use std::collections::HashSet;
use geom::Duration;
use crate::{
ControlTrafficSignal, DrivingSide, IntersectionCluster, IntersectionID, Map, Movement,
MovementID, RoadID, Stage, StageType, TurnPriority, TurnType,
};
pub fn get_possible_policies(
map: &Map,
id: IntersectionID,
enforce_manual_signals: bool,
) -> Vec<(String, ControlTrafficSignal)> {
let mut results = Vec::new();
if let Some(raw) = traffic_signal_data::load_all_data()
.unwrap()
.remove(&map.get_i(id).orig_id.0)
{
match ControlTrafficSignal::import(raw, id, map).and_then(|ts| ts.validate().map(|_| ts)) {
Ok(ts) => {
results.push(("manually specified settings".to_string(), ts));
}
Err(err) => {
let i = map.get_i(id);
if enforce_manual_signals {
panic!(
"traffic_signal_data data for {} ({}) out of date, go update it: {}",
i.orig_id,
i.name(None, map),
err
);
} else {
warn!(
"traffic_signal_data data for {} no longer valid with map edits: {}",
i.orig_id, err
);
}
}
}
}
if let Some(ts) = four_way_two_stage(map, id) {
results.push(("two-stage".to_string(), ts));
}
if let Some(ts) = three_way(map, id) {
results.push(("three-stage".to_string(), ts));
}
if let Some(ts) = four_way_four_stage(map, id) {
results.push(("four-stage".to_string(), ts));
}
if let Some(ts) = half_signal(map, id) {
results.push(("half signal (2 roads with crosswalk)".to_string(), ts));
}
if let Some(ts) = degenerate(map, id) {
results.push(("degenerate (2 roads)".to_string(), ts));
}
results.push(("stage per road".to_string(), stage_per_road(map, id)));
results.push((
"arbitrary assignment".to_string(),
greedy_assignment(map, id),
));
results.push((
"all walk, then free-for-all yield".to_string(),
all_walk_all_yield(map, id),
));
for (_, signal) in &mut results {
for stage in &mut signal.stages {
let crosswalks: Vec<MovementID> = stage
.protected_movements
.iter()
.filter(|id| id.crosswalk)
.cloned()
.collect();
for id in crosswalks {
stage.enforce_minimum_crosswalk_time(&signal.movements[&id]);
}
}
}
results.retain(|pair| pair.1.validate().is_ok());
results
}
fn new(id: IntersectionID, map: &Map) -> ControlTrafficSignal {
ControlTrafficSignal {
id,
stages: Vec::new(),
offset: Duration::ZERO,
movements: Movement::for_i(id, map).unwrap(),
}
}
fn greedy_assignment(map: &Map, i: IntersectionID) -> ControlTrafficSignal {
let mut ts = new(i, map);
let mut remaining_movements: Vec<MovementID> = ts.movements.keys().cloned().collect();
let mut current_stage = Stage::new();
loop {
let add = remaining_movements
.iter()
.position(|&g| current_stage.could_be_protected(g, &ts.movements));
match add {
Some(idx) => {
current_stage
.protected_movements
.insert(remaining_movements.remove(idx));
}
None => {
assert!(!current_stage.protected_movements.is_empty());
ts.stages.push(current_stage);
current_stage = Stage::new();
if remaining_movements.is_empty() {
break;
}
}
}
}
expand_all_stages(&mut ts);
ts
}
fn degenerate(map: &Map, i: IntersectionID) -> Option<ControlTrafficSignal> {
let roads = get_sorted_incoming_roads(i, map);
if roads.len() != 2 {
return None;
}
let (r1, r2) = (roads[0], roads[1]);
let mut ts = new(i, map);
make_stages(
&mut ts,
map.config.driving_side,
vec![vec![(vec![r1, r2], TurnType::Straight, PROTECTED)]],
);
Some(ts)
}
fn half_signal(map: &Map, i: IntersectionID) -> Option<ControlTrafficSignal> {
if map.get_i(i).roads.len() != 2 {
return None;
}
let mut ts = new(i, map);
let mut vehicle_stage = Stage::new();
let mut ped_stage = Stage::new();
for (id, movement) in &ts.movements {
if id.crosswalk {
ped_stage.edit_movement(movement, TurnPriority::Protected);
} else {
vehicle_stage.edit_movement(movement, TurnPriority::Protected);
}
}
vehicle_stage.stage_type = StageType::Fixed(Duration::minutes(1));
ped_stage.stage_type = StageType::Fixed(Duration::seconds(10.0));
ts.stages = vec![vehicle_stage, ped_stage];
Some(ts)
}
fn three_way(map: &Map, i: IntersectionID) -> Option<ControlTrafficSignal> {
let roads = get_sorted_incoming_roads(i, map);
if roads.len() != 3 {
return None;
}
let mut ts = new(i, map);
let straight = ts
.movements
.values()
.find(|g| g.turn_type == TurnType::Straight)?;
let (north, south) = (straight.id.from.id, straight.id.to.id);
let east = roads
.into_iter()
.find(|r| *r != north && *r != south)
.unwrap();
make_stages(
&mut ts,
map.config.driving_side,
vec![
vec![
(vec![north, south], TurnType::Straight, PROTECTED),
(vec![north, south], TurnType::Right, YIELD),
(vec![north, south], TurnType::Left, YIELD),
(vec![east], TurnType::Right, YIELD),
],
vec![
(vec![east], TurnType::Straight, PROTECTED),
(vec![east], TurnType::Right, YIELD),
(vec![east], TurnType::Left, YIELD),
(vec![north, south], TurnType::Right, YIELD),
],
],
);
Some(ts)
}
fn four_way_four_stage(map: &Map, i: IntersectionID) -> Option<ControlTrafficSignal> {
let roads = get_sorted_incoming_roads(i, map);
if roads.len() != 4 {
return None;
}
let (north, west, south, east) = (roads[0], roads[1], roads[2], roads[3]);
let mut ts = new(i, map);
make_stages(
&mut ts,
map.config.driving_side,
vec![
vec![
(vec![north, south], TurnType::Straight, PROTECTED),
(vec![north, south], TurnType::Right, YIELD),
(vec![east, west], TurnType::Right, YIELD),
],
vec![(vec![north, south], TurnType::Left, PROTECTED)],
vec![
(vec![east, west], TurnType::Straight, PROTECTED),
(vec![east, west], TurnType::Right, YIELD),
(vec![north, south], TurnType::Right, YIELD),
],
vec![(vec![east, west], TurnType::Left, PROTECTED)],
],
);
Some(ts)
}
fn four_way_two_stage(map: &Map, i: IntersectionID) -> Option<ControlTrafficSignal> {
let roads = get_sorted_incoming_roads(i, map);
if roads.len() != 4 {
return None;
}
let (north, west, south, east) = (roads[0], roads[1], roads[2], roads[3]);
let mut ts = new(i, map);
make_stages(
&mut ts,
map.config.driving_side,
vec![
vec![
(vec![north, south], TurnType::Straight, PROTECTED),
(vec![north, south], TurnType::Right, YIELD),
(vec![north, south], TurnType::Left, YIELD),
(vec![east, west], TurnType::Right, YIELD),
],
vec![
(vec![east, west], TurnType::Straight, PROTECTED),
(vec![east, west], TurnType::Right, YIELD),
(vec![east, west], TurnType::Left, YIELD),
(vec![north, south], TurnType::Right, YIELD),
],
],
);
Some(ts)
}
fn all_walk_all_yield(map: &Map, i: IntersectionID) -> ControlTrafficSignal {
let mut ts = new(i, map);
let mut all_walk = Stage::new();
let mut all_yield = Stage::new();
for movement in ts.movements.values() {
match movement.turn_type {
TurnType::Crosswalk => {
all_walk.protected_movements.insert(movement.id);
}
_ => {
all_yield.yield_movements.insert(movement.id);
}
}
}
ts.stages = vec![all_walk, all_yield];
ts
}
fn stage_per_road(map: &Map, i: IntersectionID) -> ControlTrafficSignal {
let mut ts = new(i, map);
let sorted_roads = map
.get_i(i)
.get_roads_sorted_by_incoming_angle(map.all_roads());
for idx in 0..sorted_roads.len() {
let r = sorted_roads[idx];
let adj1 = *abstutil::wraparound_get(&sorted_roads, (idx as isize) - 1);
let adj2 = *abstutil::wraparound_get(&sorted_roads, (idx as isize) + 1);
let mut stage = Stage::new();
for movement in ts.movements.values() {
if movement.turn_type == TurnType::Crosswalk {
if movement.id.from.id == adj1 || movement.id.from.id == adj2 {
stage.protected_movements.insert(movement.id);
}
} else if movement.id.from.id == r {
stage.yield_movements.insert(movement.id);
}
}
if !stage.yield_movements.is_empty() {
ts.stages.push(stage);
}
}
ts
}
fn expand_all_stages(ts: &mut ControlTrafficSignal) {
for stage in ts.stages.iter_mut() {
for g in ts.movements.keys() {
if stage.could_be_protected(*g, &ts.movements) {
stage.protected_movements.insert(*g);
}
}
}
}
const PROTECTED: bool = true;
const YIELD: bool = false;
fn make_stages(
ts: &mut ControlTrafficSignal,
driving_side: DrivingSide,
stage_specs: Vec<Vec<(Vec<RoadID>, TurnType, bool)>>,
) {
for specs in stage_specs {
let mut stage = Stage::new();
for (roads, mut turn_type, protected) in specs.into_iter() {
if driving_side == DrivingSide::Left {
if turn_type == TurnType::Right {
turn_type = TurnType::Left;
} else if turn_type == TurnType::Left {
turn_type = TurnType::Right;
}
}
for movement in ts.movements.values() {
if !roads.contains(&movement.id.from.id) || turn_type != movement.turn_type {
continue;
}
stage.edit_movement(
movement,
if protected {
TurnPriority::Protected
} else {
TurnPriority::Yield
},
);
}
}
for movement in ts.movements.values() {
if movement.turn_type == TurnType::Crosswalk
&& stage.could_be_protected(movement.id, &ts.movements)
{
stage.edit_movement(movement, TurnPriority::Protected);
}
}
if stage.protected_movements.is_empty() && stage.yield_movements.is_empty() {
continue;
}
ts.stages.push(stage);
}
if ts.stages.len() > 1 {
let smallest = ts
.stages
.iter()
.min_by_key(|p| p.protected_movements.len() + p.yield_movements.len())
.cloned()
.unwrap();
if ts.stages.iter().any(|p| {
p != &smallest
&& smallest
.protected_movements
.is_subset(&p.protected_movements)
&& smallest.yield_movements.is_subset(&p.yield_movements)
}) {
ts.stages.retain(|p| p != &smallest);
}
}
}
pub fn brute_force(map: &Map, i: IntersectionID) {
let movements: Vec<Movement> = Movement::for_i(i, map)
.unwrap()
.into_iter()
.filter_map(|(id, m)| if id.crosswalk { None } else { Some(m) })
.collect();
let indices: Vec<usize> = (0..movements.len()).collect();
for num_stages in 1..=movements.len() {
println!(
"For {} turn movements, looking for solution with {} stages",
movements.len(),
num_stages
);
for partition in helper(&indices, num_stages) {
if okay_partition(movements.iter().collect(), partition) {
return;
}
}
}
unreachable!()
}
fn okay_partition(movements: Vec<&Movement>, partition: Partition) -> bool {
for stage in partition.0 {
let mut protected: Vec<&Movement> = Vec::new();
for idx in stage {
let m = movements[idx];
if protected.iter().any(|other| m.conflicts_with(other)) {
return false;
}
protected.push(m);
}
}
println!("found one that works! :O");
true
}
#[derive(Clone)]
struct Partition(Vec<Vec<usize>>);
fn helper(items: &[usize], max_size: usize) -> Vec<Partition> {
if items.len() < max_size || max_size == 0 {
return Vec::new();
}
if max_size == 1 {
return vec![Partition(vec![items.to_vec()])];
}
let mut results = Vec::new();
let prev1 = helper(&items[0..items.len() - 1], max_size);
for i in 0..prev1.len() {
for j in 0..prev1[i].0.len() {
let mut partition: Vec<Vec<usize>> = Vec::new();
for inner in &prev1[i].0 {
partition.push(inner.clone());
}
partition[j].push(*items.last().unwrap());
results.push(Partition(partition));
}
}
let set = vec![*items.last().unwrap()];
for mut partition in helper(&items[0..items.len() - 1], max_size - 1) {
partition.0.push(set.clone());
results.push(partition);
}
results
}
pub fn synchronize(map: &mut Map) {
let mut seen = HashSet::new();
let mut pairs = Vec::new();
let handmapped = traffic_signal_data::load_all_data().unwrap();
for i in map.all_intersections() {
if !i.is_traffic_signal() || seen.contains(&i.id) || handmapped.contains_key(&i.orig_id.0) {
continue;
}
if let Some(list) = IntersectionCluster::autodetect(i.id, map) {
let list = list.into_iter().collect::<Vec<_>>();
if list.len() == 2
&& map.get_traffic_signal(list[0]).stages.len() == 2
&& map.get_traffic_signal(list[1]).stages.len() == 2
{
pairs.push((list[0], list[1]));
seen.insert(list[0]);
seen.insert(list[1]);
}
}
}
for (i1, i2) in pairs {
let ts1 = map.get_traffic_signal(i1);
let ts2 = map.get_traffic_signal(i2);
let flip1 = ts1.stages[0].protected_movements.iter().any(|m1| {
!m1.crosswalk
&& ts2.stages[1]
.protected_movements
.iter()
.any(|m2| !m2.crosswalk && (m1.to == m2.from || m1.from == m2.to))
});
let flip2 = ts1.stages[1].protected_movements.iter().any(|m1| {
!m1.crosswalk
&& ts2.stages[0]
.protected_movements
.iter()
.any(|m2| !m2.crosswalk && (m1.to == m2.from || m1.from == m2.to))
});
if flip1 || flip2 {
println!(
"Flipping stage order of {} and {} to synchronize them",
i1, i2
);
map.traffic_signals.get_mut(&i1).unwrap().stages.swap(0, 1);
}
}
}
fn get_sorted_incoming_roads(i: IntersectionID, map: &Map) -> Vec<RoadID> {
let mut roads = Vec::new();
for r in map
.get_i(i)
.get_roads_sorted_by_incoming_angle(map.all_roads())
{
if !map.get_r(r).incoming_lanes(i).is_empty() {
roads.push(r);
}
}
roads
}