use std::collections::{BTreeMap, BTreeSet};
use serde::{Deserialize, Serialize};
use abstutil::{deserialize_multimap, serialize_multimap, FixedMap, IndexableKey, MultiMap};
use geom::{Distance, Duration, Line, PolyLine, Speed, Time};
use map_model::{
BuildingID, BusRouteID, DrivingSide, Map, ParkingLotID, Path, PathStep, Traversable,
SIDEWALK_THICKNESS,
};
use crate::sim::Ctx;
use crate::{
AgentID, AgentProperties, Command, CreatePedestrian, DistanceInterval, DrawPedCrowdInput,
DrawPedestrianInput, Event, IntersectionSimState, ParkedCar, ParkingSpot, PedCrowdLocation,
PedestrianID, PersonID, Scheduler, SidewalkPOI, SidewalkSpot, TimeInterval, TransitSimState,
TripID, TripManager, UnzoomedAgent,
};
const TIME_TO_START_BIKING: Duration = Duration::const_seconds(30.0);
const TIME_TO_FINISH_BIKING: Duration = Duration::const_seconds(45.0);
#[derive(Serialize, Deserialize, Clone)]
pub struct WalkingSimState {
peds: FixedMap<PedestrianID, Pedestrian>,
#[serde(
serialize_with = "serialize_multimap",
deserialize_with = "deserialize_multimap"
)]
peds_per_traversable: MultiMap<Traversable, PedestrianID>,
events: Vec<Event>,
}
impl WalkingSimState {
pub fn new() -> WalkingSimState {
WalkingSimState {
peds: FixedMap::new(),
peds_per_traversable: MultiMap::new(),
events: Vec::new(),
}
}
pub fn spawn_ped(
&mut self,
now: Time,
params: CreatePedestrian,
map: &Map,
scheduler: &mut Scheduler,
) {
let start_lane = params.start.sidewalk_pos.lane();
assert_eq!(params.path.current_step().as_lane(), start_lane);
assert_eq!(
params.path.last_step().as_lane(),
params.goal.sidewalk_pos.lane()
);
let mut ped = Pedestrian {
id: params.id,
state: PedState::Crossing(
DistanceInterval::new_walking(Distance::ZERO, Distance::meters(1.0)),
TimeInterval::new(
Time::START_OF_DAY,
Time::START_OF_DAY + Duration::seconds(1.0),
),
),
speed: params.speed,
total_blocked_time: Duration::ZERO,
started_at: now,
path: params.path,
goal: params.goal,
trip: params.trip,
person: params.person,
};
ped.state = match params.start.connection {
SidewalkPOI::Building(b) | SidewalkPOI::ParkingSpot(ParkingSpot::Offstreet(b, _)) => {
PedState::LeavingBuilding(
b,
TimeInterval::new(now, now + map.get_b(b).driveway_geom.length() / ped.speed),
)
}
SidewalkPOI::ParkingSpot(ParkingSpot::Lot(pl, _)) => PedState::LeavingParkingLot(
pl,
TimeInterval::new(now, now + map.get_pl(pl).sidewalk_line.length() / ped.speed),
),
SidewalkPOI::BikeRack(driving_pos) => PedState::FinishingBiking(
params.start.clone(),
Line::must_new(driving_pos.pt(map), params.start.sidewalk_pos.pt(map)),
TimeInterval::new(now, now + TIME_TO_FINISH_BIKING),
),
_ => ped.crossing_state(params.start.sidewalk_pos.dist_along(), now, map),
};
scheduler.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
self.peds.insert(ped.id, ped);
self.peds_per_traversable.insert(
Traversable::Lane(params.start.sidewalk_pos.lane()),
params.id,
);
}
pub fn get_draw_ped(
&self,
id: PedestrianID,
now: Time,
map: &Map,
) -> Option<DrawPedestrianInput> {
self.peds.get(&id).map(|p| p.get_draw_ped(now, map))
}
pub fn get_all_draw_peds(&self, now: Time, map: &Map) -> Vec<DrawPedestrianInput> {
self.peds
.values()
.map(|p| p.get_draw_ped(now, map))
.collect()
}
pub fn update_ped(
&mut self,
id: PedestrianID,
now: Time,
ctx: &mut Ctx,
trips: &mut TripManager,
transit: &mut TransitSimState,
) {
let mut ped = self.peds.get_mut(&id).unwrap();
match ped.state {
PedState::Crossing(ref dist_int, _) => {
if ped.path.is_last_step() {
match ped.goal.connection {
SidewalkPOI::ParkingSpot(spot) => {
if let ParkingSpot::Lot(pl, _) = spot {
ped.state = PedState::EnteringParkingLot(
pl,
TimeInterval::new(
now,
now + ctx.map.get_pl(pl).sidewalk_line.length() / ped.speed,
),
);
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
} else {
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), ped.id);
trips.ped_reached_parking_spot(
now,
ped.id,
spot,
ped.total_blocked_time,
ctx,
);
self.peds.remove(&id);
}
}
SidewalkPOI::Building(b) => {
ped.state = PedState::EnteringBuilding(
b,
TimeInterval::new(
now,
now + ctx.map.get_b(b).driveway_geom.length() / ped.speed,
),
);
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
}
SidewalkPOI::BusStop(stop) => {
if let Some(route) = trips.ped_reached_bus_stop(
now,
ped.id,
stop,
ped.total_blocked_time,
ctx,
transit,
) {
ped.state = PedState::WaitingForBus(route, now);
} else {
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), ped.id);
self.peds.remove(&id);
}
}
SidewalkPOI::Border(i, _) => {
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), ped.id);
trips.ped_reached_border(now, ped.id, i, ped.total_blocked_time, ctx);
self.peds.remove(&id);
}
SidewalkPOI::BikeRack(driving_pos) => {
let pt1 = ped.goal.sidewalk_pos.pt(ctx.map);
let pt2 = driving_pos.pt(ctx.map);
ped.state = PedState::StartingToBike(
ped.goal.clone(),
Line::must_new(pt1, pt2),
TimeInterval::new(now, now + TIME_TO_START_BIKING),
);
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
}
SidewalkPOI::SuddenlyAppear => unreachable!(),
SidewalkPOI::DeferredParkingSpot => unreachable!(),
}
} else {
if let PathStep::Turn(t) = ped.path.current_step() {
ctx.intersections.turn_finished(
now,
AgentID::Pedestrian(ped.id),
t,
ctx.scheduler,
ctx.map,
);
}
let dist = dist_int.end;
if ped.maybe_transition(
now,
ctx.map,
ctx.intersections,
&mut self.peds_per_traversable,
&mut self.events,
ctx.scheduler,
) {
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
} else {
ped.state = PedState::WaitingToTurn(dist, now);
}
}
}
PedState::WaitingToTurn(_, blocked_since) => {
if ped.maybe_transition(
now,
ctx.map,
ctx.intersections,
&mut self.peds_per_traversable,
&mut self.events,
ctx.scheduler,
) {
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
ped.total_blocked_time += now - blocked_since;
self.events.push(Event::TripIntersectionDelay(
ped.trip,
ped.path.current_step().as_turn(),
AgentID::Pedestrian(id),
now - blocked_since,
));
}
}
PedState::LeavingBuilding(b, _) => {
ped.state =
ped.crossing_state(ctx.map.get_b(b).sidewalk_pos.dist_along(), now, ctx.map);
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
}
PedState::EnteringBuilding(bldg, _) => {
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), ped.id);
trips.ped_reached_building(now, ped.id, bldg, ped.total_blocked_time, ctx);
self.peds.remove(&id);
}
PedState::LeavingParkingLot(pl, _) => {
ped.state =
ped.crossing_state(ctx.map.get_pl(pl).sidewalk_pos.dist_along(), now, ctx.map);
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
}
PedState::EnteringParkingLot(_, _) => {
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), ped.id);
trips.ped_reached_parking_spot(
now,
ped.id,
match ped.goal.connection {
SidewalkPOI::ParkingSpot(spot) => spot,
_ => unreachable!(),
},
ped.total_blocked_time,
ctx,
);
self.peds.remove(&id);
}
PedState::StartingToBike(ref spot, _, _) => {
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), ped.id);
trips.ped_ready_to_bike(now, ped.id, spot.clone(), ped.total_blocked_time, ctx);
self.peds.remove(&id);
}
PedState::FinishingBiking(ref spot, _, _) => {
ped.state = ped.crossing_state(spot.sidewalk_pos.dist_along(), now, ctx.map);
ctx.scheduler
.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
}
PedState::WaitingForBus(_, _) => unreachable!(),
}
}
pub fn ped_boarded_bus(&mut self, now: Time, id: PedestrianID) {
let mut ped = self.peds.remove(&id).unwrap();
match ped.state {
PedState::WaitingForBus(_, blocked_since) => {
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), id);
ped.total_blocked_time += now - blocked_since;
}
_ => unreachable!(),
};
}
pub fn delete_ped(&mut self, id: PedestrianID, scheduler: &mut Scheduler) {
let ped = self.peds.remove(&id).unwrap();
self.peds_per_traversable
.remove(ped.path.current_step().as_traversable(), id);
scheduler.cancel(Command::UpdatePed(id));
}
pub fn debug_ped(&self, id: PedestrianID) {
if let Some(ped) = self.peds.get(&id) {
println!("{}", abstutil::to_json(ped));
} else {
println!("{} doesn't exist", id);
}
}
pub fn agent_properties(&self, id: PedestrianID, now: Time) -> AgentProperties {
let p = &self.peds[&id];
let time_spent_waiting = p.state.time_spent_waiting(now);
AgentProperties {
total_time: now - p.started_at,
waiting_here: time_spent_waiting,
total_waiting: p.total_blocked_time + time_spent_waiting,
dist_crossed: p.path.crossed_so_far(),
total_dist: p.path.total_length(),
lanes_crossed: p.path.lanes_crossed_so_far(),
total_lanes: p.path.total_lanes(),
}
}
pub fn trace_route(
&self,
now: Time,
id: PedestrianID,
map: &Map,
dist_ahead: Option<Distance>,
) -> Option<PolyLine> {
let p = self.peds.get(&id)?;
let body_radius = SIDEWALK_THICKNESS / 4.0;
let dist = (p.get_dist_along(now, map) + body_radius)
.min(p.path.current_step().as_traversable().length(map));
p.path.trace(map, dist, dist_ahead)
}
pub fn get_path(&self, id: PedestrianID) -> Option<&Path> {
let p = self.peds.get(&id)?;
Some(&p.path)
}
pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent> {
let mut peds = Vec::new();
for ped in self.peds.values() {
peds.push(UnzoomedAgent {
id: AgentID::Pedestrian(ped.id),
pos: ped.get_draw_ped(now, map).pos,
person: Some(ped.person),
parking: false,
});
}
peds
}
pub fn does_ped_exist(&self, id: PedestrianID) -> bool {
self.peds.contains_key(&id)
}
pub fn get_draw_peds_on(
&self,
now: Time,
on: Traversable,
map: &Map,
) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>) {
let mut forwards: Vec<(PedestrianID, Distance)> = Vec::new();
let mut backwards: Vec<(PedestrianID, Distance)> = Vec::new();
let mut bldg_driveway: MultiMap<BuildingID, (PedestrianID, Distance)> = MultiMap::new();
let mut lot_driveway: MultiMap<ParkingLotID, (PedestrianID, Distance)> = MultiMap::new();
for id in self.peds_per_traversable.get(on) {
let ped = &self.peds[id];
let dist = ped.get_dist_along(now, map);
match ped.state {
PedState::Crossing(ref dist_int, _) => {
if dist_int.start < dist_int.end {
forwards.push((*id, dist));
} else {
backwards.push((*id, dist));
}
}
PedState::WaitingToTurn(dist, _) => {
if dist == Distance::ZERO {
backwards.push((*id, dist));
} else {
forwards.push((*id, dist));
}
}
PedState::LeavingBuilding(b, ref int) => {
let len = map.get_b(b).driveway_geom.length();
bldg_driveway.insert(b, (*id, int.percent(now) * len));
}
PedState::EnteringBuilding(b, ref int) => {
let len = map.get_b(b).driveway_geom.length();
bldg_driveway.insert(b, (*id, (1.0 - int.percent(now)) * len));
}
PedState::LeavingParkingLot(pl, ref int) => {
let len = map.get_pl(pl).sidewalk_line.length();
lot_driveway.insert(pl, (*id, int.percent(now) * len));
}
PedState::EnteringParkingLot(pl, ref int) => {
let len = map.get_pl(pl).sidewalk_line.length();
lot_driveway.insert(pl, (*id, (1.0 - int.percent(now)) * len));
}
PedState::StartingToBike(_, _, _)
| PedState::FinishingBiking(_, _, _)
| PedState::WaitingForBus(_, _) => {
backwards.push((*id, dist));
}
}
}
let mut crowds: Vec<DrawPedCrowdInput> = Vec::new();
let mut loners: Vec<DrawPedestrianInput> = Vec::new();
for (mut group, location, on_len) in vec![
(
forwards,
PedCrowdLocation::Sidewalk(on, false),
on.length(map),
),
(
backwards,
PedCrowdLocation::Sidewalk(on, true),
on.length(map),
),
]
.into_iter()
.chain(bldg_driveway.consume().into_iter().map(|(b, set)| {
(
set.into_iter().collect::<Vec<_>>(),
PedCrowdLocation::BldgDriveway(b),
map.get_b(b).driveway_geom.length(),
)
}))
.chain(lot_driveway.consume().into_iter().map(|(pl, set)| {
(
set.into_iter().collect::<Vec<_>>(),
PedCrowdLocation::LotDriveway(pl),
map.get_pl(pl).sidewalk_line.length(),
)
})) {
if group.is_empty() {
continue;
}
group.sort_by_key(|(_, dist)| *dist);
let (individs, these_crowds) = find_crowds(group, location);
for id in individs {
loners.push(self.peds[&id].get_draw_ped(now, map));
}
for mut crowd in these_crowds {
if crowd.low < Distance::ZERO {
crowd.low = Distance::ZERO;
}
if crowd.high > on_len {
crowd.high = on_len;
}
crowds.push(crowd);
}
}
(loners, crowds)
}
pub fn collect_events(&mut self) -> Vec<Event> {
std::mem::replace(&mut self.events, Vec::new())
}
pub fn find_trips_to_parking(&self, evicted_cars: Vec<ParkedCar>) -> Vec<(AgentID, TripID)> {
let goals: BTreeSet<SidewalkPOI> = evicted_cars
.into_iter()
.map(|p| SidewalkPOI::ParkingSpot(p.spot))
.collect();
let mut affected = Vec::new();
for ped in self.peds.values() {
if goals.contains(&ped.goal.connection) {
affected.push((AgentID::Pedestrian(ped.id), ped.trip));
}
}
affected
}
pub fn all_waiting_people(&self, now: Time, delays: &mut BTreeMap<PersonID, Duration>) {
for p in self.peds.values() {
let delay = p.state.time_spent_waiting(now);
if delay > Duration::ZERO {
delays.insert(p.person, delay);
}
}
}
}
#[derive(Serialize, Deserialize, Clone)]
struct Pedestrian {
id: PedestrianID,
state: PedState,
speed: Speed,
total_blocked_time: Duration,
started_at: Time,
path: Path,
goal: SidewalkSpot,
trip: TripID,
person: PersonID,
}
impl Pedestrian {
fn crossing_state(&self, start_dist: Distance, start_time: Time, map: &Map) -> PedState {
let end_dist = if self.path.is_last_step() {
self.goal.sidewalk_pos.dist_along()
} else {
match self.path.current_step() {
PathStep::Lane(l) => map.get_l(l).length(),
PathStep::ContraflowLane(_) => Distance::ZERO,
PathStep::Turn(t) => map.get_t(t).geom.length(),
}
};
let dist_int = DistanceInterval::new_walking(start_dist, end_dist);
let time_int = TimeInterval::new(start_time, start_time + dist_int.length() / self.speed);
PedState::Crossing(dist_int, time_int)
}
fn get_dist_along(&self, now: Time, map: &Map) -> Distance {
match self.state {
PedState::Crossing(ref dist_int, ref time_int) => dist_int.lerp(time_int.percent(now)),
PedState::WaitingToTurn(dist, _) => dist,
PedState::LeavingBuilding(b, _) | PedState::EnteringBuilding(b, _) => {
map.get_b(b).sidewalk_pos.dist_along()
}
PedState::LeavingParkingLot(pl, _) | PedState::EnteringParkingLot(pl, _) => {
map.get_pl(pl).sidewalk_pos.dist_along()
}
PedState::StartingToBike(ref spot, _, _) => spot.sidewalk_pos.dist_along(),
PedState::FinishingBiking(ref spot, _, _) => spot.sidewalk_pos.dist_along(),
PedState::WaitingForBus(_, _) => self.goal.sidewalk_pos.dist_along(),
}
}
fn get_draw_ped(&self, now: Time, map: &Map) -> DrawPedestrianInput {
let on = self.path.current_step().as_traversable();
let err = format!("at {}, {}'s position is broken", now, self.id);
let angle_offset = if map.get_config().driving_side == DrivingSide::Right {
90.0
} else {
270.0
};
let (pos, facing) = match self.state {
PedState::Crossing(ref dist_int, ref time_int) => {
let percent = if now > time_int.end {
1.0
} else {
time_int.percent(now)
};
let (pos, orig_angle) = on.dist_along(dist_int.lerp(percent), map).expect(&err);
let facing = if dist_int.start < dist_int.end {
orig_angle
} else {
orig_angle.opposite()
};
(
pos.project_away(SIDEWALK_THICKNESS / 4.0, facing.rotate_degs(angle_offset)),
facing,
)
}
PedState::WaitingToTurn(dist, _) => {
let (pos, orig_angle) = on.dist_along(dist, map).expect(&err);
let facing = if dist == Distance::ZERO {
orig_angle.opposite()
} else {
orig_angle
};
(
pos.project_away(SIDEWALK_THICKNESS / 4.0, facing.rotate_degs(angle_offset)),
facing,
)
}
PedState::LeavingBuilding(b, ref time_int) => {
let pl = &map.get_b(b).driveway_geom;
if let Ok(pair) = pl.dist_along(time_int.percent(now) * pl.length()) {
pair
} else {
(pl.first_pt(), pl.first_line().angle())
}
}
PedState::EnteringBuilding(b, ref time_int) => {
let pl = &map.get_b(b).driveway_geom;
if let Ok((pt, angle)) = pl.dist_along((1.0 - time_int.percent(now)) * pl.length())
{
(pt, angle.opposite())
} else {
(pl.first_pt(), pl.first_line().angle().opposite())
}
}
PedState::LeavingParkingLot(pl, ref time_int) => {
let line = &map.get_pl(pl).sidewalk_line;
(
line.percent_along(time_int.percent(now))
.unwrap_or(line.pt1()),
line.angle(),
)
}
PedState::EnteringParkingLot(pl, ref time_int) => {
let line = &map.get_pl(pl).sidewalk_line;
(
line.reverse()
.percent_along(time_int.percent(now))
.unwrap_or(line.pt1()),
line.angle().opposite(),
)
}
PedState::StartingToBike(_, ref line, ref time_int) => (
line.percent_along(time_int.percent(now))
.unwrap_or(line.pt1()),
line.angle(),
),
PedState::FinishingBiking(_, ref line, ref time_int) => (
line.percent_along(time_int.percent(now))
.unwrap_or(line.pt1()),
line.angle(),
),
PedState::WaitingForBus(_, _) => {
let (pt, angle) = self.goal.sidewalk_pos.pt_and_angle(map);
(
pt.project_away(SIDEWALK_THICKNESS / 4.0, angle.rotate_degs(angle_offset)),
angle.rotate_degs(-angle_offset),
)
}
};
DrawPedestrianInput {
id: self.id,
pos,
facing,
waiting_for_turn: match self.state {
PedState::WaitingToTurn(_, _) => Some(self.path.next_step().as_turn()),
_ => None,
},
preparing_bike: matches!(self.state, PedState::StartingToBike(_, _, _) | PedState::FinishingBiking(_, _, _)),
waiting_for_bus: matches!(self.state, PedState::WaitingForBus(_, _)),
on,
}
}
fn maybe_transition(
&mut self,
now: Time,
map: &Map,
intersections: &mut IntersectionSimState,
peds_per_traversable: &mut MultiMap<Traversable, PedestrianID>,
events: &mut Vec<Event>,
scheduler: &mut Scheduler,
) -> bool {
if let PathStep::Turn(t) = self.path.next_step() {
if !intersections.maybe_start_turn(
AgentID::Pedestrian(self.id),
t,
self.speed,
now,
map,
scheduler,
None,
) {
return false;
}
}
peds_per_traversable.remove(self.path.current_step().as_traversable(), self.id);
self.path.shift(map);
let start_dist = match self.path.current_step() {
PathStep::Lane(_) => Distance::ZERO,
PathStep::ContraflowLane(l) => map.get_l(l).length(),
PathStep::Turn(_) => Distance::ZERO,
};
self.state = self.crossing_state(start_dist, now, map);
peds_per_traversable.insert(self.path.current_step().as_traversable(), self.id);
events.push(Event::AgentEntersTraversable(
AgentID::Pedestrian(self.id),
self.path.current_step().as_traversable(),
None,
));
true
}
}
#[derive(Serialize, Deserialize, Debug, Clone)]
enum PedState {
Crossing(DistanceInterval, TimeInterval),
WaitingToTurn(Distance, Time),
LeavingBuilding(BuildingID, TimeInterval),
EnteringBuilding(BuildingID, TimeInterval),
LeavingParkingLot(ParkingLotID, TimeInterval),
EnteringParkingLot(ParkingLotID, TimeInterval),
StartingToBike(SidewalkSpot, Line, TimeInterval),
FinishingBiking(SidewalkSpot, Line, TimeInterval),
WaitingForBus(BusRouteID, Time),
}
impl PedState {
fn get_end_time(&self) -> Time {
match self {
PedState::Crossing(_, ref time_int) => time_int.end,
PedState::WaitingToTurn(_, _) => unreachable!(),
PedState::LeavingBuilding(_, ref time_int) => time_int.end,
PedState::EnteringBuilding(_, ref time_int) => time_int.end,
PedState::LeavingParkingLot(_, ref time_int) => time_int.end,
PedState::EnteringParkingLot(_, ref time_int) => time_int.end,
PedState::StartingToBike(_, _, ref time_int) => time_int.end,
PedState::FinishingBiking(_, _, ref time_int) => time_int.end,
PedState::WaitingForBus(_, _) => unreachable!(),
}
}
fn time_spent_waiting(&self, now: Time) -> Duration {
match self {
PedState::WaitingToTurn(_, blocked_since)
| PedState::WaitingForBus(_, blocked_since) => now - *blocked_since,
_ => Duration::ZERO,
}
}
}
fn find_crowds(
input: Vec<(PedestrianID, Distance)>,
location: PedCrowdLocation,
) -> (Vec<PedestrianID>, Vec<DrawPedCrowdInput>) {
let mut loners = Vec::new();
let mut crowds = Vec::new();
let radius = SIDEWALK_THICKNESS / 4.0;
let mut current_crowd = DrawPedCrowdInput {
low: input[0].1 - radius,
high: input[0].1 + radius,
members: vec![input[0].0],
location: location.clone(),
};
for (id, dist) in input.into_iter().skip(1) {
if dist - radius <= current_crowd.high {
current_crowd.members.push(id);
current_crowd.high = dist + radius;
} else {
if current_crowd.members.len() == 1 {
loners.push(current_crowd.members[0]);
} else {
crowds.push(current_crowd);
}
current_crowd = DrawPedCrowdInput {
low: dist - radius,
high: dist + radius,
members: vec![id],
location: location.clone(),
};
}
}
if current_crowd.members.len() == 1 {
loners.push(current_crowd.members[0]);
} else {
crowds.push(current_crowd);
}
(loners, crowds)
}
impl IndexableKey for PedestrianID {
fn index(&self) -> usize {
self.0
}
}