1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
use geom::{Angle, ArrowCap, Distance, PolyLine, Polygon, Pt2D, Ring};
use map_model::{Map, TurnType};
use sim::{CarID, CarStatus, DrawCarInput, Intent, Sim, VehicleType};
use widgetry::{Color, Drawable, GeomBatch, GfxCtx, Line, Prerender, Text};
use crate::colors::ColorScheme;
use crate::render::{grey_out_unhighlighted_people, DrawOptions, Renderable, OUTLINE_THICKNESS};
use crate::{AppLike, ID};
const CAR_WIDTH: Distance = Distance::const_meters(1.75);
pub struct DrawCar {
pub id: CarID,
body: PolyLine,
body_polygon: Polygon,
zorder: isize,
draw_default: Drawable,
}
impl DrawCar {
pub fn new(
input: DrawCarInput,
map: &Map,
sim: &Sim,
prerender: &Prerender,
cs: &ColorScheme,
) -> DrawCar {
let mut draw_default = GeomBatch::new();
for side in vec![
input.body.shift_right(CAR_WIDTH / 2.0),
input.body.shift_left(CAR_WIDTH / 2.0),
]
.into_iter()
.flatten()
{
let len = side.length();
if len <= Distance::meters(2.0) {
continue;
}
draw_default.push(
cs.bike_frame,
side.exact_slice(Distance::meters(0.5), Distance::meters(1.0))
.make_polygons(OUTLINE_THICKNESS / 2.0),
);
draw_default.push(
cs.bike_frame,
side.exact_slice(len - Distance::meters(2.0), len - Distance::meters(1.5))
.make_polygons(OUTLINE_THICKNESS / 2.0),
);
}
let body_polygon = if input.body.length() < Distance::meters(1.1) {
input.body.make_polygons(CAR_WIDTH)
} else {
let front_corner = input.body.length() - Distance::meters(1.0);
let thick_line = input
.body
.exact_slice(Distance::ZERO, front_corner)
.make_polygons(CAR_WIDTH);
let (corner_pt, corner_angle) = input.body.must_dist_along(front_corner);
let tip_pt = input.body.last_pt();
let tip_angle = input.body.last_line().angle();
match Ring::new(vec![
corner_pt.project_away(CAR_WIDTH / 2.0, corner_angle.rotate_degs(90.0)),
corner_pt.project_away(CAR_WIDTH / 2.0, corner_angle.rotate_degs(-90.0)),
tip_pt.project_away(CAR_WIDTH / 4.0, tip_angle.rotate_degs(-90.0)),
tip_pt.project_away(CAR_WIDTH / 4.0, tip_angle.rotate_degs(90.0)),
corner_pt.project_away(CAR_WIDTH / 2.0, corner_angle.rotate_degs(90.0)),
]) {
Ok(front) => front.into_polygon().union(thick_line),
Err(_) => thick_line,
}
};
draw_default.push(zoomed_color_car(&input, sim, cs), body_polygon.clone());
if input.status == CarStatus::Parked {
draw_default.append(
GeomBatch::load_svg(prerender, "system/assets/map/parked_car.svg")
.scale(0.01)
.centered_on(input.body.middle()),
);
}
if input.intent == Some(Intent::Parking) {
let bubble_z = -0.0001;
let mut bubble_batch =
GeomBatch::load_svg(prerender, "system/assets/map/thought_bubble.svg")
.scale(0.05)
.centered_on(input.body.middle())
.translate(4.0, -4.0)
.set_z_offset(bubble_z);
let intent_batch = GeomBatch::load_svg(prerender, "system/assets/map/parking.svg")
.scale(0.015)
.centered_on(input.body.middle())
.translate(4.5, -4.5)
.set_z_offset(bubble_z);
bubble_batch.append(intent_batch);
draw_default.append(bubble_batch);
}
if input.body.length() >= Distance::meters(2.5) {
let arrow_len = 0.8 * CAR_WIDTH;
let arrow_thickness = Distance::meters(0.5);
if let Some(t) = input.waiting_for_turn {
match map.get_t(t).turn_type {
TurnType::Left | TurnType::UTurn => {
let (pos, angle) = input
.body
.must_dist_along(input.body.length() - Distance::meters(2.5));
draw_default.push(
cs.turn_arrow,
PolyLine::must_new(vec![
pos.project_away(arrow_len / 2.0, angle.rotate_degs(90.0)),
pos.project_away(arrow_len / 2.0, angle.rotate_degs(-90.0)),
])
.make_arrow(arrow_thickness, ArrowCap::Triangle),
);
}
TurnType::Right => {
let (pos, angle) = input
.body
.must_dist_along(input.body.length() - Distance::meters(2.5));
draw_default.push(
cs.turn_arrow,
PolyLine::must_new(vec![
pos.project_away(arrow_len / 2.0, angle.rotate_degs(-90.0)),
pos.project_away(arrow_len / 2.0, angle.rotate_degs(90.0)),
])
.make_arrow(arrow_thickness, ArrowCap::Triangle),
);
}
TurnType::Straight => {}
TurnType::Crosswalk
| TurnType::UnmarkedCrossing
| TurnType::SharedSidewalkCorner => unreachable!(),
}
let (pos, angle) = input.body.must_dist_along(Distance::meters(0.5));
let window_length_gap = Distance::meters(0.2);
let window_thickness = Distance::meters(0.3);
draw_default.push(
cs.brake_light,
thick_line_from_angle(
window_thickness,
CAR_WIDTH - window_length_gap * 2.0,
pos.project_away(
CAR_WIDTH / 2.0 - window_length_gap,
angle.rotate_degs(-90.0),
),
angle.rotate_degs(90.0),
),
);
}
}
if let Some(line) = input.label {
if let Ok((pt, angle)) = input
.body
.dist_along(input.body.length() - Distance::meters(3.5))
{
draw_default.append(
Text::from(Line(line).fg(cs.bus_label))
.render_autocropped(prerender)
.scale(0.07)
.centered_on(pt)
.rotate(angle.reorient()),
);
}
}
let zorder = input
.partly_on
.into_iter()
.chain(vec![input.on])
.map(|on| on.get_zorder(map))
.max()
.unwrap();
DrawCar {
id: input.id,
body: input.body,
body_polygon,
zorder,
draw_default: prerender.upload(draw_default),
}
}
}
impl Renderable for DrawCar {
fn get_id(&self) -> ID {
ID::Car(self.id)
}
fn draw(&self, g: &mut GfxCtx, _: &dyn AppLike, _: &DrawOptions) {
g.redraw(&self.draw_default);
}
fn get_outline(&self, _: &Map) -> Polygon {
self.body
.to_thick_boundary(CAR_WIDTH, OUTLINE_THICKNESS)
.unwrap_or_else(|| self.body_polygon.clone())
}
fn contains_pt(&self, pt: Pt2D, _: &Map) -> bool {
self.body_polygon.contains_pt(pt)
}
fn get_zorder(&self) -> isize {
self.zorder
}
}
fn thick_line_from_angle(
thickness: Distance,
line_length: Distance,
pt: Pt2D,
angle: Angle,
) -> Polygon {
let pt2 = pt.project_away(line_length, angle);
PolyLine::must_new(vec![pt, pt2]).make_polygons(thickness)
}
fn zoomed_color_car(input: &DrawCarInput, sim: &Sim, cs: &ColorScheme) -> Color {
if input.id.vehicle_type == VehicleType::Bus {
cs.bus_body
} else if input.id.vehicle_type == VehicleType::Train {
cs.train_body
} else {
let color = match input.status {
CarStatus::Moving => cs.rotating_color_agents(input.id.id),
CarStatus::Parked => cs.parked_car,
};
grey_out_unhighlighted_people(color, &input.person, sim)
}
}