Struct map_gui::render::DrawMovement [−][src]
pub struct DrawMovement { pub id: MovementID, pub hitbox: Polygon, }
Fields
id: MovementID
hitbox: Polygon
Implementations
pub fn for_i(
prerender: &Prerender,
map: &Map,
cs: &ColorScheme,
i: IntersectionID,
idx: usize
) -> Vec<(DrawMovement, GeomBatch)>
pub fn draw_selected_movement(
&self,
app: &dyn AppLike,
batch: &mut GeomBatch,
next_priority: Option<TurnPriority>
)
Auto Trait Implementations
impl RefUnwindSafe for DrawMovement
impl Send for DrawMovement
impl Sync for DrawMovement
impl Unpin for DrawMovement
impl UnwindSafe for DrawMovement
Blanket Implementations
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