pub struct Cell {
pub roads: BTreeMap<RoadID, DistanceInterval>,
pub borders: BTreeSet<IntersectionID>,
}
Expand description
A partitioning of the interior of a neighbourhood based on driving design_ltn
Fields
roads: BTreeMap<RoadID, DistanceInterval>
Most roads are fully in one cell. Roads with modal filters on them are sometimes split between two cells, and the DistanceInterval indicates the split. The distances are over the road’s center line length.
borders: BTreeSet<IntersectionID>
Intersections where this cell touches the boundary of the neighbourhood.
Implementations
Auto Trait Implementations
impl RefUnwindSafe for Cell
impl Send for Cell
impl Sync for Cell
impl Unpin for Cell
impl UnwindSafe for Cell
Blanket Implementations
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