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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">geom::Polygon</span>;

<span class="kw">use</span> <span class="kw">crate</span>::{
    <span class="ident">style::DEFAULT_OUTLINE_THICKNESS</span>, <span class="ident">text::Font</span>, <span class="ident">ButtonStyle</span>, <span class="ident">Color</span>, <span class="ident">ContentMode</span>, <span class="ident">ControlState</span>,
    <span class="ident">CornerRounding</span>, <span class="ident">Drawable</span>, <span class="ident">EdgeInsets</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Image</span>, <span class="ident">Line</span>, <span class="ident">MultiKey</span>,
    <span class="ident">Outcome</span>, <span class="ident">OutlineStyle</span>, <span class="ident">RewriteColor</span>, <span class="ident">ScreenDims</span>, <span class="ident">ScreenPt</span>, <span class="ident">Text</span>, <span class="ident">Widget</span>, <span class="ident">WidgetImpl</span>,
    <span class="ident">WidgetOutput</span>,
};

<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::geom::geom_batch_stack</span>::{<span class="ident">Axis</span>, <span class="ident">GeomBatchStack</span>};

<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Button</span> {
    <span class="doccomment">/// When a button is clicked, `Outcome::Clicked` with this string is produced.</span>
    <span class="kw">pub</span> <span class="ident">action</span>: <span class="ident">String</span>,

    <span class="comment">// These must have the same dimensions and are oriented with their top-left corner at</span>
    <span class="comment">// 0, 0. Transformation happens later.</span>
    <span class="ident">draw_normal</span>: <span class="ident">Drawable</span>,
    <span class="ident">draw_hovered</span>: <span class="ident">Drawable</span>,
    <span class="ident">draw_disabled</span>: <span class="ident">Drawable</span>,

    <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">hotkey</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">MultiKey</span><span class="op">&gt;</span>,
    <span class="ident">tooltip</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
    <span class="ident">disabled_tooltip</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
    <span class="comment">// Screenspace, top-left always at the origin. Also, probably not a box. :P</span>
    <span class="ident">hitbox</span>: <span class="ident">Polygon</span>,

    <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">hovering</span>: <span class="ident">bool</span>,
    <span class="ident">is_disabled</span>: <span class="ident">bool</span>,

    <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">top_left</span>: <span class="ident">ScreenPt</span>,
    <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">dims</span>: <span class="ident">ScreenDims</span>,
}

<span class="kw">impl</span> <span class="ident">Button</span> {
    <span class="kw">fn</span> <span class="ident">new</span>(
        <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="ident">EventCtx</span>,
        <span class="ident">normal</span>: <span class="ident">GeomBatch</span>,
        <span class="ident">hovered</span>: <span class="ident">GeomBatch</span>,
        <span class="ident">disabled</span>: <span class="ident">GeomBatch</span>,
        <span class="ident">hotkey</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">MultiKey</span><span class="op">&gt;</span>,
        <span class="ident">action</span>: <span class="kw-2">&amp;</span><span class="ident">str</span>,
        <span class="ident">maybe_tooltip</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
        <span class="ident">hitbox</span>: <span class="ident">Polygon</span>,
        <span class="ident">is_disabled</span>: <span class="ident">bool</span>,
        <span class="ident">disabled_tooltip</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
    ) -&gt; <span class="ident">Button</span> {
        <span class="comment">// dims are based on the hitbox, not the two drawables!</span>
        <span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">hitbox</span>.<span class="ident">get_bounds</span>();
        <span class="kw">let</span> <span class="ident">dims</span> <span class="op">=</span> <span class="ident">ScreenDims::new</span>(<span class="ident">bounds</span>.<span class="ident">width</span>(), <span class="ident">bounds</span>.<span class="ident">height</span>());
        <span class="macro">assert!</span>(<span class="op">!</span><span class="ident">action</span>.<span class="ident">is_empty</span>());
        <span class="ident">Button</span> {
            <span class="ident">action</span>: <span class="ident">action</span>.<span class="ident">to_string</span>(),
            <span class="ident">draw_normal</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">normal</span>),
            <span class="ident">draw_hovered</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">hovered</span>),
            <span class="ident">draw_disabled</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">disabled</span>),
            <span class="ident">tooltip</span>: <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="ident">maybe_tooltip</span> {
                <span class="kw">if</span> <span class="ident">t</span>.<span class="ident">is_empty</span>() {
                    <span class="prelude-val">None</span>
                } <span class="kw">else</span> {
                    <span class="prelude-val">Some</span>(<span class="ident">t</span>)
                }
            } <span class="kw">else</span> {
                <span class="prelude-val">Some</span>(<span class="ident">Text::tooltip</span>(<span class="ident">ctx</span>, <span class="ident">hotkey</span>.<span class="ident">clone</span>(), <span class="ident">action</span>))
            },
            <span class="ident">disabled_tooltip</span>,
            <span class="ident">hotkey</span>,
            <span class="ident">hitbox</span>,

            <span class="ident">is_disabled</span>,
            <span class="ident">hovering</span>: <span class="bool-val">false</span>,

            <span class="ident">top_left</span>: <span class="ident">ScreenPt::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>),
            <span class="ident">dims</span>,
        }
    }

    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_enabled</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="ident">bool</span> {
        <span class="op">!</span><span class="self">self</span>.<span class="ident">is_disabled</span>
    }
}

<span class="kw">impl</span> <span class="ident">WidgetImpl</span> <span class="kw">for</span> <span class="ident">Button</span> {
    <span class="kw">fn</span> <span class="ident">get_dims</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="ident">ScreenDims</span> {
        <span class="self">self</span>.<span class="ident">dims</span>
    }

    <span class="kw">fn</span> <span class="ident">set_pos</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">top_left</span>: <span class="ident">ScreenPt</span>) {
        <span class="self">self</span>.<span class="ident">top_left</span> <span class="op">=</span> <span class="ident">top_left</span>;
    }

    <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">output</span>: <span class="kw-2">&amp;mut</span> <span class="ident">WidgetOutput</span>) {
        <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">redo_mouseover</span>() {
            <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">pt</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">get_cursor_in_screen_space</span>() {
                <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="self">self</span>
                    .<span class="ident">hitbox</span>
                    .<span class="ident">translate</span>(<span class="self">self</span>.<span class="ident">top_left</span>.<span class="ident">x</span>, <span class="self">self</span>.<span class="ident">top_left</span>.<span class="ident">y</span>)
                    .<span class="ident">contains_pt</span>(<span class="ident">pt</span>.<span class="ident">to_pt</span>());
            } <span class="kw">else</span> {
                <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="bool-val">false</span>;
            }
        }

        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">is_disabled</span> {
            <span class="kw">return</span>;
        }

        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">&amp;&amp;</span> <span class="ident">ctx</span>.<span class="ident">normal_left_click</span>() {
            <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="bool-val">false</span>;
            <span class="ident">output</span>.<span class="ident">outcome</span> <span class="op">=</span> <span class="ident">Outcome::Clicked</span>(<span class="self">self</span>.<span class="ident">action</span>.<span class="ident">clone</span>());
            <span class="kw">return</span>;
        }

        <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">pressed</span>(<span class="self">self</span>.<span class="ident">hotkey</span>.<span class="ident">clone</span>()) {
            <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="bool-val">false</span>;
            <span class="ident">output</span>.<span class="ident">outcome</span> <span class="op">=</span> <span class="ident">Outcome::Clicked</span>(<span class="self">self</span>.<span class="ident">action</span>.<span class="ident">clone</span>());
            <span class="kw">return</span>;
        }

        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> {
            <span class="ident">ctx</span>.<span class="ident">cursor_clickable</span>();
        }
    }

    <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;mut</span> <span class="ident">GfxCtx</span>) {
        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">is_disabled</span> {
            <span class="ident">g</span>.<span class="ident">redraw_at</span>(<span class="self">self</span>.<span class="ident">top_left</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">draw_disabled</span>);
            <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> {
                <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">txt</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">disabled_tooltip</span> {
                    <span class="ident">g</span>.<span class="ident">draw_mouse_tooltip</span>(<span class="ident">txt</span>.<span class="ident">clone</span>());
                }
            }
        } <span class="kw">else</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> {
            <span class="ident">g</span>.<span class="ident">redraw_at</span>(<span class="self">self</span>.<span class="ident">top_left</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">draw_hovered</span>);
            <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">txt</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">tooltip</span> {
                <span class="ident">g</span>.<span class="ident">draw_mouse_tooltip</span>(<span class="ident">txt</span>.<span class="ident">clone</span>());
            }
        } <span class="kw">else</span> {
            <span class="ident">g</span>.<span class="ident">redraw_at</span>(<span class="self">self</span>.<span class="ident">top_left</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">draw_normal</span>);
        }
    }
}

<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ButtonBuilder</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span> {
    <span class="ident">padding</span>: <span class="ident">EdgeInsets</span>,
    <span class="ident">stack_spacing</span>: <span class="ident">f64</span>,
    <span class="ident">hotkey</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">MultiKey</span><span class="op">&gt;</span>,
    <span class="ident">tooltip</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
    <span class="ident">stack_axis</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Axis</span><span class="op">&gt;</span>,
    <span class="ident">is_label_before_image</span>: <span class="ident">bool</span>,
    <span class="ident">corner_rounding</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">CornerRounding</span><span class="op">&gt;</span>,
    <span class="ident">is_disabled</span>: <span class="ident">bool</span>,
    <span class="ident">default_style</span>: <span class="ident">ButtonStateStyle</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span>,
    <span class="ident">hover_style</span>: <span class="ident">ButtonStateStyle</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span>,
    <span class="ident">disable_style</span>: <span class="ident">ButtonStateStyle</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span>,
    <span class="ident">disabled_tooltip</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
}

<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>)]</span>
<span class="kw">struct</span> <span class="ident">ButtonStateStyle</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span> {
    <span class="ident">image</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Image</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span><span class="op">&gt;</span>,
    <span class="ident">label</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Label</span><span class="op">&gt;</span>,
    <span class="ident">outline</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">OutlineStyle</span><span class="op">&gt;</span>,
    <span class="ident">bg_color</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Color</span><span class="op">&gt;</span>,
    <span class="ident">custom_batch</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">GeomBatch</span><span class="op">&gt;</span>,
}

<span class="comment">// can we take &#39;b out? and make the func that uses it generic?</span>
<span class="kw">impl</span><span class="op">&lt;</span><span class="lifetime">&#39;b</span>, <span class="lifetime">&#39;a</span>: <span class="lifetime">&#39;b</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span> <span class="ident">ButtonBuilder</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span> {
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() -&gt; <span class="self">Self</span> {
        <span class="ident">ButtonBuilder</span> {
            <span class="ident">padding</span>: <span class="ident">EdgeInsets</span> {
                <span class="ident">top</span>: <span class="number">8.0</span>,
                <span class="ident">bottom</span>: <span class="number">8.0</span>,
                <span class="ident">left</span>: <span class="number">16.0</span>,
                <span class="ident">right</span>: <span class="number">16.0</span>,
            },
            <span class="ident">stack_spacing</span>: <span class="number">10.0</span>,
            ..<span class="ident">Default::default</span>()
        }
    }

    <span class="doccomment">/// Extra spacing around a button&#39;s items (label and/or image).</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If not specified, a default will be applied.</span>
    <span class="doccomment">/// ```</span>
    <span class="doccomment">/// # use widgetry::{ButtonBuilder, EdgeInsets};</span>
    <span class="doccomment">/// // Custom padding for each inset</span>
    <span class="doccomment">/// let b = ButtonBuilder::new().padding(EdgeInsets{ top: 1.0, bottom: 2.0,  left: 12.0, right: 14.0 });</span>
    <span class="doccomment">/// // uniform padding</span>
    <span class="doccomment">/// let b = ButtonBuilder::new().padding(6);</span>
    <span class="doccomment">/// ```</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding</span><span class="op">&lt;</span><span class="ident">EI</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">EdgeInsets</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">EI</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">padding</span> <span class="op">=</span> <span class="ident">padding</span>.<span class="ident">into</span>();
        <span class="self">self</span>
    }

    <span class="doccomment">/// Extra spacing around a button&#39;s items (label and/or image).</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_top</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">top</span> <span class="op">=</span> <span class="ident">padding</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Extra spacing around a button&#39;s items (label and/or image).</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_left</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">left</span> <span class="op">=</span> <span class="ident">padding</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Extra spacing around a button&#39;s items (label and/or image).</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_bottom</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">bottom</span> <span class="op">=</span> <span class="ident">padding</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Extra spacing around a button&#39;s items (label and/or image).</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_right</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">right</span> <span class="op">=</span> <span class="ident">padding</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the text of the button&#39;s label.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If `label_text` is not set, the button will not have a label.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_text</span><span class="op">&lt;</span><span class="ident">I</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">text</span>: <span class="ident">I</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">label</span>.<span class="ident">text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">text</span>.<span class="ident">into</span>());
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the text of the button&#39;s label. The text will be decorated with an underline.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// See `label_styled_text` if you need something more customizable text styling.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_underlined_text</span><span class="op">&lt;</span><span class="ident">I</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">text</span>: <span class="ident">I</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="ident">text</span> <span class="op">=</span> <span class="ident">text</span>.<span class="ident">into</span>();
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">label</span>.<span class="ident">text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">text</span>.<span class="ident">clone</span>());
        <span class="ident">label</span>.<span class="ident">styled_text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Text::from</span>(<span class="ident">Line</span>(<span class="ident">text</span>).<span class="ident">underlined</span>()));
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Assign a pre-styled `Text` instance if your button need something more than uniformly</span>
    <span class="doccomment">/// colored text.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_styled_text</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">styled_text</span>: <span class="ident">Text</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>);
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">label</span>.<span class="ident">styled_text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">styled_text</span>);
        <span class="comment">// Unset plain `text` to avoid confusion. Alternatively we could assign the inner text -</span>
        <span class="comment">// something like:</span>
        <span class="comment">//      label.text = styled_text.rows.map(|r|r.text).join(&quot; &quot;)</span>
        <span class="ident">label</span>.<span class="ident">text</span> <span class="op">=</span> <span class="prelude-val">None</span>;
        <span class="ident">state_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the color of the button&#39;s label.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If not specified, a default font color will be used.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>);
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">label</span>.<span class="ident">color</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">color</span>);
        <span class="ident">state_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the font used by the button&#39;s label.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If not specified, a default font will be used.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">font</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">font</span>: <span class="ident">Font</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">label</span>.<span class="ident">font</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">font</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the size of the font of the button&#39;s label.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If not specified, a default font size will be used.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">font_size</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">font_size</span>: <span class="ident">usize</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">label</span>.<span class="ident">font_size</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">font_size</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the image for the button. If not set, the button will have no image.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This will replace any image previously set.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_path</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">path</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">str</span>) -&gt; <span class="self">Self</span> {
        <span class="comment">// Currently we don&#39;t support setting image for other states like &quot;hover&quot;, we easily</span>
        <span class="comment">// could, but the API gets more verbose for a thing we don&#39;t currently need.</span>
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">source_path</span>(<span class="ident">path</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">image</span>: <span class="ident">Image</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span>) -&gt; <span class="self">Self</span> {
        <span class="comment">// Currently we don&#39;t support setting image for other states like &quot;hover&quot;, we easily</span>
        <span class="comment">// could, but the API gets more verbose for a thing we don&#39;t currently need.</span>
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the image for the button. If not set, the button will have no image.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This will replace any image previously set.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// * `labeled_bytes`: is a (`label`, `bytes`) tuple you can generate with</span>
    <span class="doccomment">///   [`include_labeled_bytes!`]</span>
    <span class="doccomment">/// * `label`: a label to describe the bytes for debugging purposes</span>
    <span class="doccomment">/// * `bytes`: UTF-8 encoded bytes of the SVG</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_bytes</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">labeled_bytes</span>: (<span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">str</span>, <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> [<span class="ident">u8</span>])) -&gt; <span class="self">Self</span> {
        <span class="comment">// Currently we don&#39;t support setting image for other states like &quot;hover&quot;, we easily</span>
        <span class="comment">// could, but the API gets more verbose for a thing we don&#39;t currently need.</span>
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">source_bytes</span>(<span class="ident">labeled_bytes</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set the image for the button. If not set, the button will have no image.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This will replace any image previously set.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This method is useful when doing more complex transforms. For example, to re-write more than</span>
    <span class="doccomment">/// one color for your button image, do so externally and pass in the resultant GeomBatch here.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_batch</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">batch</span>: <span class="ident">GeomBatch</span>, <span class="ident">bounds</span>: <span class="ident">geom::Bounds</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">source_batch</span>(<span class="ident">batch</span>, <span class="ident">bounds</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Rewrite the color of the button&#39;s image.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This has no effect if the button does not have an image.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the style hasn&#39;t been set for the current ControlState, the style for</span>
    <span class="doccomment">/// `ControlState::Default` will be used.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_color</span><span class="op">&lt;</span><span class="ident">C</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">RewriteColor</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">C</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>);
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">color</span>(<span class="ident">color</span>);
        <span class="ident">state_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set a background color for the image, other than the buttons background.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This has no effect if the button does not have an image.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the style hasn&#39;t been set for the current ControlState, the style for</span>
    <span class="doccomment">/// `ControlState::Default` will be used.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_bg_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>);
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">bg_color</span>(<span class="ident">color</span>);
        <span class="ident">state_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Scale the bounds containing the image. If `image_dims` are not specified, the images</span>
    <span class="doccomment">/// intrinsic size will be used.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// See [`ButtonBuilder::image_content_mode`] to control how the image scales to fit</span>
    <span class="doccomment">/// its custom bounds.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_dims</span><span class="op">&lt;</span><span class="ident">D</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">ScreenDims</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">dims</span>: <span class="ident">D</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">dims</span>(<span class="ident">dims</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">override_style</span>(<span class="self">self</span>, <span class="ident">style</span>: <span class="kw-2">&amp;</span><span class="ident">ButtonStyle</span>) -&gt; <span class="self">Self</span> {
        <span class="ident">style</span>.<span class="ident">apply</span>(<span class="self">self</span>)
    }

    <span class="doccomment">/// If a custom `image_dims` was set, control how the image should be scaled to its new bounds</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If `image_dims` were not specified, the image will not be scaled, so content_mode has no</span>
    <span class="doccomment">/// affect.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// The default, [`ContentMode::ScaleAspectFit`] will only grow as much as it can while</span>
    <span class="doccomment">/// maintaining its aspect ratio and not exceeding its bounds.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_content_mode</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">content_mode</span>: <span class="ident">ContentMode</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">content_mode</span>(<span class="ident">content_mode</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set independent rounding for each of the button&#39;s image&#39;s corners</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_corner_rounding</span><span class="op">&lt;</span><span class="ident">R</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">CornerRounding</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">R</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">corner_rounding</span>(<span class="ident">value</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set padding for the image</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_padding</span><span class="op">&lt;</span><span class="ident">EI</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">EdgeInsets</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">EI</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>();
        <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">padding</span>(<span class="ident">value</span>);
        <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set a background color for the button based on the button&#39;s [`ControlState`].</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the style hasn&#39;t been set for the current ControlState, the style for</span>
    <span class="doccomment">/// `ControlState::Default` will be used.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">bg_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">bg_color</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">color</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set an outline for the button based on the button&#39;s [`ControlState`].</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the style hasn&#39;t been set for the current ControlState, the style for</span>
    <span class="doccomment">/// `ControlState::Default` will be used.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">outline</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">outline</span>: <span class="ident">OutlineStyle</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">outline</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">outline</span>);
        <span class="self">self</span>
    }

    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">outline_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="kw">let</span> <span class="ident">thickness</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="self">self</span>
            .<span class="ident">style</span>(<span class="ident">for_state</span>)
            .<span class="ident">outline</span>
            .<span class="ident">map</span>(<span class="op">|</span><span class="ident">outline</span><span class="op">|</span> <span class="ident">outline</span>.<span class="number">0</span>)
            .<span class="ident">unwrap_or</span>(<span class="ident">DEFAULT_OUTLINE_THICKNESS</span>);

        <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">outline</span> <span class="op">=</span> <span class="prelude-val">Some</span>((<span class="ident">thickness</span>, <span class="ident">color</span>));

        <span class="self">self</span>
    }

    <span class="doccomment">/// Set a pre-rendered [GeomBatch] to use for the button instead of individual fields.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This is useful for applying one-off button designs that can&#39;t be accommodated by the</span>
    <span class="doccomment">/// the existing ButtonBuilder methods.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">custom_batch</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">batch</span>: <span class="ident">GeomBatch</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">custom_batch</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">batch</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set a hotkey for the button</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">hotkey</span><span class="op">&lt;</span><span class="ident">MK</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">MultiKey</span><span class="op">&gt;</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">key</span>: <span class="ident">MK</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">hotkey</span> <span class="op">=</span> <span class="ident">key</span>.<span class="ident">into</span>();
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set a non-default tooltip [`Text`] to appear when hovering over the button.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If a `tooltip` is not specified, a default tooltip will be applied.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">tooltip</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">tooltip</span>: <span class="kw">impl</span> <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">tooltip</span>.<span class="ident">into</span>());
        <span class="self">self</span>
    }

    <span class="doccomment">/// If a `tooltip` is not specified, a default tooltip will be applied. Use `no_tooltip` when</span>
    <span class="doccomment">/// you do not want even the default tooltip to appear.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">no_tooltip</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -&gt; <span class="self">Self</span> {
        <span class="comment">// otherwise the widgets `name` is used</span>
        <span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Text::new</span>());
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set a tooltip [`Text`] to appear when hovering over the button, when the button is</span>
    <span class="doccomment">/// disabled.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// This tooltip is only displayed when `disabled(true)` is also called.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">disabled_tooltip</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">tooltip</span>: <span class="kw">impl</span> <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">disabled_tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">tooltip</span>.<span class="ident">into</span>());
        <span class="self">self</span>
    }

    <span class="doccomment">/// The button&#39;s items will be rendered in a vertical column</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the button doesn&#39;t have both an image and label, this has no effect.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">vertical</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">stack_axis</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Axis::Vertical</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// The button&#39;s items will be rendered in a horizontal row</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the button doesn&#39;t have both an image and label, this has no effect.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">horizontal</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">stack_axis</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Axis::Horizontal</span>);
        <span class="self">self</span>
    }

    <span class="doccomment">/// The button cannot be clicked and will be styled as [`ControlState::Disabled`]</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">disabled</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">is_disabled</span>: <span class="ident">bool</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">is_disabled</span> <span class="op">=</span> <span class="ident">is_disabled</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Display the button&#39;s label before the button&#39;s image.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the button doesn&#39;t have both an image and label, this has no effect.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_first</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">is_label_before_image</span> <span class="op">=</span> <span class="bool-val">true</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Display the button&#39;s image before the button&#39;s label.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// If the button doesn&#39;t have both an image and label, this has no effect.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_first</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">is_label_before_image</span> <span class="op">=</span> <span class="bool-val">false</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Spacing between the image and text of a button.</span>
    <span class="doccomment">/// Has no effect if the button is text-only or image-only.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">stack_spacing</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">f64</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">stack_spacing</span> <span class="op">=</span> <span class="ident">value</span>;
        <span class="self">self</span>
    }

    <span class="doccomment">/// Set independent rounding for each of the button&#39;s corners</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">corner_rounding</span><span class="op">&lt;</span><span class="ident">R</span>: <span class="ident">Into</span><span class="op">&lt;</span><span class="ident">CornerRounding</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">R</span>) -&gt; <span class="self">Self</span> {
        <span class="self">self</span>.<span class="ident">corner_rounding</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">value</span>.<span class="ident">into</span>());
        <span class="self">self</span>
    }

    <span class="comment">// Building</span>

    <span class="doccomment">/// Build a button.</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// `action`: The event that will be fired when clicked</span>
    <span class="doccomment">/// ```</span>
    <span class="doccomment">/// # use widgetry::{Color, ButtonBuilder, ControlState, EventCtx};</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// fn build_some_buttons(ctx: &amp;EventCtx) {</span>
    <span class="doccomment">///     let one_off_builder = ButtonBuilder::new().label_text(&quot;foo&quot;).build(ctx, &quot;foo&quot;);</span>
    <span class="doccomment">///</span>
    <span class="doccomment">///     // If you&#39;d like to build a series of similar buttons, `clone` the builder first.</span>
    <span class="doccomment">///     let red_builder = ButtonBuilder::new()</span>
    <span class="doccomment">///         .bg_color(Color::RED, ControlState::Default)</span>
    <span class="doccomment">///         .bg_color(Color::RED.alpha(0.3), ControlState::Disabled)</span>
    <span class="doccomment">///         .outline((2.0, Color::WHITE), ControlState::Default);</span>
    <span class="doccomment">///</span>
    <span class="doccomment">///     let red_button_1 = red_builder.clone().label_text(&quot;First red button&quot;).build(ctx, &quot;first&quot;);</span>
    <span class="doccomment">///     let red_button_2 = red_builder.clone().label_text(&quot;Second red button&quot;).build(ctx, &quot;second&quot;);</span>
    <span class="doccomment">///     let red_button_3 = red_builder.label_text(&quot;Last red button&quot;).build(ctx, &quot;third&quot;);</span>
    <span class="doccomment">/// }</span>
    <span class="doccomment">/// ```</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">build</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="ident">EventCtx</span>, <span class="ident">action</span>: <span class="kw-2">&amp;</span><span class="ident">str</span>) -&gt; <span class="ident">Button</span> {
        <span class="kw">let</span> <span class="ident">normal</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">batch</span>(<span class="ident">ctx</span>, <span class="ident">ControlState::Default</span>);
        <span class="kw">let</span> <span class="ident">hovered</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">batch</span>(<span class="ident">ctx</span>, <span class="ident">ControlState::Hovered</span>);
        <span class="kw">let</span> <span class="ident">disabled</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">batch</span>(<span class="ident">ctx</span>, <span class="ident">ControlState::Disabled</span>);

        <span class="macro">assert!</span>(
            <span class="ident">normal</span>.<span class="ident">get_bounds</span>() <span class="op">!</span><span class="op">=</span> <span class="ident">geom::Bounds::zero</span>(),
            <span class="string">&quot;button was empty&quot;</span>
        );
        <span class="kw">let</span> <span class="ident">hitbox</span> <span class="op">=</span> <span class="ident">normal</span>.<span class="ident">get_bounds</span>().<span class="ident">get_rectangle</span>();
        <span class="ident">Button::new</span>(
            <span class="ident">ctx</span>,
            <span class="ident">normal</span>,
            <span class="ident">hovered</span>,
            <span class="ident">disabled</span>,
            <span class="self">self</span>.<span class="ident">hotkey</span>.<span class="ident">clone</span>(),
            <span class="ident">action</span>,
            <span class="self">self</span>.<span class="ident">tooltip</span>.<span class="ident">clone</span>(),
            <span class="ident">hitbox</span>,
            <span class="self">self</span>.<span class="ident">is_disabled</span>,
            <span class="self">self</span>.<span class="ident">disabled_tooltip</span>.<span class="ident">clone</span>(),
        )
    }

    <span class="doccomment">/// Shorthand method to build a Button wrapped in a Widget</span>
    <span class="doccomment">///</span>
    <span class="doccomment">/// `action`: The event that will be fired when clicked</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">build_widget</span><span class="op">&lt;</span><span class="ident">I</span>: <span class="ident">AsRef</span><span class="op">&lt;</span><span class="ident">str</span><span class="op">&gt;</span><span class="op">&gt;</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="ident">EventCtx</span>, <span class="ident">action</span>: <span class="ident">I</span>) -&gt; <span class="ident">Widget</span> {
        <span class="kw">let</span> <span class="ident">action</span> <span class="op">=</span> <span class="ident">action</span>.<span class="ident">as_ref</span>();
        <span class="ident">Widget::new</span>(<span class="ident">Box::new</span>(<span class="self">self</span>.<span class="ident">build</span>(<span class="ident">ctx</span>, <span class="ident">action</span>))).<span class="ident">named</span>(<span class="ident">action</span>)
    }

    <span class="doccomment">/// Shorthand method to build a default widget whose `action` is derived from the label&#39;s text.</span>
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">build_def</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="ident">EventCtx</span>) -&gt; <span class="ident">Widget</span> {
        <span class="kw">let</span> <span class="ident">action</span> <span class="op">=</span> <span class="self">self</span>
            .<span class="ident">default_style</span>
            .<span class="ident">label</span>
            .<span class="ident">as_ref</span>()
            .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">label</span><span class="op">|</span> <span class="ident">label</span>.<span class="ident">text</span>.<span class="ident">as_ref</span>())
            .<span class="ident">expect</span>(<span class="string">&quot;Must set `label_text` before calling build_def&quot;</span>);

        <span class="self">self</span>.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="ident">action</span>)
    }

    <span class="comment">// private  methods</span>

    <span class="kw">fn</span> <span class="ident">style_mut</span>(<span class="kw-2">&amp;</span><span class="lifetime">&#39;b</span> <span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">state</span>: <span class="ident">ControlState</span>) -&gt; <span class="kw-2">&amp;</span><span class="lifetime">&#39;b</span> <span class="kw-2">mut</span> <span class="ident">ButtonStateStyle</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span> {
        <span class="kw">match</span> <span class="ident">state</span> {
            <span class="ident">ControlState::Default</span> =&gt; <span class="kw-2">&amp;mut</span> <span class="self">self</span>.<span class="ident">default_style</span>,
            <span class="ident">ControlState::Hovered</span> =&gt; <span class="kw-2">&amp;mut</span> <span class="self">self</span>.<span class="ident">hover_style</span>,
            <span class="ident">ControlState::Disabled</span> =&gt; <span class="kw-2">&amp;mut</span> <span class="self">self</span>.<span class="ident">disable_style</span>,
        }
    }

    <span class="kw">fn</span> <span class="ident">style</span>(<span class="kw-2">&amp;</span><span class="lifetime">&#39;b</span> <span class="self">self</span>, <span class="ident">state</span>: <span class="ident">ControlState</span>) -&gt; <span class="kw-2">&amp;</span><span class="lifetime">&#39;b</span> <span class="ident">ButtonStateStyle</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;c</span><span class="op">&gt;</span> {
        <span class="kw">match</span> <span class="ident">state</span> {
            <span class="ident">ControlState::Default</span> =&gt; <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">default_style</span>,
            <span class="ident">ControlState::Hovered</span> =&gt; <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">hover_style</span>,
            <span class="ident">ControlState::Disabled</span> =&gt; <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">disable_style</span>,
        }
    }

    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">batch</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="ident">EventCtx</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -&gt; <span class="ident">GeomBatch</span> {
        <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style</span>(<span class="ident">for_state</span>);
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">custom_batch</span>) <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">custom_batch</span>.<span class="ident">as_ref</span>() {
            <span class="kw">return</span> <span class="ident">custom_batch</span>.<span class="ident">clone</span>();
        }

        <span class="kw">let</span> <span class="ident">default_style</span> <span class="op">=</span> <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">default_style</span>;
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">custom_batch</span>) <span class="op">=</span> <span class="ident">default_style</span>.<span class="ident">custom_batch</span>.<span class="ident">as_ref</span>() {
            <span class="kw">return</span> <span class="ident">custom_batch</span>.<span class="ident">clone</span>();
        }

        <span class="kw">let</span> <span class="ident">image_batch</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">GeomBatch</span><span class="op">&gt;</span> <span class="op">=</span> <span class="kw">match</span> (<span class="kw-2">&amp;</span><span class="ident">state_style</span>.<span class="ident">image</span>, <span class="kw-2">&amp;</span><span class="ident">default_style</span>.<span class="ident">image</span>) {
            (<span class="prelude-val">Some</span>(<span class="ident">state_image</span>), <span class="prelude-val">Some</span>(<span class="ident">default_image</span>)) =&gt; <span class="ident">default_image</span>
                .<span class="ident">merged_image_style</span>(<span class="ident">state_image</span>)
                .<span class="ident">build_batch</span>(<span class="ident">ctx</span>),
            (<span class="prelude-val">None</span>, <span class="prelude-val">Some</span>(<span class="ident">default_image</span>)) =&gt; <span class="ident">default_image</span>.<span class="ident">build_batch</span>(<span class="ident">ctx</span>),
            (<span class="prelude-val">None</span>, <span class="prelude-val">None</span>) =&gt; <span class="prelude-val">None</span>,
            (<span class="prelude-val">Some</span>(<span class="kw">_</span>), <span class="prelude-val">None</span>) =&gt; {
                <span class="macro">debug_assert!</span>(
                    <span class="bool-val">false</span>,
                    <span class="string">&quot;unexpectedly found a per-state image with no default image&quot;</span>
                );
                <span class="prelude-val">None</span>
            }
        }
        .<span class="ident">map</span>(<span class="op">|</span><span class="ident">b</span><span class="op">|</span> <span class="ident">b</span>.<span class="number">0</span>);

        <span class="kw">let</span> <span class="ident">label_batch</span> <span class="op">=</span> <span class="ident">state_style</span>
            .<span class="ident">label</span>
            .<span class="ident">as_ref</span>()
            .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">as_ref</span>())
            .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">label</span><span class="op">|</span> {
                <span class="kw">let</span> <span class="ident">default</span> <span class="op">=</span> <span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">as_ref</span>();

                <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">styled_text</span>) <span class="op">=</span> <span class="ident">label</span>
                    .<span class="ident">styled_text</span>
                    .<span class="ident">as_ref</span>()
                    .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">styled_text</span>.<span class="ident">as_ref</span>()))
                {
                    <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">styled_text</span>.<span class="ident">clone</span>().<span class="ident">bg</span>(<span class="ident">Color::CLEAR</span>).<span class="ident">render</span>(<span class="ident">ctx</span>));
                }

                <span class="kw">let</span> <span class="ident">text</span> <span class="op">=</span> <span class="ident">label</span>
                    .<span class="ident">text</span>
                    .<span class="ident">clone</span>()
                    .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">text</span>.<span class="ident">clone</span>()))<span class="question-mark">?</span>;

                <span class="kw">let</span> <span class="ident">color</span> <span class="op">=</span> <span class="ident">label</span>
                    .<span class="ident">color</span>
                    .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">color</span>))
                    .<span class="ident">unwrap_or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">text_primary_color</span>);
                <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">line</span> <span class="op">=</span> <span class="ident">Line</span>(<span class="ident">text</span>).<span class="ident">fg</span>(<span class="ident">color</span>);

                <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">font_size</span>) <span class="op">=</span> <span class="ident">label</span>
                    .<span class="ident">font_size</span>
                    .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">font_size</span>))
                {
                    <span class="ident">line</span> <span class="op">=</span> <span class="ident">line</span>.<span class="ident">size</span>(<span class="ident">font_size</span>);
                }

                <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">font</span>) <span class="op">=</span> <span class="ident">label</span>.<span class="ident">font</span>.<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">font</span>)) {
                    <span class="ident">line</span> <span class="op">=</span> <span class="ident">line</span>.<span class="ident">font</span>(<span class="ident">font</span>);
                }

                <span class="prelude-val">Some</span>(
                    <span class="ident">Text::from</span>(<span class="ident">line</span>)
                        <span class="comment">// Add a clear background to maintain a consistent amount of space for the</span>
                        <span class="comment">// label based on the font, rather than the particular text.</span>
                        <span class="comment">// Otherwise a button with text &quot;YYY&quot; will not line up with a button</span>
                        <span class="comment">// with text &quot;aaa&quot;.</span>
                        .<span class="ident">bg</span>(<span class="ident">Color::CLEAR</span>)
                        .<span class="ident">render</span>(<span class="ident">ctx</span>),
                )
            });

        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">items</span> <span class="op">=</span> <span class="macro">vec!</span>[];
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">image_batch</span>) <span class="op">=</span> <span class="ident">image_batch</span> {
            <span class="ident">items</span>.<span class="ident">push</span>(<span class="ident">image_batch</span>);
        }
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">label_batch</span>) <span class="op">=</span> <span class="ident">label_batch</span> {
            <span class="ident">items</span>.<span class="ident">push</span>(<span class="ident">label_batch</span>);
        }
        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">is_label_before_image</span> {
            <span class="ident">items</span>.<span class="ident">reverse</span>()
        }
        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">stack</span> <span class="op">=</span> <span class="ident">GeomBatchStack::horizontal</span>(<span class="ident">items</span>);
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">stack_axis</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">stack_axis</span> {
            <span class="ident">stack</span>.<span class="ident">set_axis</span>(<span class="ident">stack_axis</span>);
        }
        <span class="ident">stack</span>.<span class="ident">set_spacing</span>(<span class="self">self</span>.<span class="ident">stack_spacing</span>);

        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">button_widget</span> <span class="op">=</span> <span class="ident">stack</span>
            .<span class="ident">batch</span>()
            .<span class="ident">batch</span>() <span class="comment">// TODO: rename -&gt; `widget` or `build_widget`</span>
            .<span class="ident">container</span>()
            .<span class="ident">padding</span>(<span class="self">self</span>.<span class="ident">padding</span>)
            .<span class="ident">bg</span>(<span class="ident">state_style</span>
                .<span class="ident">bg_color</span>
                .<span class="ident">or</span>(<span class="ident">default_style</span>.<span class="ident">bg_color</span>)
                <span class="comment">// If we have *no* background, buttons will be cropped differently depending on</span>
                <span class="comment">// their specific content, and it becomes impossible to have</span>
                <span class="comment">// uniformly sized buttons.</span>
                .<span class="ident">unwrap_or</span>(<span class="ident">Color::CLEAR</span>));

        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">outline</span>) <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">outline</span>.<span class="ident">or</span>(<span class="ident">default_style</span>.<span class="ident">outline</span>) {
            <span class="ident">button_widget</span> <span class="op">=</span> <span class="ident">button_widget</span>.<span class="ident">outline</span>(<span class="ident">outline</span>);
        }

        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">corner_rounding</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">corner_rounding</span> {
            <span class="ident">button_widget</span> <span class="op">=</span> <span class="ident">button_widget</span>.<span class="ident">corner_rounding</span>(<span class="ident">corner_rounding</span>);
        }

        <span class="kw">let</span> (<span class="ident">geom_batch</span>, <span class="ident">_hitbox</span>) <span class="op">=</span> <span class="ident">button_widget</span>.<span class="ident">into_geom</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>);
        <span class="ident">geom_batch</span>
    }
}

<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>)]</span>
<span class="kw">struct</span> <span class="ident">Label</span> {
    <span class="ident">text</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span>,
    <span class="ident">color</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Color</span><span class="op">&gt;</span>,
    <span class="ident">styled_text</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
    <span class="ident">font_size</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">usize</span><span class="op">&gt;</span>,
    <span class="ident">font</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Font</span><span class="op">&gt;</span>,
}
</code></pre></div>
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