Struct map_gui::tools::CityPicker
source · [−]pub struct CityPicker<A: AppLike> {
panel: Panel,
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>,
}
Expand description
Lets the player switch maps.
Fields
panel: Panel
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>
Implementations
sourceimpl<A: AppLike + 'static> CityPicker<A>
impl<A: AppLike + 'static> CityPicker<A>
pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &A,
on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>
) -> Box<dyn State<A>>
fn new_in_city(
ctx: &mut EventCtx<'_>,
on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>,
city_name: CityName
) -> Box<dyn State<A>>
Trait Implementations
sourceimpl<A: AppLike + 'static> State<A> for CityPicker<A>
impl<A: AppLike + 'static> State<A> for CityPicker<A>
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
Respond to a UI event, such as input or time passing.
sourcefn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl<A> !RefUnwindSafe for CityPicker<A>
impl<A> !Send for CityPicker<A>
impl<A> !Sync for CityPicker<A>
impl<A> Unpin for CityPicker<A>
impl<A> !UnwindSafe for CityPicker<A>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self