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use map_gui::ID; use map_model::Map; use sim::{AgentID, Sim}; use widgetry::{GfxCtx, Key, Text}; use crate::app::App; pub struct ObjectDebugger; impl ObjectDebugger { pub fn draw(&self, g: &mut GfxCtx, app: &App) { if g.is_key_down(Key::LeftControl) { if let Some(pt) = g.canvas.get_cursor_in_map_space() { let mut txt = Text::new(); txt.add_line(pt.to_string()); txt.add_line(pt.to_gps(app.primary.map.get_gps_bounds()).to_string()); txt.add_line(format!("{:?}", g.canvas.get_cursor())); txt.add_line(format!("zoom: {}", g.canvas.cam_zoom)); txt.add_line(format!( "cam_x = {}, cam_y = {}", g.canvas.cam_x, g.canvas.cam_y )); g.draw_mouse_tooltip(txt); } } } pub fn dump_debug(id: ID, map: &Map, sim: &Sim) { match id { ID::Lane(id) => { let l = map.get_l(id); println!("{}", abstutil::to_json(l)); sim.debug_lane(id); let r = map.get_parent(id); println!("Parent {} ({}) points to {}", r.id, r.orig_id, r.dst_i); println!("{}", abstutil::to_json(r)); } ID::Intersection(id) => { let i = map.get_i(id); println!("{}", abstutil::to_json(i)); sim.debug_intersection(id, map); println!("{} connecting:", i.orig_id); for r in &i.roads { let road = map.get_r(*r); println!("- {} = {}", road.id, road.orig_id); } } ID::Building(id) => { println!("{}", abstutil::to_json(map.get_b(id))); } ID::ParkingLot(id) => { println!("{}", abstutil::to_json(map.get_pl(id))); } ID::Car(id) => { sim.debug_car(id); if let Some(t) = sim.agent_to_trip(AgentID::Car(id)) { println!("Trip log for {}", t); for p in sim.get_analytics().get_trip_phases(t, map) { println!("- {:?}", p); } } } ID::Pedestrian(id) => { sim.debug_ped(id); if let Some(t) = sim.agent_to_trip(AgentID::Pedestrian(id)) { println!("Trip log for {}", t); for p in sim.get_analytics().get_trip_phases(t, map) { println!("- {:?}", p); } } } ID::PedCrowd(members) => { println!("Crowd with {} members", members.len()); for p in members { sim.debug_ped(p); } } ID::BusStop(id) => { println!("{}", abstutil::to_json(map.get_bs(id))); } ID::Area(id) => { println!("{}", abstutil::to_json(map.get_a(id))); } ID::Road(_) => unreachable!(), } } }