Module sim::mechanics::intersection[][src]

Structs

IntersectionSimState

Manages conflicts at intersections. When an agent has reached the end of a lane, they call maybe_start_turn to make a Request. Based on the intersection type (stop sign, traffic signal, or a "freeform policy"), the Request gets queued or immediately accepted. When agents finish turns or when some time passes (for traffic signals), the intersection also gets a chance to react, maybe granting one of the pending requests.

Request
SignalState
State

Constants

WAIT_AT_STOP_SIGN
WAIT_BEFORE_YIELD_AT_TRAFFIC_SIGNAL

Functions

allow_block_the_box