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use abstutil::Timer;
use geom::Distance;
use map_gui::tools::{CityPicker, DrawRoadLabels, Navigator, URLManager};
use widgetry::mapspace::{World, WorldOutcome};
use widgetry::{
Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Outcome, Panel, State, TextExt,
VerticalAlignment, Widget,
};
use super::Neighborhood;
use crate::app::{App, Transition};
use crate::ltn::partition::{NeighborhoodID, Partitioning};
pub struct BrowseNeighborhoods {
panel: Panel,
world: World<NeighborhoodID>,
labels: DrawRoadLabels,
}
impl BrowseNeighborhoods {
pub fn new_state(ctx: &mut EventCtx, app: &mut App) -> Box<dyn State<App>> {
URLManager::update_url_map_name(app);
let world = ctx.loading_screen("calculate neighborhoods", |ctx, timer| {
detect_neighborhoods(ctx, app, timer)
});
let panel = Panel::new_builder(Widget::col(vec![
map_gui::tools::app_header(ctx, app, "Low traffic neighborhoods"),
Widget::row(vec![
"Click a neighborhood".text_widget(ctx).centered_vert(),
ctx.style()
.btn_plain
.icon("system/assets/tools/search.svg")
.hotkey(Key::K)
.build_widget(ctx, "search")
.align_right(),
]),
]))
.aligned(HorizontalAlignment::Left, VerticalAlignment::Top)
.build(ctx);
Box::new(BrowseNeighborhoods {
panel,
world,
labels: DrawRoadLabels::only_major_roads(),
})
}
}
impl State<App> for BrowseNeighborhoods {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
if let Outcome::Clicked(x) = self.panel.event(ctx) {
match x.as_ref() {
"Home" => {
return Transition::Pop;
}
"change map" => {
return Transition::Push(CityPicker::new_state(
ctx,
app,
Box::new(|ctx, app| {
app.session.partitioning = Partitioning::empty();
Transition::Replace(BrowseNeighborhoods::new_state(ctx, app))
}),
));
}
"search" => {
return Transition::Push(Navigator::new_state(ctx, app));
}
_ => unreachable!(),
}
}
if let WorldOutcome::ClickedObject(id) = self.world.event(ctx) {
return Transition::Push(super::connectivity::Viewer::new_state(
ctx,
app,
Neighborhood::new(
ctx,
app,
app.session.partitioning.neighborhoods[&id]
.0
.perimeter
.clone(),
),
));
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
self.panel.draw(g);
self.world.draw(g);
if g.canvas.is_unzoomed() {
self.labels.draw(g, app);
}
}
}
fn detect_neighborhoods(
ctx: &mut EventCtx,
app: &mut App,
timer: &mut Timer,
) -> World<NeighborhoodID> {
if app.session.partitioning.neighborhoods.is_empty() {
app.session.partitioning = Partitioning::seed_using_heuristics(app, timer);
}
let mut world = World::bounded(app.primary.map.get_bounds());
for (id, (block, color)) in &app.session.partitioning.neighborhoods {
world
.add(*id)
.hitbox(block.polygon.clone())
.draw_color(color.alpha(0.5))
.hover_outline(Color::BLACK, Distance::meters(5.0))
.clickable()
.build(ctx);
}
world
}