[][src]Struct sim::make::scenario::Scenario

pub struct Scenario {
    pub scenario_name: String,
    pub map_name: String,
    pub people: Vec<PersonSpec>,
    pub only_seed_buses: Option<BTreeSet<String>>,
}

A Scenario describes all the input to a simulation. Usually a scenario covers one day.

Fields

scenario_name: Stringmap_name: Stringpeople: Vec<PersonSpec>only_seed_buses: Option<BTreeSet<String>>

None means seed all buses. Otherwise the route name must be present here.

Implementations

impl Scenario[src]

pub fn instantiate(
    &self,
    sim: &mut Sim,
    map: &Map,
    rng: &mut XorShiftRng,
    timer: &mut Timer<'_>
)
[src]

Any case where map edits could change the calls to the RNG, we have to fork.

pub fn save(&self)[src]

pub fn empty(map: &Map, name: &str) -> Scenario[src]

pub fn rand_car(rng: &mut XorShiftRng) -> VehicleSpec[src]

pub fn rand_bike(rng: &mut XorShiftRng) -> VehicleSpec[src]

pub fn max_bike_speed() -> Speed[src]

pub fn rand_dist(
    rng: &mut XorShiftRng,
    low: Distance,
    high: Distance
) -> Distance
[src]

fn rand_speed(rng: &mut XorShiftRng, low: Speed, high: Speed) -> Speed[src]

pub fn rand_ped_speed(rng: &mut XorShiftRng) -> Speed[src]

pub fn max_ped_speed() -> Speed[src]

pub fn count_parked_cars_per_bldg(&self) -> Counter<BuildingID>[src]

pub fn remove_weird_schedules(self, map: &Map) -> Scenario[src]

Trait Implementations

impl Clone for Scenario[src]

impl Debug for Scenario[src]

impl<'de> Deserialize<'de> for Scenario[src]

impl Serialize for Scenario[src]

Auto Trait Implementations

impl RefUnwindSafe for Scenario

impl Send for Scenario

impl Sync for Scenario

impl Unpin for Scenario

impl UnwindSafe for Scenario

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,