn height(&self) -> f64 {
self.y2 - self.y1
}
pub fn dims(&self) -> ScreenDims {
ScreenDims::new(self.x2 - self.x1, self.y2 - self.y1)
}
pub fn center(&self) -> ScreenPt {
ScreenPt::new((self.x1 + self.x2) / 2.0, (self.y1 + self.y2) / 2.0)
}
pub fn to_polygon(&self) -> Polygon {
Polygon::rectangle(self.width(), self.height()).translate(self.x1, self.y1)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct ScreenDims {
pub width: f64,
pub height: f64,
}
impl ScreenDims {
pub fn new(width: f64, height: f64) -> ScreenDims {
ScreenDims {
width: trim_f64(width),
height: trim_f64(height),
}
}
pub fn square(square: f64) -> Self {
Self::new(square, square)
}
pub fn pad(&self, edge_insets: EdgeInsets) -> Self {
Self {
width: self.width + edge_insets.left + edge_insets.right,
height: self.height + edge_insets.top + edge_insets.bottom,
}
}
pub fn top_left_for_corner(&self, corner: ScreenPt, canvas: &Canvas) -> ScreenPt {
if corner.x + self.width < canvas.window_width {
if corner.y + self.height < canvas.window_height {
corner
} else {
ScreenPt::new(corner.x, corner.y - self.height)
}
} else {
if corner.y + self.height < canvas.window_height {
ScreenPt::new(corner.x - self.width, corner.y)
} else {
ScreenPt::new(corner.x - self.width, corner.y - self.height)
}
}
}
}
impl From<winit::dpi::LogicalSize<f64>> for ScreenDims {
fn from(size: winit::dpi::LogicalSize<f64>) -> ScreenDims {
ScreenDims {
width: size.width,
height: size.height,
}
}
}
impl From<ScreenDims> for winit::dpi::LogicalSize<f64> {
fn from(dims: ScreenDims) -> winit::dpi::LogicalSize<f64> {
winit::dpi::LogicalSize::new(dims.width, dims.height)
}
}
impl From<f64> for ScreenDims {
fn from(square: f64) -> ScreenDims {
ScreenDims::square(square)
}
}
impl From<(f64, f64)> for ScreenDims {
fn from(width_and_height: (f64, f64)) -> ScreenDims {
ScreenDims::new(width_and_height.0, width_and_height.1)
}
}