Struct game::ungap::ExploreMap[][src]

pub struct ExploreMap {
    top_panel: Panel,
    legend: Panel,
    magnifying_glass: MagnifyingGlass,
    network_layer: DrawNetworkLayer,
    edits_layer: Drawable,
    elevation: bool,
    nearby: Option<Nearby>,
    road_types: HashMap<String, Drawable>,
    map_edit_key: usize,
}

Fields

top_panel: Panellegend: Panelmagnifying_glass: MagnifyingGlassnetwork_layer: DrawNetworkLayeredits_layer: Drawableelevation: boolnearby: Option<Nearby>road_types: HashMap<String, Drawable>map_edit_key: usize

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

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