[][src]Struct sim::trips::Trip

struct Trip {
    id: TripID,
    info: TripInfo,
    started: bool,
    finished_at: Option<Time>,
    total_blocked_time: Duration,
    total_distance: Distance,
    legs: VecDeque<TripLeg>,
    person: PersonID,
}

Fields

id: TripIDinfo: TripInfostarted: boolfinished_at: Option<Time>total_blocked_time: Durationtotal_distance: Distancelegs: VecDeque<TripLeg>person: PersonID

Implementations

impl Trip[src]

fn spawn_ped(
    &self,
    now: Time,
    start: SidewalkSpot,
    person: &Person,
    map: &Map,
    scheduler: &mut Scheduler,
    events: &mut Vec<Event>
) -> bool
[src]

fn assert_walking_leg(&mut self, goal: SidewalkSpot)[src]

Trait Implementations

impl Clone for Trip[src]

impl Debug for Trip[src]

impl<'de> Deserialize<'de> for Trip[src]

impl Serialize for Trip[src]

Auto Trait Implementations

impl RefUnwindSafe for Trip

impl Send for Trip

impl Sync for Trip

impl Unpin for Trip

impl UnwindSafe for Trip

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,