use crate::drawing::Uniforms;
use crate::{Canvas, Color, GeomBatch, ScreenDims, ScreenRectangle};
use glow::HasContext;
use std::cell::Cell;
use std::rc::Rc;
#[cfg(feature = "glow-backend")]
pub use crate::backend_glow_native::setup;
#[cfg(feature = "wasm-backend")]
pub use crate::backend_glow_wasm::setup;
pub struct GfxCtxInnards<'a> {
gl: &'a glow::Context,
program: &'a <glow::Context as glow::HasContext>::Program,
current_clip: Option<[i32; 4]>,
}
impl<'a> GfxCtxInnards<'a> {
pub fn new(
gl: &'a glow::Context,
program: &'a <glow::Context as glow::HasContext>::Program,
) -> Self {
GfxCtxInnards {
gl,
program,
current_clip: None,
}
}
pub fn clear(&mut self, color: Color) {
unsafe {
self.gl.clear_color(color.r, color.g, color.b, color.a);
self.gl.clear(glow::COLOR_BUFFER_BIT);
self.gl.clear_depth_f32(1.0);
self.gl.clear(glow::DEPTH_BUFFER_BIT);
}
}
pub fn redraw(&mut self, obj: &Drawable, uniforms: &Uniforms, _: &PrerenderInnards) {
unsafe {
let transform_loc = self
.gl
.get_uniform_location(*self.program, "transform")
.unwrap();
self.gl
.uniform_3_f32_slice(Some(&transform_loc), &uniforms.transform);
let window_loc = self
.gl
.get_uniform_location(*self.program, "window")
.unwrap();
self.gl
.uniform_3_f32_slice(Some(&window_loc), &uniforms.window);
self.gl.bind_vertex_array(Some(obj.vert_array.id));
self.gl
.draw_elements(glow::TRIANGLES, obj.num_indices, glow::UNSIGNED_INT, 0);
self.gl.bind_vertex_array(None);
}
}
pub fn enable_clipping(&mut self, rect: ScreenRectangle, scale_factor: f64, canvas: &Canvas) {
assert!(self.current_clip.is_none());
let left = (rect.x1 * scale_factor) as i32;
let bottom = ((canvas.window_height - rect.y2) * scale_factor) as i32;
let width = ((rect.x2 - rect.x1) * scale_factor) as i32;
let height = ((rect.y2 - rect.y1) * scale_factor) as i32;
unsafe {
self.gl.scissor(left, bottom, width, height);
}
self.current_clip = Some([left, bottom, width, height]);
}
pub fn disable_clipping(&mut self, scale_factor: f64, canvas: &Canvas) {
assert!(self.current_clip.is_some());
self.current_clip = None;
unsafe {
self.gl.scissor(
0,
0,
(canvas.window_width * scale_factor) as i32,
(canvas.window_height * scale_factor) as i32,
);
}
}
pub fn take_clip(&mut self) -> Option<[i32; 4]> {
self.current_clip.take()
}
pub fn restore_clip(&mut self, clip: Option<[i32; 4]>) {
self.current_clip = clip;
if let Some(c) = clip {
unsafe {
self.gl.scissor(c[0], c[1], c[2], c[3]);
}
}
}
}
pub struct Drawable {
vert_array: VertexArray,
vert_buffer: Buffer,
elem_buffer: Buffer,
num_indices: i32,
gl: Rc<glow::Context>,
}
impl Drop for Drawable {
#[inline]
fn drop(&mut self) {
self.elem_buffer.destroy(&self.gl);
self.vert_buffer.destroy(&self.gl);
self.vert_array.destroy(&self.gl);
}
}
struct VertexArray {
id: <glow::Context as glow::HasContext>::VertexArray,
was_destroyed: bool,
}
impl VertexArray {
fn new(gl: &glow::Context) -> VertexArray {
let id = unsafe { gl.create_vertex_array().unwrap() };
VertexArray {
id,
was_destroyed: false,
}
}
fn destroy(&mut self, gl: &glow::Context) {
assert!(!self.was_destroyed, "already destroyed");
self.was_destroyed = true;
unsafe {
gl.delete_vertex_array(self.id);
}
}
}
impl Drop for VertexArray {
fn drop(&mut self) {
assert!(
self.was_destroyed,
"failed to call `destroy` before dropped. Memory leaked."
);
}
}
struct Buffer {
id: <glow::Context as glow::HasContext>::Buffer,
was_destroyed: bool,
}
impl Buffer {
fn new(gl: &glow::Context) -> Buffer {
let id = unsafe { gl.create_buffer().unwrap() };
Buffer {
id,
was_destroyed: false,
}
}
fn destroy(&mut self, gl: &glow::Context) {
assert!(!self.was_destroyed, "already destroyed");
self.was_destroyed = true;
unsafe { gl.delete_buffer(self.id) };
}
}
impl Drop for Buffer {
fn drop(&mut self) {
assert!(
self.was_destroyed,
"failed to call `destroy` before dropped. Memory leaked."
);
}
}
#[cfg(feature = "wasm-backend")]
type WindowAdapter = crate::backend_glow_wasm::WindowAdapter;
#[cfg(feature = "glow-backend")]
type WindowAdapter = crate::backend_glow_native::WindowAdapter;
pub struct PrerenderInnards {
gl: Rc<glow::Context>,
window_adapter: WindowAdapter,
program: <glow::Context as glow::HasContext>::Program,
pub total_bytes_uploaded: Cell<usize>,
}
impl PrerenderInnards {
pub fn new(
gl: glow::Context,
program: <glow::Context as glow::HasContext>::Program,
window_adapter: WindowAdapter,
) -> PrerenderInnards {
PrerenderInnards {
gl: Rc::new(gl),
program,
window_adapter,
total_bytes_uploaded: Cell::new(0),
}
}
pub fn actually_upload(&self, permanent: bool, batch: GeomBatch) -> Drawable {
let mut vertices: Vec<[f32; 6]> = Vec::new();
let mut indices: Vec<u32> = Vec::new();
for (color, poly) in batch.consume() {
let idx_offset = vertices.len();
let (pts, raw_indices) = poly.raw_for_rendering();
for pt in pts {
let style = color.style(*pt);
vertices.push([
pt.x() as f32,
pt.y() as f32,
style[0],
style[1],
style[2],
style[3],
]);
}
for idx in raw_indices {
indices.push((idx_offset + *idx) as u32);
}
}
let (vert_buffer, vert_array, elem_buffer) = unsafe {
let vert_array = VertexArray::new(&self.gl);
let vert_buffer = Buffer::new(&self.gl);
let elem_buffer = Buffer::new(&self.gl);
self.gl.bind_vertex_array(Some(vert_array.id));
self.gl
.bind_buffer(glow::ARRAY_BUFFER, Some(vert_buffer.id));
self.gl.buffer_data_u8_slice(
glow::ARRAY_BUFFER,
&vertices.align_to::<u8>().1,
glow::STATIC_DRAW,
);
self.gl
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(elem_buffer.id));
self.gl.buffer_data_u8_slice(
glow::ELEMENT_ARRAY_BUFFER,
&indices.align_to::<u8>().1,
glow::STATIC_DRAW,
);
let stride = 6 * std::mem::size_of::<f32>() as i32;
self.gl.enable_vertex_attrib_array(0);
self.gl
.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
self.gl.enable_vertex_attrib_array(1);
self.gl.vertex_attrib_pointer_f32(
1,
4,
glow::FLOAT,
false,
stride,
2 * std::mem::size_of::<f32>() as i32,
);
self.gl.bind_vertex_array(None);
self.gl.bind_buffer(glow::ARRAY_BUFFER, None);
self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
(vert_buffer, vert_array, elem_buffer)
};
let num_indices = indices.len() as i32;
if permanent {
}
Drawable {
vert_array,
vert_buffer,
elem_buffer,
num_indices,
gl: self.gl.clone(),
}
}
fn window(&self) -> &winit::window::Window {
self.window_adapter.window()
}
pub fn request_redraw(&self) {
self.window().request_redraw();
}
pub fn set_cursor_icon(&self, icon: winit::window::CursorIcon) {
self.window().set_cursor_icon(icon);
}
pub fn draw_new_frame(&self) -> GfxCtxInnards {
GfxCtxInnards::new(&self.gl, &self.program)
}
pub fn window_resized(&self, new_size: ScreenDims, scale_factor: f64) {
let physical_size = winit::dpi::LogicalSize::from(new_size).to_physical(scale_factor);
self.window_adapter.window_resized(new_size, scale_factor);
unsafe {
self.gl
.viewport(0, 0, physical_size.width, physical_size.height);
self.gl
.scissor(0, 0, physical_size.width, physical_size.height);
}
}
pub fn window_size(&self, scale_factor: f64) -> ScreenDims {
self.window().inner_size().to_logical(scale_factor).into()
}
pub fn set_window_icon(&self, icon: winit::window::Icon) {
self.window().set_window_icon(Some(icon));
}
pub fn monitor_scale_factor(&self) -> f64 {
self.window().scale_factor()
}
pub fn draw_finished(&self, gfc_ctx_innards: GfxCtxInnards) {
self.window_adapter.draw_finished(gfc_ctx_innards)
}
}