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id="704">704</span> <span id="705">705</span> <span id="706">706</span> <span id="707">707</span> <span id="708">708</span> <span id="709">709</span> <span id="710">710</span> <span id="711">711</span> <span id="712">712</span> <span id="713">713</span> <span id="714">714</span> <span id="715">715</span> <span id="716">716</span> <span id="717">717</span> <span id="718">718</span> <span id="719">719</span> <span id="720">720</span> <span id="721">721</span> <span id="722">722</span> <span id="723">723</span> <span id="724">724</span> <span id="725">725</span> <span id="726">726</span> <span id="727">727</span> <span id="728">728</span> <span id="729">729</span> <span id="730">730</span> <span id="731">731</span> <span id="732">732</span> <span id="733">733</span> <span id="734">734</span> <span id="735">735</span> <span id="736">736</span> <span id="737">737</span> <span id="738">738</span> <span id="739">739</span> <span id="740">740</span> <span id="741">741</span> <span id="742">742</span> </pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">geom::Polygon</span>; <span class="kw">use</span> <span class="kw">crate</span>::{ <span class="ident">style::DEFAULT_OUTLINE_THICKNESS</span>, <span class="ident">text::Font</span>, <span class="ident">ButtonStyle</span>, <span class="ident">Color</span>, <span class="ident">ContentMode</span>, <span class="ident">ControlState</span>, <span class="ident">CornerRounding</span>, <span class="ident">Drawable</span>, <span class="ident">EdgeInsets</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Image</span>, <span class="ident">Line</span>, <span class="ident">MultiKey</span>, <span class="ident">Outcome</span>, <span class="ident">OutlineStyle</span>, <span class="ident">RewriteColor</span>, <span class="ident">ScreenDims</span>, <span class="ident">ScreenPt</span>, <span class="ident">Text</span>, <span class="ident">Widget</span>, <span class="ident">WidgetImpl</span>, <span class="ident">WidgetOutput</span>, }; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::geom::geom_batch_stack</span>::{<span class="ident">Axis</span>, <span class="ident">GeomBatchStack</span>}; <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Button</span> { <span class="doccomment">/// When a button is clicked, `Outcome::Clicked` with this string is produced.</span> <span class="kw">pub</span> <span class="ident">action</span>: <span class="ident">String</span>, <span class="comment">// These must have the same dimensions and are oriented with their top-left corner at</span> <span class="comment">// 0, 0. Transformation happens later.</span> <span class="ident">draw_normal</span>: <span class="ident">Drawable</span>, <span class="ident">draw_hovered</span>: <span class="ident">Drawable</span>, <span class="ident">draw_disabled</span>: <span class="ident">Drawable</span>, <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">hotkey</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">MultiKey</span><span class="op">></span>, <span class="ident">tooltip</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>, <span class="ident">disabled_tooltip</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>, <span class="comment">// Screenspace, top-left always at the origin. Also, probably not a box. :P</span> <span class="ident">hitbox</span>: <span class="ident">Polygon</span>, <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">hovering</span>: <span class="ident">bool</span>, <span class="ident">is_disabled</span>: <span class="ident">bool</span>, <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">top_left</span>: <span class="ident">ScreenPt</span>, <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">dims</span>: <span class="ident">ScreenDims</span>, } <span class="kw">impl</span> <span class="ident">Button</span> { <span class="kw">fn</span> <span class="ident">new</span>( <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">normal</span>: <span class="ident">GeomBatch</span>, <span class="ident">hovered</span>: <span class="ident">GeomBatch</span>, <span class="ident">disabled</span>: <span class="ident">GeomBatch</span>, <span class="ident">hotkey</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">MultiKey</span><span class="op">></span>, <span class="ident">action</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="ident">maybe_tooltip</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>, <span class="ident">hitbox</span>: <span class="ident">Polygon</span>, <span class="ident">is_disabled</span>: <span class="ident">bool</span>, <span class="ident">disabled_tooltip</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>, ) -> <span class="ident">Button</span> { <span class="comment">// dims are based on the hitbox, not the two drawables!</span> <span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">hitbox</span>.<span class="ident">get_bounds</span>(); <span class="kw">let</span> <span class="ident">dims</span> <span class="op">=</span> <span class="ident">ScreenDims::new</span>(<span class="ident">bounds</span>.<span class="ident">width</span>(), <span class="ident">bounds</span>.<span class="ident">height</span>()); <span class="macro">assert!</span>(<span class="op">!</span><span class="ident">action</span>.<span class="ident">is_empty</span>()); <span class="ident">Button</span> { <span class="ident">action</span>: <span class="ident">action</span>.<span class="ident">to_string</span>(), <span class="ident">draw_normal</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">normal</span>), <span class="ident">draw_hovered</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">hovered</span>), <span class="ident">draw_disabled</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">disabled</span>), <span class="ident">tooltip</span>: <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="ident">maybe_tooltip</span> { <span class="kw">if</span> <span class="ident">t</span>.<span class="ident">is_empty</span>() { <span class="prelude-val">None</span> } <span class="kw">else</span> { <span class="prelude-val">Some</span>(<span class="ident">t</span>) } } <span class="kw">else</span> { <span class="prelude-val">Some</span>(<span class="ident">Text::tooltip</span>(<span class="ident">ctx</span>, <span class="ident">hotkey</span>.<span class="ident">clone</span>(), <span class="ident">action</span>)) }, <span class="ident">disabled_tooltip</span>, <span class="ident">hotkey</span>, <span class="ident">hitbox</span>, <span class="ident">is_disabled</span>, <span class="ident">hovering</span>: <span class="bool-val">false</span>, <span class="ident">top_left</span>: <span class="ident">ScreenPt::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>), <span class="ident">dims</span>, } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_enabled</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">bool</span> { <span class="op">!</span><span class="self">self</span>.<span class="ident">is_disabled</span> } } <span class="kw">impl</span> <span class="ident">WidgetImpl</span> <span class="kw">for</span> <span class="ident">Button</span> { <span class="kw">fn</span> <span class="ident">get_dims</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">ScreenDims</span> { <span class="self">self</span>.<span class="ident">dims</span> } <span class="kw">fn</span> <span class="ident">set_pos</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">top_left</span>: <span class="ident">ScreenPt</span>) { <span class="self">self</span>.<span class="ident">top_left</span> <span class="op">=</span> <span class="ident">top_left</span>; } <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">output</span>: <span class="kw-2">&mut</span> <span class="ident">WidgetOutput</span>) { <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">redo_mouseover</span>() { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">pt</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">get_cursor_in_screen_space</span>() { <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="self">self</span> .<span class="ident">hitbox</span> .<span class="ident">translate</span>(<span class="self">self</span>.<span class="ident">top_left</span>.<span class="ident">x</span>, <span class="self">self</span>.<span class="ident">top_left</span>.<span class="ident">y</span>) .<span class="ident">contains_pt</span>(<span class="ident">pt</span>.<span class="ident">to_pt</span>()); } <span class="kw">else</span> { <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="bool-val">false</span>; } } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">is_disabled</span> { <span class="kw">return</span>; } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">&&</span> <span class="ident">ctx</span>.<span class="ident">normal_left_click</span>() { <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="ident">output</span>.<span class="ident">outcome</span> <span class="op">=</span> <span class="ident">Outcome::Clicked</span>(<span class="self">self</span>.<span class="ident">action</span>.<span class="ident">clone</span>()); <span class="kw">return</span>; } <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">pressed</span>(<span class="self">self</span>.<span class="ident">hotkey</span>.<span class="ident">clone</span>()) { <span class="self">self</span>.<span class="ident">hovering</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="ident">output</span>.<span class="ident">outcome</span> <span class="op">=</span> <span class="ident">Outcome::Clicked</span>(<span class="self">self</span>.<span class="ident">action</span>.<span class="ident">clone</span>()); <span class="kw">return</span>; } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> { <span class="ident">ctx</span>.<span class="ident">cursor_clickable</span>(); } } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&mut</span> <span class="ident">GfxCtx</span>) { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">is_disabled</span> { <span class="ident">g</span>.<span class="ident">redraw_at</span>(<span class="self">self</span>.<span class="ident">top_left</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">draw_disabled</span>); <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">txt</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">disabled_tooltip</span> { <span class="ident">g</span>.<span class="ident">draw_mouse_tooltip</span>(<span class="ident">txt</span>.<span class="ident">clone</span>()); } } } <span class="kw">else</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">hovering</span> { <span class="ident">g</span>.<span class="ident">redraw_at</span>(<span class="self">self</span>.<span class="ident">top_left</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">draw_hovered</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">txt</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">tooltip</span> { <span class="ident">g</span>.<span class="ident">draw_mouse_tooltip</span>(<span class="ident">txt</span>.<span class="ident">clone</span>()); } } <span class="kw">else</span> { <span class="ident">g</span>.<span class="ident">redraw_at</span>(<span class="self">self</span>.<span class="ident">top_left</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">draw_normal</span>); } } } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ButtonBuilder</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span> { <span class="ident">padding</span>: <span class="ident">EdgeInsets</span>, <span class="ident">stack_spacing</span>: <span class="ident">f64</span>, <span class="ident">hotkey</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">MultiKey</span><span class="op">></span>, <span class="ident">tooltip</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>, <span class="ident">stack_axis</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Axis</span><span class="op">></span>, <span class="ident">is_label_before_image</span>: <span class="ident">bool</span>, <span class="ident">corner_rounding</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">CornerRounding</span><span class="op">></span>, <span class="ident">is_disabled</span>: <span class="ident">bool</span>, <span class="ident">default_style</span>: <span class="ident">ButtonStateStyle</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span>, <span class="ident">hover_style</span>: <span class="ident">ButtonStateStyle</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span>, <span class="ident">disable_style</span>: <span class="ident">ButtonStateStyle</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span>, <span class="ident">disabled_tooltip</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>, } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>)]</span> <span class="kw">struct</span> <span class="ident">ButtonStateStyle</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span> { <span class="ident">image</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Image</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span><span class="op">></span>, <span class="ident">label</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Label</span><span class="op">></span>, <span class="ident">outline</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">OutlineStyle</span><span class="op">></span>, <span class="ident">bg_color</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Color</span><span class="op">></span>, <span class="ident">custom_batch</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">GeomBatch</span><span class="op">></span>, } <span class="comment">// can we take 'b out? and make the func that uses it generic?</span> <span class="kw">impl</span><span class="op"><</span><span class="lifetime">'b</span>, <span class="lifetime">'a</span>: <span class="lifetime">'b</span>, <span class="lifetime">'c</span><span class="op">></span> <span class="ident">ButtonBuilder</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() -> <span class="self">Self</span> { <span class="ident">ButtonBuilder</span> { <span class="ident">padding</span>: <span class="ident">EdgeInsets</span> { <span class="ident">top</span>: <span class="number">8.0</span>, <span class="ident">bottom</span>: <span class="number">8.0</span>, <span class="ident">left</span>: <span class="number">16.0</span>, <span class="ident">right</span>: <span class="number">16.0</span>, }, <span class="ident">stack_spacing</span>: <span class="number">10.0</span>, ..<span class="ident">Default::default</span>() } } <span class="doccomment">/// Extra spacing around a button's items (label and/or image).</span> <span class="doccomment">///</span> <span class="doccomment">/// If not specified, a default will be applied.</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// # use widgetry::{ButtonBuilder, EdgeInsets};</span> <span class="doccomment">/// // Custom padding for each inset</span> <span class="doccomment">/// let b = ButtonBuilder::new().padding(EdgeInsets{ top: 1.0, bottom: 2.0, left: 12.0, right: 14.0 });</span> <span class="doccomment">/// // uniform padding</span> <span class="doccomment">/// let b = ButtonBuilder::new().padding(6);</span> <span class="doccomment">/// ```</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding</span><span class="op"><</span><span class="ident">EI</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">EdgeInsets</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">EI</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">padding</span> <span class="op">=</span> <span class="ident">padding</span>.<span class="ident">into</span>(); <span class="self">self</span> } <span class="doccomment">/// Extra spacing around a button's items (label and/or image).</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_top</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">top</span> <span class="op">=</span> <span class="ident">padding</span>; <span class="self">self</span> } <span class="doccomment">/// Extra spacing around a button's items (label and/or image).</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_left</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">left</span> <span class="op">=</span> <span class="ident">padding</span>; <span class="self">self</span> } <span class="doccomment">/// Extra spacing around a button's items (label and/or image).</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_bottom</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">bottom</span> <span class="op">=</span> <span class="ident">padding</span>; <span class="self">self</span> } <span class="doccomment">/// Extra spacing around a button's items (label and/or image).</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">padding_right</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">padding</span>: <span class="ident">f64</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">padding</span>.<span class="ident">right</span> <span class="op">=</span> <span class="ident">padding</span>; <span class="self">self</span> } <span class="doccomment">/// Set the text of the button's label.</span> <span class="doccomment">///</span> <span class="doccomment">/// If `label_text` is not set, the button will not have a label.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_text</span><span class="op"><</span><span class="ident">I</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">String</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">text</span>: <span class="ident">I</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">label</span>.<span class="ident">text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">text</span>.<span class="ident">into</span>()); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>); <span class="self">self</span> } <span class="doccomment">/// Set the text of the button's label. The text will be decorated with an underline.</span> <span class="doccomment">///</span> <span class="doccomment">/// See `label_styled_text` if you need something more customizable text styling.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_underlined_text</span><span class="op"><</span><span class="ident">I</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">String</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">text</span>: <span class="ident">I</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="ident">text</span> <span class="op">=</span> <span class="ident">text</span>.<span class="ident">into</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">label</span>.<span class="ident">text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">text</span>.<span class="ident">clone</span>()); <span class="ident">label</span>.<span class="ident">styled_text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Text::from</span>(<span class="ident">Line</span>(<span class="ident">text</span>).<span class="ident">underlined</span>())); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>); <span class="self">self</span> } <span class="doccomment">/// Assign a pre-styled `Text` instance if your button need something more than uniformly</span> <span class="doccomment">/// colored text.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_styled_text</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">styled_text</span>: <span class="ident">Text</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">label</span>.<span class="ident">styled_text</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">styled_text</span>); <span class="comment">// Unset plain `text` to avoid confusion. Alternatively we could assign the inner text -</span> <span class="comment">// something like:</span> <span class="comment">// label.text = styled_text.rows.map(|r|r.text).join(" ")</span> <span class="ident">label</span>.<span class="ident">text</span> <span class="op">=</span> <span class="prelude-val">None</span>; <span class="ident">state_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>); <span class="self">self</span> } <span class="doccomment">/// Set the color of the button's label.</span> <span class="doccomment">///</span> <span class="doccomment">/// If not specified, a default font color will be used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">label</span>.<span class="ident">color</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">color</span>); <span class="ident">state_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>); <span class="self">self</span> } <span class="doccomment">/// Set the font used by the button's label.</span> <span class="doccomment">///</span> <span class="doccomment">/// If not specified, a default font will be used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">font</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">font</span>: <span class="ident">Font</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">label</span>.<span class="ident">font</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">font</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>); <span class="self">self</span> } <span class="doccomment">/// Set the size of the font of the button's label.</span> <span class="doccomment">///</span> <span class="doccomment">/// If not specified, a default font size will be used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">font_size</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">font_size</span>: <span class="ident">usize</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">label</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">label</span>.<span class="ident">font_size</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">font_size</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">label</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">label</span>); <span class="self">self</span> } <span class="doccomment">/// Set the image for the button. If not set, the button will have no image.</span> <span class="doccomment">///</span> <span class="doccomment">/// This will replace any image previously set.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_path</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">path</span>: <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">str</span>) -> <span class="self">Self</span> { <span class="comment">// Currently we don't support setting image for other states like "hover", we easily</span> <span class="comment">// could, but the API gets more verbose for a thing we don't currently need.</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">source_path</span>(<span class="ident">path</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">image</span>: <span class="ident">Image</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span>) -> <span class="self">Self</span> { <span class="comment">// Currently we don't support setting image for other states like "hover", we easily</span> <span class="comment">// could, but the API gets more verbose for a thing we don't currently need.</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Set the image for the button. If not set, the button will have no image.</span> <span class="doccomment">///</span> <span class="doccomment">/// This will replace any image previously set.</span> <span class="doccomment">///</span> <span class="doccomment">/// * `labeled_bytes`: is a (`label`, `bytes`) tuple you can generate with</span> <span class="doccomment">/// [`include_labeled_bytes!`]</span> <span class="doccomment">/// * `label`: a label to describe the bytes for debugging purposes</span> <span class="doccomment">/// * `bytes`: UTF-8 encoded bytes of the SVG</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_bytes</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">labeled_bytes</span>: (<span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">str</span>, <span class="kw-2">&</span><span class="lifetime">'a</span> [<span class="ident">u8</span>])) -> <span class="self">Self</span> { <span class="comment">// Currently we don't support setting image for other states like "hover", we easily</span> <span class="comment">// could, but the API gets more verbose for a thing we don't currently need.</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">source_bytes</span>(<span class="ident">labeled_bytes</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Set the image for the button. If not set, the button will have no image.</span> <span class="doccomment">///</span> <span class="doccomment">/// This will replace any image previously set.</span> <span class="doccomment">///</span> <span class="doccomment">/// This method is useful when doing more complex transforms. For example, to re-write more than</span> <span class="doccomment">/// one color for your button image, do so externally and pass in the resultant GeomBatch here.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_batch</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">batch</span>: <span class="ident">GeomBatch</span>, <span class="ident">bounds</span>: <span class="ident">geom::Bounds</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">source_batch</span>(<span class="ident">batch</span>, <span class="ident">bounds</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Rewrite the color of the button's image.</span> <span class="doccomment">///</span> <span class="doccomment">/// This has no effect if the button does not have an image.</span> <span class="doccomment">///</span> <span class="doccomment">/// If the style hasn't been set for the current ControlState, the style for</span> <span class="doccomment">/// `ControlState::Default` will be used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_color</span><span class="op"><</span><span class="ident">C</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">RewriteColor</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">C</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">color</span>(<span class="ident">color</span>); <span class="ident">state_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Set a background color for the image, other than the buttons background.</span> <span class="doccomment">///</span> <span class="doccomment">/// This has no effect if the button does not have an image.</span> <span class="doccomment">///</span> <span class="doccomment">/// If the style hasn't been set for the current ControlState, the style for</span> <span class="doccomment">/// `ControlState::Default` will be used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_bg_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">bg_color</span>(<span class="ident">color</span>); <span class="ident">state_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Scale the bounds containing the image. If `image_dims` are not specified, the images</span> <span class="doccomment">/// intrinsic size will be used.</span> <span class="doccomment">///</span> <span class="doccomment">/// See [`ButtonBuilder::image_content_mode`] to control how the image scales to fit</span> <span class="doccomment">/// its custom bounds.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_dims</span><span class="op"><</span><span class="ident">D</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">ScreenDims</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">dims</span>: <span class="ident">D</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">dims</span>(<span class="ident">dims</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">override_style</span>(<span class="self">self</span>, <span class="ident">style</span>: <span class="kw-2">&</span><span class="ident">ButtonStyle</span>) -> <span class="self">Self</span> { <span class="ident">style</span>.<span class="ident">apply</span>(<span class="self">self</span>) } <span class="doccomment">/// If a custom `image_dims` was set, control how the image should be scaled to its new bounds</span> <span class="doccomment">///</span> <span class="doccomment">/// If `image_dims` were not specified, the image will not be scaled, so content_mode has no</span> <span class="doccomment">/// affect.</span> <span class="doccomment">///</span> <span class="doccomment">/// The default, [`ContentMode::ScaleAspectFit`] will only grow as much as it can while</span> <span class="doccomment">/// maintaining its aspect ratio and not exceeding its bounds.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_content_mode</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">content_mode</span>: <span class="ident">ContentMode</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">content_mode</span>(<span class="ident">content_mode</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Set independent rounding for each of the button's image's corners</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_corner_rounding</span><span class="op"><</span><span class="ident">R</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">CornerRounding</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">R</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">corner_rounding</span>(<span class="ident">value</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Set padding for the image</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_padding</span><span class="op"><</span><span class="ident">EI</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">EdgeInsets</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">EI</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span>.<span class="ident">take</span>().<span class="ident">unwrap_or_default</span>(); <span class="ident">image</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">padding</span>(<span class="ident">value</span>); <span class="self">self</span>.<span class="ident">default_style</span>.<span class="ident">image</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">image</span>); <span class="self">self</span> } <span class="doccomment">/// Set a background color for the button based on the button's [`ControlState`].</span> <span class="doccomment">///</span> <span class="doccomment">/// If the style hasn't been set for the current ControlState, the style for</span> <span class="doccomment">/// `ControlState::Default` will be used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">bg_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">bg_color</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">color</span>); <span class="self">self</span> } <span class="doccomment">/// Set an outline for the button based on the button's [`ControlState`].</span> <span class="doccomment">///</span> <span class="doccomment">/// If the style hasn't been set for the current ControlState, the style for</span> <span class="doccomment">/// `ControlState::Default` will be used.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">outline</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">outline</span>: <span class="ident">OutlineStyle</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">outline</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">outline</span>); <span class="self">self</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">outline_color</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">color</span>: <span class="ident">Color</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="kw">let</span> <span class="ident">thickness</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="self">self</span> .<span class="ident">style</span>(<span class="ident">for_state</span>) .<span class="ident">outline</span> .<span class="ident">map</span>(<span class="op">|</span><span class="ident">outline</span><span class="op">|</span> <span class="ident">outline</span>.<span class="number">0</span>) .<span class="ident">unwrap_or</span>(<span class="ident">DEFAULT_OUTLINE_THICKNESS</span>); <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">outline</span> <span class="op">=</span> <span class="prelude-val">Some</span>((<span class="ident">thickness</span>, <span class="ident">color</span>)); <span class="self">self</span> } <span class="doccomment">/// Set a pre-rendered [GeomBatch] to use for the button instead of individual fields.</span> <span class="doccomment">///</span> <span class="doccomment">/// This is useful for applying one-off button designs that can't be accommodated by the</span> <span class="doccomment">/// the existing ButtonBuilder methods.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">custom_batch</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">batch</span>: <span class="ident">GeomBatch</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">style_mut</span>(<span class="ident">for_state</span>).<span class="ident">custom_batch</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">batch</span>); <span class="self">self</span> } <span class="doccomment">/// Set a hotkey for the button</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">hotkey</span><span class="op"><</span><span class="ident">MK</span>: <span class="ident">Into</span><span class="op"><</span><span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">MultiKey</span><span class="op">></span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">key</span>: <span class="ident">MK</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">hotkey</span> <span class="op">=</span> <span class="ident">key</span>.<span class="ident">into</span>(); <span class="self">self</span> } <span class="doccomment">/// Set a non-default tooltip [`Text`] to appear when hovering over the button.</span> <span class="doccomment">///</span> <span class="doccomment">/// If a `tooltip` is not specified, a default tooltip will be applied.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">tooltip</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">tooltip</span>: <span class="kw">impl</span> <span class="ident">Into</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">tooltip</span>.<span class="ident">into</span>()); <span class="self">self</span> } <span class="doccomment">/// If a `tooltip` is not specified, a default tooltip will be applied. Use `no_tooltip` when</span> <span class="doccomment">/// you do not want even the default tooltip to appear.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">no_tooltip</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -> <span class="self">Self</span> { <span class="comment">// otherwise the widgets `name` is used</span> <span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Text::new</span>()); <span class="self">self</span> } <span class="doccomment">/// Set a tooltip [`Text`] to appear when hovering over the button, when the button is</span> <span class="doccomment">/// disabled.</span> <span class="doccomment">///</span> <span class="doccomment">/// This tooltip is only displayed when `disabled(true)` is also called.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">disabled_tooltip</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">tooltip</span>: <span class="kw">impl</span> <span class="ident">Into</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">disabled_tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">tooltip</span>.<span class="ident">into</span>()); <span class="self">self</span> } <span class="doccomment">/// The button's items will be rendered in a vertical column</span> <span class="doccomment">///</span> <span class="doccomment">/// If the button doesn't have both an image and label, this has no effect.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">vertical</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">stack_axis</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Axis::Vertical</span>); <span class="self">self</span> } <span class="doccomment">/// The button's items will be rendered in a horizontal row</span> <span class="doccomment">///</span> <span class="doccomment">/// If the button doesn't have both an image and label, this has no effect.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">horizontal</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">stack_axis</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Axis::Horizontal</span>); <span class="self">self</span> } <span class="doccomment">/// The button cannot be clicked and will be styled as [`ControlState::Disabled`]</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">disabled</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">is_disabled</span>: <span class="ident">bool</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">is_disabled</span> <span class="op">=</span> <span class="ident">is_disabled</span>; <span class="self">self</span> } <span class="doccomment">/// Display the button's label before the button's image.</span> <span class="doccomment">///</span> <span class="doccomment">/// If the button doesn't have both an image and label, this has no effect.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">label_first</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">is_label_before_image</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span> } <span class="doccomment">/// Display the button's image before the button's label.</span> <span class="doccomment">///</span> <span class="doccomment">/// If the button doesn't have both an image and label, this has no effect.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">image_first</span>(<span class="kw-2">mut</span> <span class="self">self</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">is_label_before_image</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span> } <span class="doccomment">/// Spacing between the image and text of a button.</span> <span class="doccomment">/// Has no effect if the button is text-only or image-only.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">stack_spacing</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">f64</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">stack_spacing</span> <span class="op">=</span> <span class="ident">value</span>; <span class="self">self</span> } <span class="doccomment">/// Set independent rounding for each of the button's corners</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">corner_rounding</span><span class="op"><</span><span class="ident">R</span>: <span class="ident">Into</span><span class="op"><</span><span class="ident">CornerRounding</span><span class="op">></span><span class="op">></span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">value</span>: <span class="ident">R</span>) -> <span class="self">Self</span> { <span class="self">self</span>.<span class="ident">corner_rounding</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">value</span>.<span class="ident">into</span>()); <span class="self">self</span> } <span class="comment">// Building</span> <span class="doccomment">/// Build a button.</span> <span class="doccomment">///</span> <span class="doccomment">/// `action`: The event that will be fired when clicked</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// # use widgetry::{Color, ButtonBuilder, ControlState, EventCtx};</span> <span class="doccomment">///</span> <span class="doccomment">/// fn build_some_buttons(ctx: &EventCtx) {</span> <span class="doccomment">/// let one_off_builder = ButtonBuilder::new().label_text("foo").build(ctx, "foo");</span> <span class="doccomment">///</span> <span class="doccomment">/// // If you'd like to build a series of similar buttons, `clone` the builder first.</span> <span class="doccomment">/// let red_builder = ButtonBuilder::new()</span> <span class="doccomment">/// .bg_color(Color::RED, ControlState::Default)</span> <span class="doccomment">/// .bg_color(Color::RED.alpha(0.3), ControlState::Disabled)</span> <span class="doccomment">/// .outline((2.0, Color::WHITE), ControlState::Default);</span> <span class="doccomment">///</span> <span class="doccomment">/// let red_button_1 = red_builder.clone().label_text("First red button").build(ctx, "first");</span> <span class="doccomment">/// let red_button_2 = red_builder.clone().label_text("Second red button").build(ctx, "second");</span> <span class="doccomment">/// let red_button_3 = red_builder.label_text("Last red button").build(ctx, "third");</span> <span class="doccomment">/// }</span> <span class="doccomment">/// ```</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">build</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">action</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">Button</span> { <span class="kw">let</span> <span class="ident">normal</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">batch</span>(<span class="ident">ctx</span>, <span class="ident">ControlState::Default</span>); <span class="kw">let</span> <span class="ident">hovered</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">batch</span>(<span class="ident">ctx</span>, <span class="ident">ControlState::Hovered</span>); <span class="kw">let</span> <span class="ident">disabled</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">batch</span>(<span class="ident">ctx</span>, <span class="ident">ControlState::Disabled</span>); <span class="macro">assert!</span>( <span class="ident">normal</span>.<span class="ident">get_bounds</span>() <span class="op">!</span><span class="op">=</span> <span class="ident">geom::Bounds::zero</span>(), <span class="string">"button was empty"</span> ); <span class="kw">let</span> <span class="ident">hitbox</span> <span class="op">=</span> <span class="ident">normal</span>.<span class="ident">get_bounds</span>().<span class="ident">get_rectangle</span>(); <span class="ident">Button::new</span>( <span class="ident">ctx</span>, <span class="ident">normal</span>, <span class="ident">hovered</span>, <span class="ident">disabled</span>, <span class="self">self</span>.<span class="ident">hotkey</span>.<span class="ident">clone</span>(), <span class="ident">action</span>, <span class="self">self</span>.<span class="ident">tooltip</span>.<span class="ident">clone</span>(), <span class="ident">hitbox</span>, <span class="self">self</span>.<span class="ident">is_disabled</span>, <span class="self">self</span>.<span class="ident">disabled_tooltip</span>.<span class="ident">clone</span>(), ) } <span class="doccomment">/// Shorthand method to build a Button wrapped in a Widget</span> <span class="doccomment">///</span> <span class="doccomment">/// `action`: The event that will be fired when clicked</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">build_widget</span><span class="op"><</span><span class="ident">I</span>: <span class="ident">AsRef</span><span class="op"><</span><span class="ident">str</span><span class="op">></span><span class="op">></span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">action</span>: <span class="ident">I</span>) -> <span class="ident">Widget</span> { <span class="kw">let</span> <span class="ident">action</span> <span class="op">=</span> <span class="ident">action</span>.<span class="ident">as_ref</span>(); <span class="ident">Widget::new</span>(<span class="ident">Box::new</span>(<span class="self">self</span>.<span class="ident">build</span>(<span class="ident">ctx</span>, <span class="ident">action</span>))).<span class="ident">named</span>(<span class="ident">action</span>) } <span class="doccomment">/// Shorthand method to build a default widget whose `action` is derived from the label's text.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">build_def</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>) -> <span class="ident">Widget</span> { <span class="kw">let</span> <span class="ident">action</span> <span class="op">=</span> <span class="self">self</span> .<span class="ident">default_style</span> .<span class="ident">label</span> .<span class="ident">as_ref</span>() .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">label</span><span class="op">|</span> <span class="ident">label</span>.<span class="ident">text</span>.<span class="ident">as_ref</span>()) .<span class="ident">expect</span>(<span class="string">"Must set `label_text` before calling build_def"</span>); <span class="self">self</span>.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="ident">action</span>) } <span class="comment">// private methods</span> <span class="kw">fn</span> <span class="ident">style_mut</span>(<span class="kw-2">&</span><span class="lifetime">'b</span> <span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">state</span>: <span class="ident">ControlState</span>) -> <span class="kw-2">&</span><span class="lifetime">'b</span> <span class="kw-2">mut</span> <span class="ident">ButtonStateStyle</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span> { <span class="kw">match</span> <span class="ident">state</span> { <span class="ident">ControlState::Default</span> => <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">default_style</span>, <span class="ident">ControlState::Hovered</span> => <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">hover_style</span>, <span class="ident">ControlState::Disabled</span> => <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">disable_style</span>, } } <span class="kw">fn</span> <span class="ident">style</span>(<span class="kw-2">&</span><span class="lifetime">'b</span> <span class="self">self</span>, <span class="ident">state</span>: <span class="ident">ControlState</span>) -> <span class="kw-2">&</span><span class="lifetime">'b</span> <span class="ident">ButtonStateStyle</span><span class="op"><</span><span class="lifetime">'a</span>, <span class="lifetime">'c</span><span class="op">></span> { <span class="kw">match</span> <span class="ident">state</span> { <span class="ident">ControlState::Default</span> => <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">default_style</span>, <span class="ident">ControlState::Hovered</span> => <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">hover_style</span>, <span class="ident">ControlState::Disabled</span> => <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">disable_style</span>, } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">batch</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">for_state</span>: <span class="ident">ControlState</span>) -> <span class="ident">GeomBatch</span> { <span class="kw">let</span> <span class="ident">state_style</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">style</span>(<span class="ident">for_state</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">custom_batch</span>) <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">custom_batch</span>.<span class="ident">as_ref</span>() { <span class="kw">return</span> <span class="ident">custom_batch</span>.<span class="ident">clone</span>(); } <span class="kw">let</span> <span class="ident">default_style</span> <span class="op">=</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">default_style</span>; <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">custom_batch</span>) <span class="op">=</span> <span class="ident">default_style</span>.<span class="ident">custom_batch</span>.<span class="ident">as_ref</span>() { <span class="kw">return</span> <span class="ident">custom_batch</span>.<span class="ident">clone</span>(); } <span class="kw">let</span> <span class="ident">image_batch</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">GeomBatch</span><span class="op">></span> <span class="op">=</span> <span class="kw">match</span> (<span class="kw-2">&</span><span class="ident">state_style</span>.<span class="ident">image</span>, <span class="kw-2">&</span><span class="ident">default_style</span>.<span class="ident">image</span>) { (<span class="prelude-val">Some</span>(<span class="ident">state_image</span>), <span class="prelude-val">Some</span>(<span class="ident">default_image</span>)) => <span class="ident">default_image</span> .<span class="ident">merged_image_style</span>(<span class="ident">state_image</span>) .<span class="ident">build_batch</span>(<span class="ident">ctx</span>), (<span class="prelude-val">None</span>, <span class="prelude-val">Some</span>(<span class="ident">default_image</span>)) => <span class="ident">default_image</span>.<span class="ident">build_batch</span>(<span class="ident">ctx</span>), (<span class="prelude-val">None</span>, <span class="prelude-val">None</span>) => <span class="prelude-val">None</span>, (<span class="prelude-val">Some</span>(<span class="kw">_</span>), <span class="prelude-val">None</span>) => { <span class="macro">debug_assert!</span>( <span class="bool-val">false</span>, <span class="string">"unexpectedly found a per-state image with no default image"</span> ); <span class="prelude-val">None</span> } } .<span class="ident">map</span>(<span class="op">|</span><span class="ident">b</span><span class="op">|</span> <span class="ident">b</span>.<span class="number">0</span>); <span class="kw">let</span> <span class="ident">label_batch</span> <span class="op">=</span> <span class="ident">state_style</span> .<span class="ident">label</span> .<span class="ident">as_ref</span>() .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">as_ref</span>()) .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">label</span><span class="op">|</span> { <span class="kw">let</span> <span class="ident">default</span> <span class="op">=</span> <span class="ident">default_style</span>.<span class="ident">label</span>.<span class="ident">as_ref</span>(); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">styled_text</span>) <span class="op">=</span> <span class="ident">label</span> .<span class="ident">styled_text</span> .<span class="ident">as_ref</span>() .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">styled_text</span>.<span class="ident">as_ref</span>())) { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">styled_text</span>.<span class="ident">clone</span>().<span class="ident">bg</span>(<span class="ident">Color::CLEAR</span>).<span class="ident">render</span>(<span class="ident">ctx</span>)); } <span class="kw">let</span> <span class="ident">text</span> <span class="op">=</span> <span class="ident">label</span> .<span class="ident">text</span> .<span class="ident">clone</span>() .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">text</span>.<span class="ident">clone</span>()))<span class="question-mark">?</span>; <span class="kw">let</span> <span class="ident">color</span> <span class="op">=</span> <span class="ident">label</span> .<span class="ident">color</span> .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">color</span>)) .<span class="ident">unwrap_or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">text_primary_color</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">line</span> <span class="op">=</span> <span class="ident">Line</span>(<span class="ident">text</span>).<span class="ident">fg</span>(<span class="ident">color</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">font_size</span>) <span class="op">=</span> <span class="ident">label</span> .<span class="ident">font_size</span> .<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">font_size</span>)) { <span class="ident">line</span> <span class="op">=</span> <span class="ident">line</span>.<span class="ident">size</span>(<span class="ident">font_size</span>); } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">font</span>) <span class="op">=</span> <span class="ident">label</span>.<span class="ident">font</span>.<span class="ident">or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">default</span>.<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">d</span><span class="op">|</span> <span class="ident">d</span>.<span class="ident">font</span>)) { <span class="ident">line</span> <span class="op">=</span> <span class="ident">line</span>.<span class="ident">font</span>(<span class="ident">font</span>); } <span class="prelude-val">Some</span>( <span class="ident">Text::from</span>(<span class="ident">line</span>) <span class="comment">// Add a clear background to maintain a consistent amount of space for the</span> <span class="comment">// label based on the font, rather than the particular text.</span> <span class="comment">// Otherwise a button with text "YYY" will not line up with a button</span> <span class="comment">// with text "aaa".</span> .<span class="ident">bg</span>(<span class="ident">Color::CLEAR</span>) .<span class="ident">render</span>(<span class="ident">ctx</span>), ) }); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">items</span> <span class="op">=</span> <span class="macro">vec!</span>[]; <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">image_batch</span>) <span class="op">=</span> <span class="ident">image_batch</span> { <span class="ident">items</span>.<span class="ident">push</span>(<span class="ident">image_batch</span>); } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">label_batch</span>) <span class="op">=</span> <span class="ident">label_batch</span> { <span class="ident">items</span>.<span class="ident">push</span>(<span class="ident">label_batch</span>); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">is_label_before_image</span> { <span class="ident">items</span>.<span class="ident">reverse</span>() } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">stack</span> <span class="op">=</span> <span class="ident">GeomBatchStack::horizontal</span>(<span class="ident">items</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">stack_axis</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">stack_axis</span> { <span class="ident">stack</span>.<span class="ident">set_axis</span>(<span class="ident">stack_axis</span>); } <span class="ident">stack</span>.<span class="ident">set_spacing</span>(<span class="self">self</span>.<span class="ident">stack_spacing</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">button_widget</span> <span class="op">=</span> <span class="ident">stack</span> .<span class="ident">batch</span>() .<span class="ident">batch</span>() <span class="comment">// TODO: rename -> `widget` or `build_widget`</span> .<span class="ident">container</span>() .<span class="ident">padding</span>(<span class="self">self</span>.<span class="ident">padding</span>) .<span class="ident">bg</span>(<span class="ident">state_style</span> .<span class="ident">bg_color</span> .<span class="ident">or</span>(<span class="ident">default_style</span>.<span class="ident">bg_color</span>) <span class="comment">// If we have *no* background, buttons will be cropped differently depending on</span> <span class="comment">// their specific content, and it becomes impossible to have</span> <span class="comment">// uniformly sized buttons.</span> .<span class="ident">unwrap_or</span>(<span class="ident">Color::CLEAR</span>)); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">outline</span>) <span class="op">=</span> <span class="ident">state_style</span>.<span class="ident">outline</span>.<span class="ident">or</span>(<span class="ident">default_style</span>.<span class="ident">outline</span>) { <span class="ident">button_widget</span> <span class="op">=</span> <span class="ident">button_widget</span>.<span class="ident">outline</span>(<span class="ident">outline</span>); } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">corner_rounding</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">corner_rounding</span> { <span class="ident">button_widget</span> <span class="op">=</span> <span class="ident">button_widget</span>.<span class="ident">corner_rounding</span>(<span class="ident">corner_rounding</span>); } <span class="kw">let</span> (<span class="ident">geom_batch</span>, <span class="ident">_hitbox</span>) <span class="op">=</span> <span class="ident">button_widget</span>.<span class="ident">into_geom</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>); <span class="ident">geom_batch</span> } } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>)]</span> <span class="kw">struct</span> <span class="ident">Label</span> { <span class="ident">text</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">String</span><span class="op">></span>, <span class="ident">color</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Color</span><span class="op">></span>, <span class="ident">styled_text</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>, <span class="ident">font_size</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span>, <span class="ident">font</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Font</span><span class="op">></span>, } </code></pre></div> </section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="widgetry" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div> </body></html>