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use crate::{Angle, Bounds, Polygon, Pt2D};
#[derive(Clone)]
pub struct Tessellation {
points: Vec<Pt2D>,
indices: Vec<u16>,
}
#[derive(Clone, Debug)]
pub struct Triangle {
pub pt1: Pt2D,
pub pt2: Pt2D,
pub pt3: Pt2D,
}
impl From<Polygon> for Tessellation {
fn from(polygon: Polygon) -> Self {
Self {
points: polygon.points,
indices: polygon.indices,
}
}
}
impl From<geo::Polygon> for Tessellation {
fn from(poly: geo::Polygon) -> Self {
let (exterior, mut interiors) = poly.into_inner();
interiors.insert(0, exterior);
let geojson_style: Vec<Vec<Vec<f64>>> = interiors
.into_iter()
.map(|ring| {
ring.into_inner()
.into_iter()
.map(|pt| vec![pt.x, pt.y])
.collect()
})
.collect();
let (vertices, holes, dims) = earcutr::flatten(&geojson_style);
let indices = earcutr::earcut(&vertices, &holes, dims);
let points = vertices
.chunks(2)
.map(|pair| Pt2D::new(pair[0], pair[1]))
.collect();
Self::new(points, indices)
}
}
impl Tessellation {
pub fn new(points: Vec<Pt2D>, indices: Vec<usize>) -> Self {
Tessellation {
points,
indices: downsize(indices),
}
}
pub fn from_ring(points: Vec<Pt2D>) -> Self {
assert!(points.len() >= 3);
let mut vertices = Vec::new();
for pt in &points {
vertices.push(pt.x());
vertices.push(pt.y());
}
let indices = downsize(earcutr::earcut(&vertices, &Vec::new(), 2));
Self { points, indices }
}
pub fn consume(self) -> (Vec<Pt2D>, Vec<u16>) {
(self.points, self.indices)
}
pub fn triangles(&self) -> Vec<Triangle> {
let mut triangles: Vec<Triangle> = Vec::new();
for slice in self.indices.chunks_exact(3) {
triangles.push(Triangle {
pt1: self.points[slice[0] as usize],
pt2: self.points[slice[1] as usize],
pt3: self.points[slice[2] as usize],
});
}
triangles
}
pub fn get_bounds(&self) -> Bounds {
Bounds::from(&self.points)
}
pub fn center(&self) -> Pt2D {
self.get_bounds().center()
}
fn transform<F: Fn(&Pt2D) -> Pt2D>(&mut self, f: F) {
for pt in &mut self.points {
*pt = f(pt);
}
}
pub fn translate(&mut self, dx: f64, dy: f64) {
self.transform(|pt| pt.offset(dx, dy));
}
pub fn scale(&mut self, factor: f64) {
self.transform(|pt| Pt2D::new(pt.x() * factor, pt.y() * factor));
}
pub fn scale_xy(&mut self, x_factor: f64, y_factor: f64) {
self.transform(|pt| Pt2D::new(pt.x() * x_factor, pt.y() * y_factor))
}
pub fn rotate(&mut self, angle: Angle) {
self.rotate_around(angle, self.center())
}
pub fn rotate_around(&mut self, angle: Angle, pivot: Pt2D) {
self.transform(|pt| {
let origin_pt = Pt2D::new(pt.x() - pivot.x(), pt.y() - pivot.y());
let (sin, cos) = angle.normalized_radians().sin_cos();
Pt2D::new(
pivot.x() + origin_pt.x() * cos - origin_pt.y() * sin,
pivot.y() + origin_pt.y() * cos + origin_pt.x() * sin,
)
})
}
pub fn inplace_multi_transform(
&mut self,
scale: f64,
translate_x: f64,
translate_y: f64,
rotate: Angle,
pivot: Pt2D,
) {
let (sin, cos) = rotate.normalized_radians().sin_cos();
for pt in &mut self.points {
let x = scale * pt.x();
let y = scale * pt.y();
let x = x + translate_x;
let y = y + translate_y;
let origin_pt = Pt2D::new(x - pivot.x(), y - pivot.y());
*pt = Pt2D::new(
pivot.x() + origin_pt.x() * cos - origin_pt.y() * sin,
pivot.y() + origin_pt.y() * cos + origin_pt.x() * sin,
);
}
}
pub fn union(self, other: Self) -> Self {
let mut points = self.points;
let mut indices = self.indices;
let offset = points.len() as u16;
points.extend(other.points);
for idx in other.indices {
indices.push(offset + idx);
}
Self { points, indices }
}
pub fn union_all(mut list: Vec<Self>) -> Self {
let mut result = list.pop().unwrap();
for p in list {
result = result.union(p);
}
result
}
}
pub fn downsize(input: Vec<usize>) -> Vec<u16> {
let mut output = Vec::new();
for x in input {
if let Ok(x) = u16::try_from(x) {
output.push(x);
} else {
panic!("{} can't fit in u16, some polygon is too huge", x);
}
}
output
}