1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
//! The convert_osm crate produces a RawMap from OSM and other data. Storing this intermediate
//! structure is useful to iterate quickly on parts of the map importing pipeline without having to
//! constantly read .osm files, and to visualize the intermediate state with map_editor.

use std::collections::{BTreeMap, BTreeSet};
use std::fmt;

use anyhow::{Context, Result};
use petgraph::graphmap::DiGraphMap;
use serde::{Deserialize, Serialize};

use abstio::{CityName, MapName};
use abstutil::{deserialize_btreemap, serialize_btreemap, Tags, Timer};
use geom::{Distance, GPSBounds, PolyLine, Polygon, Pt2D};

use crate::make::initial::lane_specs::get_lane_specs_ltr;
use crate::{
    osm, Amenity, AreaType, Direction, DrivingSide, IntersectionType, LaneType, MapConfig,
};

#[derive(Debug, Serialize, Deserialize)]
pub struct RawMap {
    pub name: MapName,
    #[serde(
        serialize_with = "serialize_btreemap",
        deserialize_with = "deserialize_btreemap"
    )]
    pub roads: BTreeMap<OriginalRoad, RawRoad>,
    #[serde(
        serialize_with = "serialize_btreemap",
        deserialize_with = "deserialize_btreemap"
    )]
    pub intersections: BTreeMap<osm::NodeID, RawIntersection>,
    #[serde(
        serialize_with = "serialize_btreemap",
        deserialize_with = "deserialize_btreemap"
    )]
    pub buildings: BTreeMap<osm::OsmID, RawBuilding>,
    pub bus_routes: Vec<RawBusRoute>,
    pub areas: Vec<RawArea>,
    pub parking_lots: Vec<RawParkingLot>,
    pub parking_aisles: Vec<(osm::WayID, Vec<Pt2D>)>,

    pub boundary_polygon: Polygon,
    pub gps_bounds: GPSBounds,
    pub config: MapConfig,
}

/// A way to refer to roads across many maps and over time. Also trivial to relate with OSM to find
/// upstream problems.
//
// - Using LonLat is more indirect, and f64's need to be trimmed and compared carefully with epsilon
//   checks.
// - TODO Look at some stable ID standard like linear referencing
// (https://github.com/opentraffic/architecture/issues/1).
#[derive(Serialize, Deserialize, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct OriginalRoad {
    pub osm_way_id: osm::WayID,
    pub i1: osm::NodeID,
    pub i2: osm::NodeID,
}

impl fmt::Display for OriginalRoad {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "OriginalRoad({} from {} to {}",
            self.osm_way_id, self.i1, self.i2
        )
    }
}
impl fmt::Debug for OriginalRoad {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "{}", self)
    }
}

impl OriginalRoad {
    pub fn new(way: i64, (i1, i2): (i64, i64)) -> OriginalRoad {
        OriginalRoad {
            osm_way_id: osm::WayID(way),
            i1: osm::NodeID(i1),
            i2: osm::NodeID(i2),
        }
    }

    /// Prints the OriginalRoad in a way that can be copied to Rust code.
    pub fn as_string_code(&self) -> String {
        format!(
            "OriginalRoad::new({}, ({}, {}))",
            self.osm_way_id.0, self.i1.0, self.i2.0
        )
    }

    pub fn common_endpt(&self, other: OriginalRoad) -> osm::NodeID {
        #![allow(clippy::suspicious_operation_groupings)]
        if self.i1 == other.i1 || self.i1 == other.i2 {
            return self.i1;
        }
        if self.i2 == other.i1 || self.i2 == other.i2 {
            return self.i2;
        }
        panic!("{:?} and {:?} have no common_endpt", self, other);
    }
}

impl RawMap {
    pub fn blank(name: MapName) -> RawMap {
        RawMap {
            name,
            roads: BTreeMap::new(),
            intersections: BTreeMap::new(),
            buildings: BTreeMap::new(),
            bus_routes: Vec::new(),
            areas: Vec::new(),
            parking_lots: Vec::new(),
            parking_aisles: Vec::new(),
            // Some nonsense thing
            boundary_polygon: Polygon::rectangle(1.0, 1.0),
            gps_bounds: GPSBounds::new(),
            config: MapConfig {
                driving_side: DrivingSide::Right,
                bikes_can_use_bus_lanes: true,
                inferred_sidewalks: true,
                street_parking_spot_length: Distance::meters(8.0),
            },
        }
    }

    // TODO Might be better to maintain this instead of doing a search everytime.
    pub fn roads_per_intersection(&self, i: osm::NodeID) -> Vec<OriginalRoad> {
        let mut results = Vec::new();
        for id in self.roads.keys() {
            if id.i1 == i || id.i2 == i {
                results.push(*id);
            }
        }
        results
    }

    pub fn new_osm_node_id(&self, start: i64) -> osm::NodeID {
        assert!(start < 0);
        // Slow, but deterministic.
        let mut osm_node_id = start;
        loop {
            if self.intersections.keys().any(|i| i.0 == osm_node_id) {
                osm_node_id -= 1;
            } else {
                return osm::NodeID(osm_node_id);
            }
        }
    }

    // TODO Almost gone...
    pub fn new_osm_way_id(&self, start: i64) -> osm::WayID {
        assert!(start < 0);
        // Slow, but deterministic.
        let mut osm_way_id = start;
        loop {
            // TODO Only checks roads, doesn't handle collisions with buildings, areas, parking
            // lots
            if self.roads.keys().any(|r| r.osm_way_id.0 == osm_way_id) {
                osm_way_id -= 1;
            } else {
                return osm::WayID(osm_way_id);
            }
        }
    }

    /// (Intersection polygon, polygons for roads, list of labeled polygons to debug)
    #[allow(clippy::type_complexity)]
    pub fn preview_intersection(
        &self,
        id: osm::NodeID,
    ) -> Result<(Polygon, Vec<Polygon>, Vec<(String, Polygon)>)> {
        use crate::make::initial;

        let intersection_roads: BTreeSet<OriginalRoad> =
            self.roads_per_intersection(id).into_iter().collect();
        let mut roads = BTreeMap::new();
        for r in &intersection_roads {
            roads.insert(*r, initial::Road::new(*r, &self.roads[r], &self.config)?);
        }

        // trim_roads_for_merging will be empty unless we've called merge_short_road
        let (poly, debug) = initial::intersection_polygon(
            id,
            intersection_roads,
            &mut roads,
            &self.intersections[&id].trim_roads_for_merging,
        )?;
        Ok((
            poly,
            roads
                .values()
                .map(|r| r.trimmed_center_pts.make_polygons(2.0 * r.half_width))
                .collect(),
            debug,
        ))
    }

    /// Generate the trimmed `PolyLine` for a single RawRoad by calculating both intersections
    pub fn trimmed_road_geometry(&self, road: OriginalRoad) -> Option<PolyLine> {
        use crate::make::initial;

        let mut roads = BTreeMap::new();
        for id in [road.i1, road.i2] {
            for r in self.roads_per_intersection(id) {
                roads.insert(
                    r,
                    initial::Road::new(r, &self.roads[&r], &self.config).ok()?,
                );
            }
        }
        for id in [road.i1, road.i2] {
            initial::intersection_polygon(
                id,
                self.roads_per_intersection(id).into_iter().collect(),
                &mut roads,
                // TODO Not sure if we should use this or not
                &BTreeMap::new(),
            )
            .unwrap();
        }

        Some(roads.remove(&road).unwrap().trimmed_center_pts)
    }

    pub fn save(&self) {
        abstio::write_binary(abstio::path_raw_map(&self.name), self)
    }

    pub fn get_city_name(&self) -> &CityName {
        &self.name.city
    }
}

// Mutations and supporting queries
impl RawMap {
    pub fn can_delete_intersection(&self, i: osm::NodeID) -> bool {
        self.roads_per_intersection(i).is_empty()
    }

    pub fn delete_intersection(&mut self, id: osm::NodeID) {
        if !self.can_delete_intersection(id) {
            panic!(
                "Can't delete_intersection {}, must have roads connected",
                id
            );
        }
        self.intersections.remove(&id).unwrap();
    }

    pub fn move_intersection(&mut self, id: osm::NodeID, point: Pt2D) -> Option<Vec<OriginalRoad>> {
        self.intersections.get_mut(&id).unwrap().point = point;

        // Update all the roads.
        let mut fixed = Vec::new();
        for r in self.roads_per_intersection(id) {
            fixed.push(r);
            let road = self.roads.get_mut(&r).unwrap();
            if r.i1 == id {
                road.center_points[0] = point;
            } else {
                assert_eq!(r.i2, id);
                *road.center_points.last_mut().unwrap() = point;
            }
        }

        Some(fixed)
    }

    pub fn closest_intersection(&self, pt: Pt2D) -> osm::NodeID {
        self.intersections
            .iter()
            .min_by_key(|(_, i)| i.point.dist_to(pt))
            .map(|(id, _)| *id)
            .unwrap()
    }

    pub fn path_dist_to(&self, from: osm::NodeID, to: osm::NodeID) -> Option<Distance> {
        let mut graph = DiGraphMap::new();
        for (id, r) in &self.roads {
            graph.add_edge(id.i1, id.i2, id);
            if !r.osm_tags.contains_key("oneway") {
                graph.add_edge(id.i2, id.i1, id);
            }
        }
        petgraph::algo::dijkstra(&graph, from, Some(to), |(_, _, r)| {
            // TODO Expensive!
            self.roads[r].length()
        })
        .get(&to)
        .cloned()
    }

    /// (the surviving intersection, the deleted intersection, deleted roads, new roads)
    pub fn merge_short_road(
        &mut self,
        short: OriginalRoad,
    ) -> Result<(
        osm::NodeID,
        osm::NodeID,
        Vec<OriginalRoad>,
        Vec<OriginalRoad>,
    )> {
        // If either intersection attached to this road has been deleted, then we're probably
        // dealing with a short segment in the middle of a cluster of intersections. Just delete
        // the segment and move on.
        if !self.intersections.contains_key(&short.i1)
            || !self.intersections.contains_key(&short.i2)
        {
            self.roads.remove(&short).unwrap();
            bail!(
                "One endpoint of {} has already been deleted, skipping",
                short
            );
        }

        // First a sanity check.
        {
            let i1 = &self.intersections[&short.i1];
            let i2 = &self.intersections[&short.i2];
            if i1.intersection_type == IntersectionType::Border
                || i2.intersection_type == IntersectionType::Border
            {
                bail!("{} touches a border", short);
            }
        }

        // TODO Fix up turn restrictions. Many cases:
        // [ ] road we're deleting has simple restrictions
        // [ ] road we're deleting has complicated restrictions
        // [X] road we're deleting is the target of a simple BanTurns restriction
        // [ ] road we're deleting is the target of a simple OnlyAllowTurns restriction
        // [ ] road we're deleting is the target of a complicated restriction
        // [X] road we're deleting is the 'via' of a complicated restriction
        // [ ] road we're deleting has turn lanes that wind up orphaning something

        let (i1, i2) = (short.i1, short.i2);
        if i1 == i2 {
            bail!("Can't merge {} -- it's a loop on {}", short, i1);
        }
        // Remember the original connections to i1 before we merge. None of these will change IDs.
        let mut connected_to_i1 = self.roads_per_intersection(i1);
        connected_to_i1.retain(|x| *x != short);

        // Retain some geometry...
        {
            let mut trim_roads_for_merging = BTreeMap::new();
            for i in [i1, i2] {
                for r in self.roads_per_intersection(i) {
                    // If we keep this in there, it might accidentally overwrite the
                    // trim_roads_for_merging key for a surviving road!
                    if r == short {
                        continue;
                    }
                    // If we're going to delete this later, don't bother!
                    // TODO When we do automatic consolidation and don't just look for this tag,
                    // we'll need to get more clever here, or temporarily apply this tag.
                    if self.roads[&r].osm_tags.is("junction", "intersection") {
                        continue;
                    }

                    if let Some(pl) = self.trimmed_road_geometry(r) {
                        if r.i1 == i {
                            if trim_roads_for_merging.contains_key(&(r.osm_way_id, true)) {
                                panic!("trim_roads_for_merging has an i1 duplicate for {}", r);
                            }
                            trim_roads_for_merging.insert((r.osm_way_id, true), pl.first_pt());
                        } else {
                            if trim_roads_for_merging.contains_key(&(r.osm_way_id, false)) {
                                panic!("trim_roads_for_merging has an i2 duplicate for {}", r);
                            }
                            trim_roads_for_merging.insert((r.osm_way_id, false), pl.last_pt());
                        }
                    } else {
                        panic!("No trimmed_road_geometry at all for {}", r);
                    }
                }
            }
            self.intersections
                .get_mut(&i1)
                .unwrap()
                .trim_roads_for_merging
                .extend(trim_roads_for_merging);
        }

        self.roads.remove(&short).unwrap();

        // Arbitrarily keep i1 and destroy i2. If the intersection types differ, upgrade the
        // surviving interesting.
        {
            // Don't use delete_intersection; we're manually fixing up connected roads
            let i = self.intersections.remove(&i2).unwrap();
            if i.intersection_type == IntersectionType::TrafficSignal {
                self.intersections.get_mut(&i1).unwrap().intersection_type =
                    IntersectionType::TrafficSignal;
            }
        }

        // Fix up all roads connected to i2. Delete them and create a new copy; the ID changes,
        // since one intersection changes.
        let mut deleted = vec![short];
        let mut created = Vec::new();
        let mut old_to_new = BTreeMap::new();
        let mut new_to_old = BTreeMap::new();
        for r in self.roads_per_intersection(i2) {
            deleted.push(r);
            let road = self.roads.remove(&r).unwrap();
            let mut new_id = r;
            if r.i1 == i2 {
                new_id.i1 = i1;
            } else {
                assert_eq!(r.i2, i2);
                new_id.i2 = i1;
            }
            old_to_new.insert(r, new_id);
            new_to_old.insert(new_id, r);

            self.roads.insert(new_id, road);
            created.push(new_id);
        }

        // If we're deleting the target of a simple restriction somewhere, update it.
        for (from_id, road) in &mut self.roads {
            let mut fix_trs = Vec::new();
            for (rt, to) in road.turn_restrictions.drain(..) {
                if to == short && rt == RestrictionType::BanTurns {
                    // Remove this restriction, replace it with a new one to each of the successors
                    // of the deleted road. Depending if the intersection we kept is the one
                    // connecting these two roads, the successors differ.
                    if new_to_old
                        .get(from_id)
                        .cloned()
                        .unwrap_or(*from_id)
                        .common_endpt(short)
                        == i1
                    {
                        for x in &created {
                            fix_trs.push((rt, *x));
                        }
                    } else {
                        for x in &connected_to_i1 {
                            fix_trs.push((rt, *x));
                        }
                    }
                } else {
                    fix_trs.push((rt, to));
                }
            }
            road.turn_restrictions = fix_trs;
        }

        // If we're deleting the 'via' of a complicated restriction somewhere, change it to a
        // simple restriction.
        for road in self.roads.values_mut() {
            let mut add = Vec::new();
            road.complicated_turn_restrictions.retain(|(via, to)| {
                if *via == short {
                    // Depending which intersection we're deleting, the ID of 'to' might change
                    let to_id = old_to_new.get(to).cloned().unwrap_or(*to);
                    add.push((RestrictionType::BanTurns, to_id));
                    false
                } else {
                    true
                }
            });
            road.turn_restrictions.extend(add);
        }

        Ok((i1, i2, deleted, created))
    }

    /// Look for short roads that should be merged, and mark them as junction=intersection.
    pub fn auto_mark_junctions(&mut self) -> Vec<OriginalRoad> {
        let threshold = Distance::meters(20.0);

        // Simplest start: look for short roads connected to traffic signals.
        //
        // (This will miss sequences of short roads with stop signs in between a cluster of traffic
        // signals)
        //
        // After trying out around Loop 101, what we really want to do is find clumps of 2 or 4
        // traffic signals, find all the segments between them, and merge those.
        let mut results = Vec::new();
        for (id, road) in &self.roads {
            if road.osm_tags.is("junction", "intersection") {
                continue;
            }
            let i1 = self.intersections[&id.i1].intersection_type;
            let i2 = self.intersections[&id.i2].intersection_type;
            if i1 == IntersectionType::Border || i2 == IntersectionType::Border {
                continue;
            }
            if i1 != IntersectionType::TrafficSignal && i2 != IntersectionType::TrafficSignal {
                continue;
            }
            if let Ok((pl, _)) = road.get_geometry(*id, &self.config) {
                if pl.length() <= threshold {
                    results.push(*id);
                }
            }
        }

        for id in &results {
            self.roads
                .get_mut(id)
                .unwrap()
                .osm_tags
                .insert("junction", "intersection");
        }
        results
    }

    /// Run a sequence of transformations to the RawMap before converting it to a full Map.
    ///
    /// We don't want to run these during the OSM->RawMap import stage, because we want to use the
    /// map_editor tool to debug the RawMap.
    pub fn run_all_simplifications(
        &mut self,
        consolidate_all_intersections: bool,
        timer: &mut Timer,
    ) {
        timer.start("trimming dead-end cycleways (round 1)");
        crate::make::collapse_intersections::trim_deadends(self);
        timer.stop("trimming dead-end cycleways (round 1)");

        timer.start("snap separate cycleways");
        crate::make::snappy::snap_cycleways(self);
        timer.stop("snap separate cycleways");

        // More dead-ends can be created after snapping cycleways. But also, snapping can be easier
        // to do after trimming some dead-ends. So... just run it twice.
        timer.start("trimming dead-end cycleways (round 2)");
        crate::make::collapse_intersections::trim_deadends(self);
        timer.stop("trimming dead-end cycleways (round 2)");

        crate::make::remove_disconnected::remove_disconnected_roads(self, timer);

        timer.start("merging short roads");
        crate::make::merge_intersections::merge_short_roads(self, consolidate_all_intersections);
        timer.stop("merging short roads");

        timer.start("collapsing degenerate intersections");
        crate::make::collapse_intersections::collapse(self);
        timer.stop("collapsing degenerate intersections");
    }
}

#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct RawRoad {
    /// This is effectively a PolyLine, except there's a case where we need to plumb forward
    /// cul-de-sac roads for roundabout handling. No transformation of these points whatsoever has
    /// happened.
    pub center_points: Vec<Pt2D>,
    pub osm_tags: Tags,
    pub turn_restrictions: Vec<(RestrictionType, OriginalRoad)>,
    /// (via, to). For turn restrictions where 'via' is an entire road. Only BanTurns.
    pub complicated_turn_restrictions: Vec<(OriginalRoad, OriginalRoad)>,
    pub percent_incline: f64,
}

impl RawRoad {
    /// Returns the corrected center and total width
    pub fn get_geometry(&self, id: OriginalRoad, cfg: &MapConfig) -> Result<(PolyLine, Distance)> {
        let lane_specs = get_lane_specs_ltr(&self.osm_tags, cfg);
        let mut total_width = Distance::ZERO;
        let mut sidewalk_right = None;
        let mut sidewalk_left = None;
        for l in &lane_specs {
            total_width += l.width;
            if l.lt.is_walkable() {
                if l.dir == Direction::Back {
                    sidewalk_left = Some(l.width);
                } else {
                    sidewalk_right = Some(l.width);
                }
            }
        }

        // If there's a sidewalk on only one side, adjust the true center of the road.
        let mut true_center =
            PolyLine::new(self.center_points.clone()).with_context(|| id.to_string())?;
        match (sidewalk_right, sidewalk_left) {
            (Some(w), None) => {
                true_center = true_center.must_shift_right(w / 2.0);
            }
            (None, Some(w)) => {
                true_center = true_center.must_shift_right(w / 2.0);
            }
            _ => {}
        }

        Ok((true_center, total_width))
    }

    // TODO For the moment, treating all rail things as light rail
    pub fn is_light_rail(&self) -> bool {
        self.osm_tags.is_any("railway", vec!["light_rail", "rail"])
    }

    pub fn is_footway(&self) -> bool {
        self.osm_tags.is_any(
            osm::HIGHWAY,
            vec![
                "cycleway",
                "footway",
                "path",
                "pedestrian",
                "steps",
                "track",
            ],
        )
    }

    pub fn is_service(&self) -> bool {
        self.osm_tags.is(osm::HIGHWAY, "service")
    }

    pub fn is_cycleway(&self, cfg: &MapConfig) -> bool {
        // Don't repeat the logic looking at the tags, just see what lanes we'll create
        let mut bike = false;
        for spec in get_lane_specs_ltr(&self.osm_tags, cfg) {
            if spec.lt == LaneType::Biking {
                bike = true;
            } else if spec.lt != LaneType::Shoulder {
                return false;
            }
        }
        bike
    }

    pub fn length(&self) -> Distance {
        PolyLine::unchecked_new(self.center_points.clone()).length()
    }

    pub fn get_zorder(&self) -> isize {
        if let Some(layer) = self.osm_tags.get("layer") {
            match layer.parse::<f64>() {
                // Just drop .5 for now
                Ok(l) => l as isize,
                Err(_) => {
                    warn!(
                        "Weird layer={} on {:?}",
                        layer,
                        self.osm_tags.get(osm::OSM_WAY_ID)
                    );
                    0
                }
            }
        } else {
            0
        }
    }
}

#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct RawIntersection {
    /// Represents the original place where OSM center-lines meet. This may be meaningless beyond
    /// RawMap; roads and intersections get merged and deleted.
    pub point: Pt2D,
    pub intersection_type: IntersectionType,
    pub elevation: Distance,

    // true if src_i matches this intersection (or the deleted/consolidated one, whatever)
    pub trim_roads_for_merging: BTreeMap<(osm::WayID, bool), Pt2D>,
}

#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RawBuilding {
    pub polygon: Polygon,
    pub osm_tags: Tags,
    pub public_garage_name: Option<String>,
    pub num_parking_spots: usize,
    pub amenities: Vec<Amenity>,
}

#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RawArea {
    pub area_type: AreaType,
    pub polygon: Polygon,
    pub osm_tags: Tags,
    pub osm_id: osm::OsmID,
}

#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RawParkingLot {
    pub osm_id: osm::OsmID,
    pub polygon: Polygon,
    pub osm_tags: Tags,
}

#[derive(Serialize, Deserialize, Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum RestrictionType {
    BanTurns,
    OnlyAllowTurns,
}

#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct TurnRestriction(pub OriginalRoad, pub RestrictionType, pub OriginalRoad);

impl RestrictionType {
    pub fn new(restriction: &str) -> Option<RestrictionType> {
        // TODO There's a huge space of things not represented yet: time conditions, bus-only, no
        // right turn on red...

        // There are so many possibilities:
        // https://taginfo.openstreetmap.org/keys/restriction#values
        // Just attempt to bucket into allow / deny.
        if restriction.contains("no_") || restriction == "psv" {
            Some(RestrictionType::BanTurns)
        } else if restriction.contains("only_") {
            Some(RestrictionType::OnlyAllowTurns)
        } else {
            None
        }
    }
}

#[derive(Debug, Serialize, Deserialize)]
pub struct RawBusRoute {
    pub full_name: String,
    pub short_name: String,
    pub osm_rel_id: osm::RelationID,
    pub gtfs_trip_marker: Option<String>,
    /// If not, light rail
    pub is_bus: bool,
    pub stops: Vec<RawBusStop>,
    pub border_start: Option<osm::NodeID>,
    pub border_end: Option<osm::NodeID>,
    /// This is guaranteed to be in order and contiguous.
    pub all_pts: Vec<(osm::NodeID, Pt2D)>,
}

#[derive(Debug, Serialize, Deserialize)]
pub struct RawBusStop {
    pub name: String,
    /// Probably not an intersection, but this type is more convenient.
    pub vehicle_pos: (osm::NodeID, Pt2D),
    /// Guaranteed to be filled out when RawMap is fully written.
    pub matched_road: Option<(OriginalRoad, Direction)>,
    /// If it's not explicitly mapped, we'll do equiv_pos.
    pub ped_pos: Option<Pt2D>,
}