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use geom::{Angle, Distance, PolyLine, Pt2D, Time};
use map_model::{BuildingID, Map, ParkingLotID, Traversable, TurnID};
use crate::{CarID, PedestrianID, PersonID, VehicleType};
#[derive(Clone)]
pub struct DrawPedestrianInput {
pub id: PedestrianID,
pub pos: Pt2D,
pub facing: Angle,
pub waiting_for_turn: Option<TurnID>,
pub preparing_bike: bool,
pub waiting_for_bus: bool,
pub on: Traversable,
}
pub struct DrawPedCrowdInput {
pub low: Distance,
pub high: Distance,
pub members: Vec<PedestrianID>,
pub location: PedCrowdLocation,
}
#[derive(Clone)]
pub enum PedCrowdLocation {
Sidewalk(Traversable, bool),
BldgDriveway(BuildingID),
LotDriveway(ParkingLotID),
}
#[derive(Clone)]
pub struct DrawCarInput {
pub id: CarID,
pub waiting_for_turn: Option<TurnID>,
pub status: CarStatus,
pub show_parking_intent: bool,
pub on: Traversable,
pub partly_on: Vec<Traversable>,
pub label: Option<String>,
pub body: PolyLine,
}
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum CarStatus {
Moving,
Parked,
}
pub struct UnzoomedAgent {
pub vehicle_type: Option<VehicleType>,
pub pos: Pt2D,
pub person: Option<PersonID>,
pub parking: bool,
}
pub trait GetDrawAgents {
fn time(&self) -> Time;
fn step_count(&self) -> usize;
fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput>;
fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrianInput>;
fn get_draw_cars(&self, on: Traversable, map: &Map) -> Vec<DrawCarInput>;
fn get_draw_peds(
&self,
on: Traversable,
map: &Map,
) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>);
fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput>;
fn get_all_draw_peds(&self, map: &Map) -> Vec<DrawPedestrianInput>;
fn get_unzoomed_agents(&self, map: &Map) -> Vec<UnzoomedAgent>;
}
pub struct DontDrawAgents;
impl GetDrawAgents for DontDrawAgents {
fn time(&self) -> Time {
Time::START_OF_DAY
}
fn step_count(&self) -> usize {
0
}
fn get_draw_car(&self, _: CarID, _: &Map) -> Option<DrawCarInput> {
None
}
fn get_draw_ped(&self, _: PedestrianID, _: &Map) -> Option<DrawPedestrianInput> {
None
}
fn get_draw_cars(&self, _: Traversable, _: &Map) -> Vec<DrawCarInput> {
Vec::new()
}
fn get_draw_peds(
&self,
_: Traversable,
_: &Map,
) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>) {
(Vec::new(), Vec::new())
}
fn get_all_draw_cars(&self, _: &Map) -> Vec<DrawCarInput> {
Vec::new()
}
fn get_all_draw_peds(&self, _: &Map) -> Vec<DrawPedestrianInput> {
Vec::new()
}
fn get_unzoomed_agents(&self, _: &Map) -> Vec<UnzoomedAgent> {
Vec::new()
}
}