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use crate::{LonLat, Polygon, Pt2D, Ring};
use aabb_quadtree::geom::{Point, Rect};
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Bounds {
pub min_x: f64,
pub min_y: f64,
pub max_x: f64,
pub max_y: f64,
}
impl Bounds {
pub fn new() -> Bounds {
Bounds {
min_x: f64::MAX,
min_y: f64::MAX,
max_x: f64::MIN,
max_y: f64::MIN,
}
}
pub fn from(pts: &Vec<Pt2D>) -> Bounds {
let mut b = Bounds::new();
for pt in pts {
b.update(*pt);
}
b
}
pub fn update(&mut self, pt: Pt2D) {
self.min_x = self.min_x.min(pt.x());
self.max_x = self.max_x.max(pt.x());
self.min_y = self.min_y.min(pt.y());
self.max_y = self.max_y.max(pt.y());
}
pub fn union(&mut self, other: Bounds) {
self.update(Pt2D::new(other.min_x, other.min_y));
self.update(Pt2D::new(other.max_x, other.max_y));
}
pub fn contains(&self, pt: Pt2D) -> bool {
pt.x() >= self.min_x && pt.x() <= self.max_x && pt.y() >= self.min_y && pt.y() <= self.max_y
}
pub fn as_bbox(&self) -> Rect {
Rect {
top_left: Point {
x: self.min_x as f32,
y: self.min_y as f32,
},
bottom_right: Point {
x: self.max_x as f32,
y: self.max_y as f32,
},
}
}
pub fn get_rectangle(&self) -> Polygon {
Ring::must_new(vec![
Pt2D::new(self.min_x, self.min_y),
Pt2D::new(self.max_x, self.min_y),
Pt2D::new(self.max_x, self.max_y),
Pt2D::new(self.min_x, self.max_y),
Pt2D::new(self.min_x, self.min_y),
])
.to_polygon()
}
pub fn width(&self) -> f64 {
self.max_x - self.min_x
}
pub fn height(&self) -> f64 {
self.max_y - self.min_y
}
pub fn center(&self) -> Pt2D {
Pt2D::new(
self.min_x + self.width() / 2.0,
self.min_y + self.height() / 2.0,
)
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct GPSBounds {
pub(crate) min_lon: f64,
pub(crate) min_lat: f64,
pub(crate) max_lon: f64,
pub(crate) max_lat: f64,
}
impl GPSBounds {
pub fn new() -> GPSBounds {
GPSBounds {
min_lon: f64::MAX,
min_lat: f64::MAX,
max_lon: f64::MIN,
max_lat: f64::MIN,
}
}
pub fn from(pts: Vec<LonLat>) -> GPSBounds {
let mut b = GPSBounds::new();
for pt in pts {
b.update(pt);
}
b
}
pub fn update(&mut self, pt: LonLat) {
self.min_lon = self.min_lon.min(pt.x());
self.max_lon = self.max_lon.max(pt.x());
self.min_lat = self.min_lat.min(pt.y());
self.max_lat = self.max_lat.max(pt.y());
}
pub fn contains(&self, pt: LonLat) -> bool {
pt.x() >= self.min_lon
&& pt.x() <= self.max_lon
&& pt.y() >= self.min_lat
&& pt.y() <= self.max_lat
}
pub fn get_max_world_pt(&self) -> Pt2D {
let width = LonLat::new(self.min_lon, self.min_lat)
.gps_dist_meters(LonLat::new(self.max_lon, self.min_lat));
let height = LonLat::new(self.min_lon, self.min_lat)
.gps_dist_meters(LonLat::new(self.min_lon, self.max_lat));
Pt2D::new(width.inner_meters(), height.inner_meters())
}
pub fn to_bounds(&self) -> Bounds {
let mut b = Bounds::new();
b.update(Pt2D::new(0.0, 0.0));
b.update(self.get_max_world_pt());
b
}
pub fn try_convert(&self, pts: &Vec<LonLat>) -> Option<Vec<Pt2D>> {
let mut result = Vec::new();
for pt in pts {
if !self.contains(*pt) {
return None;
}
result.push(Pt2D::from_gps(*pt, self));
}
Some(result)
}
pub fn convert(&self, pts: &Vec<LonLat>) -> Vec<Pt2D> {
pts.iter().map(|pt| Pt2D::from_gps(*pt, self)).collect()
}
pub fn convert_back(&self, pts: &Vec<Pt2D>) -> Vec<LonLat> {
pts.iter().map(|pt| pt.to_gps(self)).collect()
}
pub fn approx_eq(&self, other: &GPSBounds) -> bool {
LonLat::new(self.min_lon, self.min_lat).approx_eq(LonLat::new(other.min_lon, other.min_lat))
&& LonLat::new(self.max_lon, self.max_lat)
.approx_eq(LonLat::new(other.max_lon, other.max_lat))
}
}