Struct game::ungap::ExploreMap [−][src]
pub struct ExploreMap { top_panel: Panel, legend: Panel, magnifying_glass: MagnifyingGlass, network_layer: DrawNetworkLayer, edits_layer: Drawable, elevation: bool, nearby: Option<Nearby>, road_types: HashMap<String, Drawable>, map_edit_key: usize, }
Fields
top_panel: Panel
legend: Panel
magnifying_glass: MagnifyingGlass
network_layer: DrawNetworkLayer
edits_layer: Drawable
elevation: bool
nearby: Option<Nearby>
road_types: HashMap<String, Drawable>
map_edit_key: usize
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for ExploreMap
impl !Send for ExploreMap
impl !Sync for ExploreMap
impl Unpin for ExploreMap
impl !UnwindSafe for ExploreMap
Blanket Implementations
Mutably borrows from an owned value. Read more
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