pub struct EditEffects {
    pub changed_roads: BTreeSet<RoadID>,
    pub deleted_lanes: BTreeSet<LaneID>,
    pub changed_intersections: BTreeSet<IntersectionID>,
    pub added_turns: BTreeSet<TurnID>,
    pub deleted_turns: BTreeSet<TurnID>,
    pub changed_parking_lots: BTreeSet<ParkingLotID>,
    modified_lanes: BTreeSet<LaneID>,
}

Fields

changed_roads: BTreeSet<RoadID>deleted_lanes: BTreeSet<LaneID>changed_intersections: BTreeSet<IntersectionID>added_turns: BTreeSet<TurnID>deleted_turns: BTreeSet<TurnID>changed_parking_lots: BTreeSet<ParkingLotID>modified_lanes: BTreeSet<LaneID>

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