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use std::collections::HashSet;

use stretch::geometry::Size;
use stretch::node::Stretch;
use stretch::number::Number;
use stretch::style::{Dimension, Style};

use geom::{Percent, Polygon};

use crate::widgets::slider;
use crate::widgets::Container;
use crate::{
    Autocomplete, Button, Checkbox, Color, Dropdown, EventCtx, GfxCtx, HorizontalAlignment, Menu,
    Outcome, PersistentSplit, ScreenDims, ScreenPt, ScreenRectangle, Slider, Spinner, TextBox,
    VerticalAlignment, Widget, WidgetImpl, WidgetOutput,
};

pub struct Panel {
    top_level: Widget,
    horiz: HorizontalAlignment,
    vert: VerticalAlignment,
    dims: Dims,

    scrollable_x: bool,
    scrollable_y: bool,
    contents_dims: ScreenDims,
    container_dims: ScreenDims,
    clip_rect: Option<ScreenRectangle>,
}

impl Panel {
    pub fn new(top_level: Widget) -> PanelBuilder {
        PanelBuilder {
            top_level,
            horiz: HorizontalAlignment::Center,
            vert: VerticalAlignment::Center,
            dims: Dims::MaxPercent(Percent::int(100), Percent::int(100)),
        }
    }

    /// Returns an empty panel. `event` and `draw` will have no effect.
    pub fn empty(ctx: &mut EventCtx) -> Panel {
        Panel::new(Widget::col(vec![])).build_custom(ctx)
    }

    fn update_container_dims_for_canvas_dims(&mut self, canvas_dims: ScreenDims) {
        let new_container_dims = match self.dims {
            Dims::MaxPercent(w, h) => ScreenDims::new(
                self.contents_dims.width.min(w.inner() * canvas_dims.width),
                self.contents_dims
                    .height
                    .min(h.inner() * canvas_dims.height),
            ),
            Dims::ExactPercent(w, h) => {
                ScreenDims::new(w * canvas_dims.width, h * canvas_dims.height)
            }
        };
        self.container_dims = new_container_dims;
    }

    fn recompute_scrollbar_layout(&mut self, ctx: &EventCtx) {
        let old_scrollable_x = self.scrollable_x;
        let old_scrollable_y = self.scrollable_y;
        let old_scroll_offset = self.scroll_offset();
        let mut was_dragging_x = false;
        let mut was_dragging_y = false;

        self.scrollable_x = self.contents_dims.width > self.container_dims.width;
        self.scrollable_y = self.contents_dims.height > self.container_dims.height;

        // Unwrap the main widget from any scrollable containers if necessary.
        if old_scrollable_y {
            let container = self.top_level.widget.downcast_mut::<Container>().unwrap();
            was_dragging_y = container.members[1]
                .widget
                .downcast_ref::<Slider>()
                .unwrap()
                .dragging;
            self.top_level = container.members.remove(0);
        }

        if old_scrollable_x {
            let container = self.top_level.widget.downcast_mut::<Container>().unwrap();
            was_dragging_x = container.members[1]
                .widget
                .downcast_ref::<Slider>()
                .unwrap()
                .dragging;
            self.top_level = container.members.remove(0);
        }

        let mut container_dims = self.container_dims;
        // TODO Handle making room for a horizontal scrollbar on the bottom. The equivalent change
        // to container_dims.height doesn't work as expected.
        if self.scrollable_y {
            container_dims.width += slider::BG_CROSS_AXIS_LEN;
        }
        let top_left = ctx
            .canvas
            .align_window(container_dims, self.horiz, self.vert);

        // Wrap the main widget in scrollable containers if necessary.
        if self.scrollable_x {
            let mut slider = Slider::horizontal(
                ctx,
                self.container_dims.width,
                self.container_dims.width * (self.container_dims.width / self.contents_dims.width),
                0.0,
            )
            .named("horiz scrollbar")
            .abs(top_left.x, top_left.y + self.container_dims.height);
            // We constantly destroy and recreate the scrollbar slider while dragging it. Preserve
            // the dragging property, so we can keep dragging it.
            if was_dragging_x {
                slider.widget.downcast_mut::<Slider>().unwrap().dragging = true;
            }

            let old_top_level = std::mem::replace(&mut self.top_level, Widget::nothing());
            self.top_level = Widget::custom_col(vec![old_top_level, slider]);
        }

        if self.scrollable_y {
            let mut slider = Slider::vertical(
                ctx,
                self.container_dims.height,
                self.container_dims.height
                    * (self.container_dims.height / self.contents_dims.height),
                0.0,
            )
            .named("vert scrollbar")
            .abs(top_left.x + self.container_dims.width, top_left.y);
            if was_dragging_y {
                slider.widget.downcast_mut::<Slider>().unwrap().dragging = true;
            }

            let old_top_level = std::mem::replace(&mut self.top_level, Widget::nothing());
            self.top_level = Widget::custom_row(vec![old_top_level, slider]);
        }

        self.update_scroll_sliders(ctx, old_scroll_offset);

        self.clip_rect = if self.scrollable_x || self.scrollable_y {
            Some(ScreenRectangle::top_left(top_left, self.container_dims))
        } else {
            None
        };
    }

    // TODO: this method potentially gets called multiple times in a render pass as an
    // optimization, we could replace all the current call sites with a "dirty" flag, e.g.
    // `set_needs_layout()` and then call `layout_if_needed()` once at the last possible moment
    fn recompute_layout(&mut self, ctx: &EventCtx, recompute_bg: bool) {
        self.recompute_scrollbar_layout(ctx);
        let mut stretch = Stretch::new();
        let root = stretch
            .new_node(
                Style {
                    ..Default::default()
                },
                Vec::new(),
            )
            .unwrap();

        let mut nodes = vec![];
        self.top_level.get_flexbox(root, &mut stretch, &mut nodes);
        nodes.reverse();

        // TODO Express more simply. Constraining this seems useless.
        let container_size = Size {
            width: Number::Undefined,
            height: Number::Undefined,
        };
        stretch.compute_layout(root, container_size).unwrap();

        // TODO I'm so confused why these 2 are acting differently. :(
        let effective_dims = if self.scrollable_x || self.scrollable_y {
            self.container_dims
        } else {
            let result = stretch.layout(root).unwrap();
            ScreenDims::new(result.size.width.into(), result.size.height.into())
        };
        let top_left = ctx
            .canvas
            .align_window(effective_dims, self.horiz, self.vert);
        let offset = self.scroll_offset();
        self.top_level.apply_flexbox(
            &stretch,
            &mut nodes,
            top_left.x,
            top_left.y,
            offset,
            ctx,
            recompute_bg,
            false,
        );
        assert!(nodes.is_empty());
    }

    fn scroll_offset(&self) -> (f64, f64) {
        let x = if self.scrollable_x {
            self.slider("horiz scrollbar").get_percent()
                * (self.contents_dims.width - self.container_dims.width).max(0.0)
        } else {
            0.0
        };
        let y = if self.scrollable_y {
            self.slider("vert scrollbar").get_percent()
                * (self.contents_dims.height - self.container_dims.height).max(0.0)
        } else {
            0.0
        };
        (x, y)
    }

    fn update_scroll_sliders(&mut self, ctx: &EventCtx, offset: (f64, f64)) -> bool {
        let mut changed = false;
        if self.scrollable_x {
            changed = true;
            let max = (self.contents_dims.width - self.container_dims.width).max(0.0);
            if max == 0.0 {
                self.slider_mut("horiz scrollbar").set_percent(ctx, 0.0);
            } else {
                self.slider_mut("horiz scrollbar")
                    .set_percent(ctx, abstutil::clamp(offset.0, 0.0, max) / max);
            }
        }
        if self.scrollable_y {
            changed = true;
            let max = (self.contents_dims.height - self.container_dims.height).max(0.0);
            if max == 0.0 {
                self.slider_mut("vert scrollbar").set_percent(ctx, 0.0);
            } else {
                self.slider_mut("vert scrollbar")
                    .set_percent(ctx, abstutil::clamp(offset.1, 0.0, max) / max);
            }
        }
        changed
    }

    fn set_scroll_offset(&mut self, ctx: &EventCtx, offset: (f64, f64)) {
        if self.update_scroll_sliders(ctx, offset) {
            self.recompute_layout(ctx, false);
        }
    }

    pub fn event(&mut self, ctx: &mut EventCtx) -> Outcome {
        if (self.scrollable_x || self.scrollable_y)
            && ctx
                .canvas
                .get_cursor_in_screen_space()
                .map(|pt| self.top_level.rect.contains(pt))
                .unwrap_or(false)
        {
            if let Some((dx, dy)) = ctx.input.get_mouse_scroll() {
                let x_offset = if self.scrollable_x {
                    self.scroll_offset().0 + dx * (ctx.canvas.gui_scroll_speed as f64)
                } else {
                    0.0
                };
                let y_offset = if self.scrollable_y {
                    self.scroll_offset().1 - dy * (ctx.canvas.gui_scroll_speed as f64)
                } else {
                    0.0
                };
                self.set_scroll_offset(ctx, (x_offset, y_offset));
            }
        }

        if ctx.input.is_window_resized() {
            self.update_container_dims_for_canvas_dims(ctx.canvas.get_window_dims());
            self.recompute_layout(ctx, false);
        }

        let before = self.scroll_offset();
        let mut output = WidgetOutput::new();
        self.top_level.widget.event(ctx, &mut output);
        if self.scroll_offset() != before || output.redo_layout {
            self.recompute_layout(ctx, true);
        }

        output.outcome
    }

    pub fn draw(&self, g: &mut GfxCtx) {
        if let Some(ref rect) = self.clip_rect {
            g.enable_clipping(rect.clone());
            g.canvas.mark_covered_area(rect.clone());
        } else {
            g.canvas.mark_covered_area(self.top_level.rect.clone());
        }

        // Debugging
        if false {
            g.fork_screenspace();
            g.draw_polygon(Color::RED.alpha(0.5), self.top_level.rect.to_polygon());

            let top_left = g
                .canvas
                .align_window(self.container_dims, self.horiz, self.vert);
            g.draw_polygon(
                Color::BLUE.alpha(0.5),
                Polygon::rectangle(self.container_dims.width, self.container_dims.height)
                    .translate(top_left.x, top_left.y),
            );
            g.unfork();
        }

        self.top_level.draw(g);
        if self.scrollable_x || self.scrollable_y {
            g.disable_clipping();

            // Draw the scrollbars after clipping is disabled, because they actually live just
            // outside the rectangle.
            if self.scrollable_x {
                self.slider("horiz scrollbar").draw(g);
            }
            if self.scrollable_y {
                self.slider("vert scrollbar").draw(g);
            }
        }
    }

    pub fn get_all_click_actions(&self) -> HashSet<String> {
        let mut actions = HashSet::new();
        self.top_level.get_all_click_actions(&mut actions);
        actions
    }

    pub fn restore(&mut self, ctx: &mut EventCtx, prev: &Panel) {
        self.set_scroll_offset(ctx, prev.scroll_offset());

        self.top_level.restore(ctx, &prev);

        // Since we just moved things around, let all widgets respond to the mouse being somewhere
        ctx.no_op_event(true, |ctx| assert_eq!(self.event(ctx), Outcome::Nothing));
    }

    pub fn scroll_to_member(&mut self, ctx: &EventCtx, name: String) {
        if let Some(w) = self.top_level.find(&name) {
            let y1 = w.rect.y1;
            self.set_scroll_offset(ctx, (0.0, y1));
        } else {
            panic!("Can't scroll_to_member of unknown {}", name);
        }
    }

    pub fn has_widget(&self, name: &str) -> bool {
        self.top_level.find(name).is_some()
    }

    pub fn slider(&self, name: &str) -> &Slider {
        self.find(name)
    }
    pub fn slider_mut(&mut self, name: &str) -> &mut Slider {
        self.find_mut(name)
    }

    pub fn take_menu_choice<T: 'static>(&mut self, name: &str) -> T {
        self.find_mut::<Menu<T>>(name).take_current_choice()
    }

    pub fn is_checked(&self, name: &str) -> bool {
        self.find::<Checkbox>(name).enabled
    }
    pub fn maybe_is_checked(&self, name: &str) -> Option<bool> {
        if self.has_widget(name) {
            Some(self.find::<Checkbox>(name).enabled)
        } else {
            None
        }
    }

    pub fn text_box(&self, name: &str) -> String {
        self.find::<TextBox>(name).get_line()
    }

    pub fn spinner(&self, name: &str) -> isize {
        self.find::<Spinner>(name).current
    }
    pub fn modify_spinner(&mut self, name: &str, delta: isize) {
        self.find_mut::<Spinner>(name).modify(delta)
    }

    pub fn dropdown_value<T: 'static + PartialEq + Clone, I: Into<String>>(&self, name: I) -> T {
        self.find::<Dropdown<T>>(&name.into()).current_value()
    }
    pub fn maybe_dropdown_value<T: 'static + PartialEq + Clone, I: Into<String>>(
        &self,
        name: I,
    ) -> Option<T> {
        let name = name.into();
        if self.has_widget(&name) {
            Some(self.find::<Dropdown<T>>(&name).current_value())
        } else {
            None
        }
    }
    pub fn persistent_split_value<T: 'static + PartialEq + Clone>(&self, name: &str) -> T {
        self.find::<PersistentSplit<T>>(name).current_value()
    }

    pub fn autocomplete_done<T: 'static + Clone>(&self, name: &str) -> Option<Vec<T>> {
        self.find::<Autocomplete<T>>(name).final_value()
    }

    pub fn is_button_enabled(&self, name: &str) -> bool {
        self.find::<Button>(name).is_enabled()
    }

    pub fn maybe_find(&self, name: &str) -> Option<&Widget> {
        self.top_level.find(name)
    }

    pub fn find<T: WidgetImpl>(&self, name: &str) -> &T {
        if let Some(w) = self.top_level.find(name) {
            if let Some(x) = w.widget.downcast_ref::<T>() {
                x
            } else {
                panic!("Found widget {}, but wrong type", name);
            }
        } else {
            panic!("Can't find widget {}", name);
        }
    }
    pub fn find_mut<T: WidgetImpl>(&mut self, name: &str) -> &mut T {
        if let Some(w) = self.top_level.find_mut(name) {
            if let Some(x) = w.widget.downcast_mut::<T>() {
                x
            } else {
                panic!("Found widget {}, but wrong type", name);
            }
        } else {
            panic!("Can't find widget {}", name);
        }
    }

    pub fn rect_of(&self, name: &str) -> &ScreenRectangle {
        &self.top_level.find(name).unwrap().rect
    }
    // TODO Deprecate
    pub fn center_of(&self, name: &str) -> ScreenPt {
        self.rect_of(name).center()
    }
    pub fn center_of_panel(&self) -> ScreenPt {
        self.top_level.rect.center()
    }

    pub fn align(&mut self, horiz: HorizontalAlignment, vert: VerticalAlignment) {
        self.horiz = horiz;
        self.vert = vert;
    }
    pub fn align_above(&mut self, ctx: &mut EventCtx, other: &Panel) {
        // Small padding
        self.vert = VerticalAlignment::Above(other.top_level.rect.y1 - 5.0);
        self.recompute_layout(ctx, false);

        // Since we just moved things around, let all widgets respond to the mouse being somewhere
        ctx.no_op_event(true, |ctx| assert_eq!(self.event(ctx), Outcome::Nothing));
    }
    pub fn align_below(&mut self, ctx: &mut EventCtx, other: &Panel, pad: f64) {
        self.vert = VerticalAlignment::Below(other.top_level.rect.y2 + pad);
        self.recompute_layout(ctx, false);

        // Since we just moved things around, let all widgets respond to the mouse being somewhere
        ctx.no_op_event(true, |ctx| assert_eq!(self.event(ctx), Outcome::Nothing));
    }

    /// All margins/padding/etc from the previous widget are retained. The ID is set on the new
    /// widget; no need to do that yourself.
    pub fn replace(&mut self, ctx: &mut EventCtx, id: &str, mut new: Widget) {
        if let Some(ref new_id) = new.id {
            assert_eq!(id, new_id);
        }
        new = new.named(id);
        let old = self
            .top_level
            .find_mut(id)
            .expect(&format!("Panel doesn't have {}", id));
        new.layout.style = old.layout.style;
        *old = new;
        self.recompute_layout(ctx, true);
        // TODO Same no_op_event as align_above? Should we always do this in recompute_layout?
    }

    /// Removes a widget from the panel. Does not recalculate layout!
    pub fn take(&mut self, id: &str) -> Widget {
        self.top_level.take(id).unwrap()
    }

    pub fn clicked_outside(&self, ctx: &mut EventCtx) -> bool {
        // TODO No great way to populate OSD from here with "click to cancel"
        !self.top_level.rect.contains(ctx.canvas.get_cursor()) && ctx.normal_left_click()
    }

    pub fn currently_hovering(&self) -> Option<&String> {
        self.top_level.currently_hovering()
    }
}

pub struct PanelBuilder {
    top_level: Widget,
    horiz: HorizontalAlignment,
    vert: VerticalAlignment,
    dims: Dims,
}

enum Dims {
    MaxPercent(Percent, Percent),
    ExactPercent(f64, f64),
}

impl PanelBuilder {
    pub fn build(mut self, ctx: &mut EventCtx) -> Panel {
        self.top_level = self.top_level.padding(16).bg(ctx.style.panel_bg);
        self.build_custom(ctx)
    }

    pub fn build_custom(self, ctx: &mut EventCtx) -> Panel {
        let mut panel = Panel {
            top_level: self.top_level,

            horiz: self.horiz,
            vert: self.vert,
            dims: self.dims,

            scrollable_x: false,
            scrollable_y: false,
            contents_dims: ScreenDims::new(0.0, 0.0),
            container_dims: ScreenDims::new(0.0, 0.0),
            clip_rect: None,
        };
        if let Dims::ExactPercent(w, h) = panel.dims {
            // Don't set size, because then scrolling breaks -- the actual size has to be based on
            // the contents.
            panel.top_level.layout.style.min_size = Size {
                width: Dimension::Points((w * ctx.canvas.window_width) as f32),
                height: Dimension::Points((h * ctx.canvas.window_height) as f32),
            };
        }

        // There is a dependency cycle in our layout logic. As a consequence:
        //   1. we have to call `recompute_layout` twice here
        //   2. panels don't responsively change `contents_dims`
        //
        // - `panel.top_level.rect`, used here to set content_dims, is set by `recompute_layout`.
        // - the output of `recompute_layout` depends on `container_dims`
        // - `container_dims`, in the case of `MaxPercent`, depend on `content_dims`
        //
        // TODO: to support Panel's that can resize their `contents_dims`, we'll need to detangle
        // this dependency. This might entail decomposing the flexbox calculation to layout first
        // the inner content, and then potentially a second pass to layout any x/y scrollbars.
        panel.recompute_layout(ctx, false);
        panel.contents_dims =
            ScreenDims::new(panel.top_level.rect.width(), panel.top_level.rect.height());
        panel.update_container_dims_for_canvas_dims(ctx.canvas.get_window_dims());
        panel.recompute_layout(ctx, false);

        // Just trigger error if a button is double-defined
        panel.get_all_click_actions();
        // Let all widgets initially respond to the mouse being somewhere
        ctx.no_op_event(true, |ctx| assert_eq!(panel.event(ctx), Outcome::Nothing));
        panel
    }

    pub fn aligned(mut self, horiz: HorizontalAlignment, vert: VerticalAlignment) -> PanelBuilder {
        self.horiz = horiz;
        self.vert = vert;
        self
    }

    pub fn max_size(mut self, width: Percent, height: Percent) -> PanelBuilder {
        if width == Percent::int(100) && height == Percent::int(100) {
            panic!("By default, Panels are capped at 100% of the screen. This is redundant.");
        }
        self.dims = Dims::MaxPercent(width, height);
        self
    }

    pub fn exact_size_percent(mut self, pct_width: usize, pct_height: usize) -> PanelBuilder {
        self.dims = Dims::ExactPercent((pct_width as f64) / 100.0, (pct_height as f64) / 100.0);
        self
    }
}