use crate::{
Btn, Button, Color, EventCtx, GeomBatch, GfxCtx, Line, MultiKey, Outcome, RewriteColor,
ScreenDims, ScreenPt, Text, TextExt, TextSpan, Widget, WidgetImpl, WidgetOutput,
};
pub struct Checkbox {
pub(crate) enabled: bool,
pub(crate) btn: Button,
other_btn: Button,
}
impl Checkbox {
pub fn new(enabled: bool, false_btn: Widget, true_btn: Widget) -> Widget {
if enabled {
Widget::new(Box::new(Checkbox {
enabled,
btn: true_btn.take_btn(),
other_btn: false_btn.take_btn(),
}))
} else {
Widget::new(Box::new(Checkbox {
enabled,
btn: false_btn.take_btn(),
other_btn: true_btn.take_btn(),
}))
}
}
pub fn switch<I: Into<String>, MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: I,
hotkey: MK,
enabled: bool,
) -> Widget {
let label = label.into();
let (off, hitbox) = Widget::row(vec![
GeomBatch::load_svg(ctx.prerender, "system/assets/widgetry/toggle_off.svg")
.batch()
.centered_vert(),
label.clone().batch_text(ctx),
])
.to_geom(ctx, None);
let (on, _) = Widget::row(vec![
GeomBatch::load_svg(ctx.prerender, "system/assets/widgetry/toggle_on.svg")
.batch()
.centered_vert(),
label.clone().batch_text(ctx),
])
.to_geom(ctx, None);
let hotkey = hotkey.into();
Checkbox::new(
enabled,
Btn::custom(
off.clone(),
off.color(RewriteColor::Change(
Color::hex("#F2F2F2"),
ctx.style().hovering_color,
)),
hitbox.clone(),
None,
)
.build(ctx, &label, hotkey.clone()),
Btn::custom(
on.clone(),
on.color(RewriteColor::Change(
Color::hex("#F2F2F2"),
ctx.style().hovering_color,
)),
hitbox,
None,
)
.build(ctx, &label, hotkey),
)
.named(label)
}
pub fn checkbox<I: Into<String>, MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: I,
hotkey: MK,
enabled: bool,
) -> Widget {
let label = label.into();
let hotkey = hotkey.into();
Checkbox::new(
enabled,
Btn::text_fg(format!("[ ] {}", label)).build(ctx, &label, hotkey.clone()),
Btn::text_fg(format!("[X] {}", label)).build(ctx, &label, hotkey),
)
.outline(ctx.style().outline_thickness, ctx.style().outline_color)
.named(label)
}
pub fn custom_checkbox<I: Into<String>, MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: I,
spans: Vec<TextSpan>,
hotkey: MK,
enabled: bool,
) -> Widget {
let label = label.into();
let hotkey = hotkey.into();
let mut off = vec![Line("[ ] ")];
let mut on = vec![Line("[X] ")];
off.extend(spans.clone());
on.extend(spans);
Checkbox::new(
enabled,
Btn::txt(&label, Text::from_all(off)).build_def(ctx, hotkey.clone()),
Btn::txt(&label, Text::from_all(on)).build_def(ctx, hotkey),
)
.outline(ctx.style().outline_thickness, ctx.style().outline_color)
.named(label)
}
pub fn colored(ctx: &EventCtx, label: &str, color: Color, enabled: bool) -> Widget {
let (off, hitbox) = Widget::row(vec![
GeomBatch::load_svg(ctx.prerender, "system/assets/widgetry/checkbox.svg")
.color(RewriteColor::ChangeAll(color.alpha(0.3)))
.batch()
.centered_vert(),
label.batch_text(ctx),
])
.to_geom(ctx, None);
let (on, _) = Widget::row(vec![
GeomBatch::load_svg(ctx.prerender, "system/assets/widgetry/checkbox.svg")
.color(RewriteColor::Change(Color::BLACK, color))
.batch()
.centered_vert(),
label.batch_text(ctx),
])
.to_geom(ctx, None);
Checkbox::new(
enabled,
Btn::custom(
off.clone(),
off.color(RewriteColor::Change(
Color::WHITE,
ctx.style().hovering_color,
)),
hitbox.clone(),
None,
)
.build(ctx, label, None),
Btn::custom(
on.clone(),
on.color(RewriteColor::Change(
Color::WHITE,
ctx.style().hovering_color,
)),
hitbox,
None,
)
.build(ctx, label, None),
)
.named(label)
}
pub fn toggle<I: Into<String>, MK: Into<Option<MultiKey>>>(
ctx: &EventCtx,
label: I,
left_label: I,
right_label: I,
hotkey: MK,
enabled: bool,
) -> Widget {
let left_label = left_label.into();
let right_label = right_label.into();
let hotkey = hotkey.into();
Widget::row(vec![
left_label.clone().draw_text(ctx),
Checkbox::new(
enabled,
Btn::svg_def("system/assets/widgetry/toggle_right.svg").build(
ctx,
left_label,
hotkey.clone(),
),
Btn::svg_def("system/assets/widgetry/toggle_left.svg").build(
ctx,
right_label.clone(),
hotkey,
),
)
.named(label),
right_label.draw_text(ctx),
])
}
}
impl WidgetImpl for Checkbox {
fn get_dims(&self) -> ScreenDims {
self.btn.get_dims()
}
fn set_pos(&mut self, top_left: ScreenPt) {
self.btn.set_pos(top_left);
}
fn event(&mut self, ctx: &mut EventCtx, output: &mut WidgetOutput) {
self.btn.event(ctx, output);
if let Outcome::Clicked(_) = output.outcome {
output.outcome = Outcome::Changed;
std::mem::swap(&mut self.btn, &mut self.other_btn);
self.btn.set_pos(self.other_btn.top_left);
self.enabled = !self.enabled;
output.redo_layout = true;
}
}
fn draw(&self, g: &mut GfxCtx) {
self.btn.draw(g);
}
}