<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `game/src/sandbox/gameplay/mod.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>mod.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../../favicon.ico"><style 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id="338">338</span> <span id="339">339</span> </pre><div class="example-wrap"><pre class="rust "> <span class="kw">use</span> <span class="ident">rand_xorshift</span>::<span class="ident">XorShiftRng</span>; <span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">MapName</span>, <span class="ident">Timer</span>}; <span class="kw">use</span> <span class="ident">geom</span>::<span class="ident">Duration</span>; <span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">EditCmd</span>, <span class="ident">EditIntersection</span>, <span class="ident">Map</span>, <span class="ident">MapEdits</span>}; <span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">OrigPersonID</span>, <span class="ident">Scenario</span>, <span class="ident">ScenarioGenerator</span>, <span class="ident">ScenarioModifier</span>}; <span class="kw">use</span> <span class="ident">widgetry</span>::{ <span class="ident">lctrl</span>, <span class="ident">Btn</span>, <span class="ident">Color</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">TextExt</span>, <span class="ident">Widget</span>, }; <span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">freeform</span>::<span class="ident">spawn_agents_around</span>; <span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">tutorial</span>::{<span class="ident">Tutorial</span>, <span class="ident">TutorialPointer</span>, <span class="ident">TutorialState</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">challenges</span>::{<span class="ident">Challenge</span>, <span class="ident">ChallengesPicker</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">edit</span>::<span class="ident">SaveEdits</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::<span class="ident">Transition</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">pregame</span>::<span class="ident">MainMenu</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::{<span class="ident">Actions</span>, <span class="ident">SandboxControls</span>, <span class="ident">SandboxMode</span>}; <span class="comment">// TODO pub so challenges can grab cutscenes and SandboxMode can dispatch to actions. Weird?</span> <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">commute</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">fix_traffic_signals</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">freeform</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">play_scenario</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">tutorial</span>; <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">PartialEq</span>, <span class="ident">Eq</span>, <span class="ident">PartialOrd</span>, <span class="ident">Ord</span>, <span class="ident">Clone</span>)]</span> <span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">GameplayMode</span> { <span class="comment">// TODO Maybe this should be "sandbox"</span> <span class="ident">Freeform</span>(<span class="ident">MapName</span>), <span class="comment">// Map name, scenario name</span> <span class="ident">PlayScenario</span>(<span class="ident">MapName</span>, <span class="ident">String</span>, <span class="ident">Vec</span><span class="op"><</span><span class="ident">ScenarioModifier</span><span class="op">></span>), <span class="ident">FixTrafficSignals</span>, <span class="ident">OptimizeCommute</span>(<span class="ident">OrigPersonID</span>, <span class="ident">Duration</span>), <span class="comment">// current</span> <span class="ident">Tutorial</span>(<span class="ident">TutorialPointer</span>), } <span class="kw">pub</span> <span class="kw">trait</span> <span class="ident">GameplayState</span>: <span class="ident">downcast_rs</span>::<span class="ident">Downcast</span> { <span class="kw">fn</span> <span class="ident">event</span>( <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">controls</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">SandboxControls</span>, <span class="ident">actions</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Actions</span>, ) <span class="op">-></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op">></span>; <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>); <span class="kw">fn</span> <span class="ident">on_destroy</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) {} <span class="kw">fn</span> <span class="ident">recreate_panels</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>); <span class="kw">fn</span> <span class="ident">can_move_canvas</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">can_examine_objects</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">has_common</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">has_tool_panel</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">has_time_panel</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">has_speed</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">has_agent_meter</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">has_minimap</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } } <span class="ident">downcast_rs</span>::<span class="macro">impl_downcast</span><span class="macro">!</span>(<span class="ident">GameplayState</span>); <span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">LoadScenario</span> { <span class="ident">Nothing</span>, <span class="ident">Path</span>(<span class="ident">String</span>), <span class="ident">Scenario</span>(<span class="ident">Scenario</span>), } <span class="kw">impl</span> <span class="ident">GameplayMode</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">map_name</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">MapName</span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="kw-2">ref</span> <span class="ident">name</span>) <span class="op">=></span> <span class="ident">name</span>.<span class="ident">clone</span>(), <span class="ident">GameplayMode</span>::<span class="ident">PlayScenario</span>(<span class="kw-2">ref</span> <span class="ident">name</span>, <span class="kw">_</span>, <span class="kw">_</span>) <span class="op">=></span> <span class="ident">name</span>.<span class="ident">clone</span>(), <span class="ident">GameplayMode</span>::<span class="ident">FixTrafficSignals</span> <span class="op">=></span> <span class="ident">MapName</span>::<span class="ident">seattle</span>(<span class="string">"downtown"</span>), <span class="ident">GameplayMode</span>::<span class="ident">OptimizeCommute</span>(<span class="kw">_</span>, <span class="kw">_</span>) <span class="op">=></span> <span class="ident">MapName</span>::<span class="ident">seattle</span>(<span class="string">"montlake"</span>), <span class="ident">GameplayMode</span>::<span class="ident">Tutorial</span>(<span class="kw">_</span>) <span class="op">=></span> <span class="ident">MapName</span>::<span class="ident">seattle</span>(<span class="string">"montlake"</span>), } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">scenario</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>, <span class="ident">num_agents</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span>, <span class="kw-2">mut</span> <span class="ident">rng</span>: <span class="ident">XorShiftRng</span>, <span class="ident">timer</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Timer</span>, ) <span class="op">-></span> <span class="ident">LoadScenario</span> { <span class="kw">let</span> <span class="ident">name</span> <span class="op">=</span> <span class="kw">match</span> <span class="self">self</span> { <span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="kw">_</span>) <span class="op">=></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">s</span> <span class="op">=</span> <span class="ident">Scenario</span>::<span class="ident">empty</span>(<span class="ident">map</span>, <span class="string">"empty"</span>); <span class="ident">s</span>.<span class="ident">only_seed_buses</span> <span class="op">=</span> <span class="prelude-val">None</span>; <span class="kw">return</span> <span class="ident">LoadScenario</span>::<span class="ident">Scenario</span>(<span class="ident">s</span>); } <span class="ident">GameplayMode</span>::<span class="ident">PlayScenario</span>(<span class="kw">_</span>, <span class="kw-2">ref</span> <span class="ident">scenario</span>, <span class="kw">_</span>) <span class="op">=></span> <span class="ident">scenario</span>.<span class="ident">to_string</span>(), <span class="comment">// TODO Some of these WILL have scenarios!</span> <span class="ident">GameplayMode</span>::<span class="ident">Tutorial</span>(<span class="kw">_</span>) <span class="op">=></span> { <span class="kw">return</span> <span class="ident">LoadScenario</span>::<span class="ident">Nothing</span>; } <span class="kw">_</span> <span class="op">=></span> <span class="string">"weekday"</span>.<span class="ident">to_string</span>(), }; <span class="kw">if</span> <span class="ident">name</span> <span class="op">==</span> <span class="string">"random"</span> { <span class="ident">LoadScenario</span>::<span class="ident">Scenario</span>( (<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">n</span>) <span class="op">=</span> <span class="ident">num_agents</span> { <span class="ident">ScenarioGenerator</span>::<span class="ident">scaled_run</span>(<span class="ident">n</span>) } <span class="kw">else</span> { <span class="ident">ScenarioGenerator</span>::<span class="ident">small_run</span>(<span class="ident">map</span>) }) .<span class="ident">generate</span>(<span class="ident">map</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">rng</span>, <span class="ident">timer</span>), ) } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">name</span> <span class="op">==</span> <span class="string">"home_to_work"</span> { <span class="ident">LoadScenario</span>::<span class="ident">Scenario</span>(<span class="ident">ScenarioGenerator</span>::<span class="ident">proletariat_robot</span>(<span class="ident">map</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">rng</span>, <span class="ident">timer</span>)) } <span class="kw">else</span> { <span class="ident">LoadScenario</span>::<span class="ident">Path</span>(<span class="ident">abstutil</span>::<span class="ident">path_scenario</span>(<span class="ident">map</span>.<span class="ident">get_name</span>(), <span class="kw-2">&</span><span class="ident">name</span>)) } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">can_edit_lanes</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">GameplayMode</span>::<span class="ident">FixTrafficSignals</span> <span class="op">=></span> <span class="bool-val">false</span>, <span class="kw">_</span> <span class="op">=></span> <span class="bool-val">true</span>, } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">can_edit_stop_signs</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">GameplayMode</span>::<span class="ident">FixTrafficSignals</span> <span class="op">=></span> <span class="bool-val">false</span>, <span class="kw">_</span> <span class="op">=></span> <span class="bool-val">true</span>, } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">can_jump_to_time</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="kw">_</span>) <span class="op">=></span> <span class="bool-val">false</span>, <span class="kw">_</span> <span class="op">=></span> <span class="bool-val">true</span>, } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">allows</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">edits</span>: <span class="kw-2">&</span><span class="ident">MapEdits</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="kw">for</span> <span class="ident">cmd</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">edits</span>.<span class="ident">commands</span> { <span class="kw">match</span> <span class="ident">cmd</span> { <span class="ident">EditCmd</span>::<span class="ident">ChangeRoad</span> { .. } <span class="op">=></span> { <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">can_edit_lanes</span>() { <span class="kw">return</span> <span class="bool-val">false</span>; } } <span class="ident">EditCmd</span>::<span class="ident">ChangeIntersection</span> { <span class="kw-2">ref</span> <span class="ident">new</span>, .. } <span class="op">=></span> <span class="kw">match</span> <span class="ident">new</span> { <span class="comment">// TODO Conflating construction</span> <span class="ident">EditIntersection</span>::<span class="ident">StopSign</span>(<span class="kw">_</span>) <span class="op">|</span> <span class="ident">EditIntersection</span>::<span class="ident">Closed</span> <span class="op">=></span> { <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">can_edit_stop_signs</span>() { <span class="kw">return</span> <span class="bool-val">false</span>; } } <span class="kw">_</span> <span class="op">=></span> {} }, <span class="ident">EditCmd</span>::<span class="ident">ChangeRouteSchedule</span> { .. } <span class="op">=></span> {} } } <span class="bool-val">true</span> } <span class="doccomment">/// Must be called after the scenario has been setup. The caller will call recreate_panels</span> <span class="doccomment">/// after this, so each constructor doesn't need to.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">initialize</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">GameplayState</span><span class="op">></span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="kw">_</span>) <span class="op">=></span> <span class="ident">freeform</span>::<span class="ident">Freeform</span>::<span class="ident">new</span>(<span class="ident">ctx</span>), <span class="ident">GameplayMode</span>::<span class="ident">PlayScenario</span>(<span class="kw">_</span>, <span class="kw-2">ref</span> <span class="ident">scenario</span>, <span class="kw-2">ref</span> <span class="ident">modifiers</span>) <span class="op">=></span> { <span class="ident">play_scenario</span>::<span class="ident">PlayScenario</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">scenario</span>, <span class="ident">modifiers</span>.<span class="ident">clone</span>()) } <span class="ident">GameplayMode</span>::<span class="ident">FixTrafficSignals</span> <span class="op">=></span> { <span class="ident">fix_traffic_signals</span>::<span class="ident">FixTrafficSignals</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>) } <span class="ident">GameplayMode</span>::<span class="ident">OptimizeCommute</span>(<span class="ident">p</span>, <span class="ident">goal</span>) <span class="op">=></span> { <span class="ident">commute</span>::<span class="ident">OptimizeCommute</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="kw-2">*</span><span class="ident">p</span>, <span class="kw-2">*</span><span class="ident">goal</span>) } <span class="ident">GameplayMode</span>::<span class="ident">Tutorial</span>(<span class="ident">current</span>) <span class="op">=></span> <span class="ident">Tutorial</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="kw-2">*</span><span class="ident">current</span>), } } } <span class="kw">fn</span> <span class="ident">challenge_header</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">title</span>: <span class="kw-2">&</span><span class="ident">str</span>) <span class="op">-></span> <span class="ident">Widget</span> { <span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Line</span>(<span class="ident">title</span>).<span class="ident">small_heading</span>().<span class="ident">draw</span>(<span class="ident">ctx</span>).<span class="ident">centered_vert</span>(), <span class="ident">Btn</span>::<span class="ident">svg_def</span>(<span class="string">"system/assets/tools/info.svg"</span>) .<span class="ident">build</span>(<span class="ident">ctx</span>, <span class="string">"instructions"</span>, <span class="prelude-val">None</span>) .<span class="ident">centered_vert</span>(), <span class="ident">Widget</span>::<span class="ident">vert_separator</span>(<span class="ident">ctx</span>, <span class="number">50.0</span>), <span class="ident">Btn</span>::<span class="ident">svg_def</span>(<span class="string">"system/assets/tools/edit_map.svg"</span>) .<span class="ident">build</span>(<span class="ident">ctx</span>, <span class="string">"edit map"</span>, <span class="ident">lctrl</span>(<span class="ident">Key</span>::<span class="ident">E</span>)) .<span class="ident">centered_vert</span>(), ]) .<span class="ident">padding</span>(<span class="number">5</span>) } <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">FinalScore</span> { <span class="ident">panel</span>: <span class="ident">Panel</span>, <span class="ident">retry</span>: <span class="ident">GameplayMode</span>, <span class="ident">next_mode</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">GameplayMode</span><span class="op">></span>, <span class="ident">chose_next</span>: <span class="ident">bool</span>, <span class="ident">chose_back_to_challenges</span>: <span class="ident">bool</span>, } <span class="kw">impl</span> <span class="ident">FinalScore</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>( <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">msg</span>: <span class="ident">String</span>, <span class="ident">mode</span>: <span class="ident">GameplayMode</span>, <span class="ident">next_mode</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">GameplayMode</span><span class="op">></span>, ) <span class="op">-></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">>></span> { <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">FinalScore</span> { <span class="ident">panel</span>: <span class="ident">Panel</span>::<span class="ident">new</span>( <span class="ident">Widget</span>::<span class="ident">custom_row</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Widget</span>::<span class="ident">draw_batch</span>( <span class="ident">ctx</span>, <span class="ident">GeomBatch</span>::<span class="ident">load_svg</span>(<span class="ident">ctx</span>.<span class="ident">prerender</span>, <span class="string">"system/assets/characters/boss.svg"</span>) .<span class="ident">scale</span>(<span class="number">0.75</span>) .<span class="ident">autocrop</span>(), ) .<span class="ident">container</span>() .<span class="ident">outline</span>(<span class="number">10.0</span>, <span class="ident">Color</span>::<span class="ident">BLACK</span>) .<span class="ident">padding</span>(<span class="number">10</span>), <span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">msg</span>.<span class="ident">draw_text</span>(<span class="ident">ctx</span>), <span class="comment">// TODO Adjust wording</span> <span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">"Keep simulating"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>), <span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">"Try again"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>), <span class="kw">if</span> <span class="ident">next_mode</span>.<span class="ident">is_some</span>() { <span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">"Next challenge"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>) } <span class="kw">else</span> { <span class="ident">Widget</span>::<span class="ident">nothing</span>() }, <span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">"Back to challenges"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>), ]) .<span class="ident">outline</span>(<span class="number">10.0</span>, <span class="ident">Color</span>::<span class="ident">BLACK</span>) .<span class="ident">padding</span>(<span class="number">10</span>), ]) .<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">panel_bg</span>), ) .<span class="ident">build_custom</span>(<span class="ident">ctx</span>), <span class="ident">retry</span>: <span class="ident">mode</span>, <span class="ident">next_mode</span>, <span class="ident">chose_next</span>: <span class="bool-val">false</span>, <span class="ident">chose_back_to_challenges</span>: <span class="bool-val">false</span>, }) } } <span class="kw">impl</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">FinalScore</span> { <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-></span> <span class="ident">Transition</span> { <span class="kw">match</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="ident">Outcome</span>::<span class="ident">Clicked</span>(<span class="ident">x</span>) <span class="op">=></span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() { <span class="string">"Keep simulating"</span> <span class="op">=></span> { <span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Pop</span>; } <span class="string">"Try again"</span> <span class="op">=></span> { <span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Multi</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Transition</span>::<span class="ident">Pop</span>, <span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">SandboxMode</span>::<span class="ident">simple_new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">retry</span>.<span class="ident">clone</span>())), ]); } <span class="string">"Next challenge"</span> <span class="op">=></span> { <span class="self">self</span>.<span class="ident">chose_next</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">unsaved_edits</span>() { <span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">SaveEdits</span>::<span class="ident">new</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="string">"Do you want to save your proposal first?"</span>, <span class="bool-val">true</span>, <span class="prelude-val">None</span>, <span class="ident">Box</span>::<span class="ident">new</span>(<span class="op">|</span><span class="kw">_</span>, <span class="kw">_</span><span class="op">|</span> {}), )); } } <span class="string">"Back to challenges"</span> <span class="op">=></span> { <span class="self">self</span>.<span class="ident">chose_back_to_challenges</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">unsaved_edits</span>() { <span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">SaveEdits</span>::<span class="ident">new</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="string">"Do you want to save your proposal first?"</span>, <span class="bool-val">true</span>, <span class="prelude-val">None</span>, <span class="ident">Box</span>::<span class="ident">new</span>(<span class="op">|</span><span class="kw">_</span>, <span class="kw">_</span><span class="op">|</span> {}), )); } } <span class="kw">_</span> <span class="op">=></span> <span class="macro">unreachable</span><span class="macro">!</span>(), }, <span class="kw">_</span> <span class="op">=></span> {} } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">chose_next</span> <span class="op">||</span> <span class="self">self</span>.<span class="ident">chose_back_to_challenges</span> { <span class="ident">app</span>.<span class="ident">clear_everything</span>(<span class="ident">ctx</span>); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">chose_next</span> { <span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Clear</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">MainMenu</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>), <span class="comment">// Constructing the cutscene doesn't require the map/scenario to be loaded.</span> <span class="ident">SandboxMode</span>::<span class="ident">simple_new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">next_mode</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>()), (<span class="ident">Challenge</span>::<span class="ident">find</span>(<span class="self">self</span>.<span class="ident">next_mode</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>()) .<span class="number">0</span> .<span class="ident">cutscene</span> .<span class="ident">unwrap</span>())(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">next_mode</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>()), ]); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">chose_back_to_challenges</span> { <span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Clear</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">MainMenu</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>), <span class="ident">ChallengesPicker</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>), ]); } <span class="ident">Transition</span>::<span class="ident">Keep</span> } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="comment">// Happens to be a nice background color too ;)</span> <span class="ident">g</span>.<span class="ident">clear</span>(<span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">dialog_bg</span>); <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>); } } </pre></div> 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