use rand::seq::SliceRandom;
use rand::Rng;
use abstutil::Timer;
use geom::{Distance, Duration, Polygon};
use map_gui::tools::{
grey_out_map, nice_map_name, open_browser, CityPicker, PopupMsg, PromptInput, URLManager,
};
use map_gui::ID;
use map_model::{BuildingID, IntersectionID, Position, NORMAL_LANE_THICKNESS};
use sim::{IndividTrip, PersonSpec, Scenario, TripEndpoint, TripMode, TripPurpose};
use widgetry::{
lctrl, Choice, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel,
SimpleState, Spinner, State, Text, TextExt, VerticalAlignment, Widget,
};
use crate::app::{App, Transition};
use crate::common::{jump_to_time_upon_startup, CommonState};
use crate::edit::EditMode;
use crate::sandbox::gameplay::{GameplayMode, GameplayState};
use crate::sandbox::{Actions, SandboxControls, SandboxMode};
pub struct Freeform {
top_center: Panel,
}
impl Freeform {
pub fn new(ctx: &mut EventCtx, app: &App) -> Box<dyn GameplayState> {
if let Err(err) = URLManager::update_url_free_param(
app.primary
.map
.get_name()
.path()
.strip_prefix(&abstio::path(""))
.unwrap()
.to_string(),
) {
warn!("Couldn't update URL: {}", err);
}
Box::new(Freeform {
top_center: Panel::empty(ctx),
})
}
}
impl GameplayState for Freeform {
fn event(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
_: &mut SandboxControls,
_: &mut Actions,
) -> Option<Transition> {
match self.top_center.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"change map" => Some(Transition::Push(CityPicker::new(
ctx,
app,
Box::new(|_, app| {
let sandbox = if app.opts.dev {
SandboxMode::async_new(
app,
GameplayMode::Freeform(app.primary.map.get_name().clone()),
jump_to_time_upon_startup(Duration::hours(6)),
)
} else {
SandboxMode::simple_new(
app,
GameplayMode::Freeform(app.primary.map.get_name().clone()),
)
};
Transition::Multi(vec![Transition::Pop, Transition::Replace(sandbox)])
}),
))),
"change scenario" => Some(Transition::Push(ChangeScenario::new(ctx, app, "none"))),
"edit map" => Some(Transition::Push(EditMode::new(
ctx,
app,
GameplayMode::Freeform(app.primary.map.get_name().clone()),
))),
"Start a new trip" => Some(Transition::Push(AgentSpawner::new(ctx, None))),
"Record trips as a scenario" => Some(Transition::Push(PromptInput::new(
ctx,
"Name this scenario",
Box::new(|name, ctx, app| {
if abstio::file_exists(abstio::path_scenario(
app.primary.map.get_name(),
&name,
)) {
Transition::Push(PopupMsg::new(
ctx,
"Error",
vec![format!(
"A scenario called \"{}\" already exists, please pick another \
name",
name
)],
))
} else {
app.primary
.sim
.generate_scenario(&app.primary.map, name)
.save();
Transition::Pop
}
}),
))),
_ => unreachable!(),
},
_ => None,
}
}
fn draw(&self, g: &mut GfxCtx, _: &App) {
self.top_center.draw(g);
}
fn recreate_panels(&mut self, ctx: &mut EventCtx, app: &App) {
let rows = vec![
Widget::custom_row(vec![
Line("Sandbox").small_heading().draw(ctx).margin_right(18),
ctx.style()
.btn_popup_icon_text(
"system/assets/tools/map.svg",
nice_map_name(app.primary.map.get_name()),
)
.hotkey(lctrl(Key::L))
.build_widget(ctx, "change map")
.margin_right(8),
ctx.style()
.btn_popup_icon_text("system/assets/tools/calendar.svg", "none")
.hotkey(Key::S)
.build_widget(ctx, "change scenario")
.margin_right(8),
ctx.style()
.btn_outline
.icon_text("system/assets/tools/pencil.svg", "Edit map")
.hotkey(lctrl(Key::E))
.build_widget(ctx, "edit map")
.margin_right(8),
])
.centered(),
Widget::row(vec![
ctx.style()
.btn_outline
.text("Start a new trip")
.build_def(ctx),
ctx.style()
.btn_outline
.text("Record trips as a scenario")
.build_def(ctx),
])
.centered(),
Text::from_all(vec![
Line("Select an intersection and press "),
Key::Z.txt(ctx),
Line(" to start traffic nearby"),
])
.draw(ctx),
];
self.top_center = Panel::new(Widget::col(rows))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx);
}
}
pub struct ChangeScenario;
impl ChangeScenario {
pub fn new(ctx: &mut EventCtx, app: &App, current_scenario: &str) -> Box<dyn State<App>> {
let mut choices = Vec::new();
for name in abstio::list_all_objects(abstio::path_all_scenarios(app.primary.map.get_name()))
{
if name == "weekday" {
choices.push((
name,
"realistic weekday traffic".to_string(),
"Trips will begin throughout the entire day. Midnight is usually quiet, so \
you may need to fast-forward to morning rush hour. Data comes from Puget \
Sound Regional Council's Soundcast model from 2014.",
));
} else {
choices.push((
name.clone(),
name,
"This is custom scenario data for this map",
));
}
}
choices.push((
"home_to_work".to_string(),
"trips between home and work".to_string(),
"Randomized people will leave homes in the morning, go to work, then return in the \
afternoon. It'll be very quiet before 7am and between 10am to 5pm. The population \
size and location of homes and workplaces is all guessed just from OpenStreetMap \
tags.",
));
choices.push((
"random".to_string(),
"random unrealistic trips".to_string(),
"A fixed number of trips will start at midnight, but not constantly appear through \
the day.",
));
choices.push((
"census".to_string(),
"generate from US census data".to_string(),
"A population from 2010 US census data will travel between home and workplaces. This \
option will only work for maps in the US, and generating it will take a few moments \
as some data is downloaded for this map.",
));
choices.push((
"none".to_string(),
"none, except for buses".to_string(),
"You can manually spawn traffic around a single intersection or by using the tool in \
the top panel to start individual trips.",
));
let mut col = vec![
Widget::row(vec![
Line("Pick your scenario").small_heading().draw(ctx),
ctx.style().btn_close_widget(ctx),
]),
Line("Each scenario determines what people live and travel around this map").draw(ctx),
];
for (name, label, description) in choices {
let btn = ctx
.style()
.btn_tab
.text(&label)
.disabled(name == current_scenario);
col.push(
Widget::row(vec![
btn.build_widget(ctx, &name),
Text::from(Line(description).secondary())
.wrap_to_pct(ctx, 40)
.draw(ctx)
.align_right(),
])
.margin_above(30),
);
}
col.push(
ctx.style()
.btn_outline
.text("Import your own data")
.build_def(ctx),
);
SimpleState::new(
Panel::new(Widget::col(col)).build(ctx),
Box::new(ChangeScenario),
)
}
}
impl SimpleState<App> for ChangeScenario {
fn on_click(&mut self, _: &mut EventCtx, app: &mut App, x: &str, _: &Panel) -> Transition {
if x == "close" {
Transition::Pop
} else if x == "Import your own data" {
open_browser(
"https://a-b-street.github.io/docs/trafficsim/travel_demand.html#custom-import",
);
Transition::Keep
} else {
Transition::Multi(vec![
Transition::Pop,
Transition::Replace(SandboxMode::simple_new(
app,
if x == "none" {
GameplayMode::Freeform(app.primary.map.get_name().clone())
} else {
GameplayMode::PlayScenario(
app.primary.map.get_name().clone(),
x.to_string(),
Vec::new(),
)
},
)),
])
}
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
grey_out_map(g, app);
}
}
struct AgentSpawner {
panel: Panel,
source: Option<TripEndpoint>,
goal: Option<(TripEndpoint, Option<Polygon>)>,
confirmed: bool,
}
impl AgentSpawner {
fn new(ctx: &mut EventCtx, start: Option<BuildingID>) -> Box<dyn State<App>> {
let mut spawner = AgentSpawner {
source: None,
goal: None,
confirmed: false,
panel: Panel::new(Widget::col(vec![
Widget::row(vec![
Line("New trip").small_heading().draw(ctx),
ctx.style().btn_close_widget(ctx),
]),
"Click a building or border to specify start"
.draw_text(ctx)
.named("instructions"),
Widget::row(vec![
"Type of trip:".draw_text(ctx),
Widget::dropdown(
ctx,
"mode",
TripMode::Drive,
TripMode::all()
.into_iter()
.map(|m| Choice::new(m.ongoing_verb(), m))
.collect(),
),
]),
Widget::row(vec![
"Number of trips:".draw_text(ctx),
Spinner::widget(ctx, (1, 1000), 1).named("number"),
]),
ctx.style()
.btn_solid_primary
.text("Confirm")
.disabled(true)
.build_def(ctx),
]))
.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
.build(ctx),
};
if let Some(b) = start {
spawner.source = Some(TripEndpoint::Bldg(b));
spawner.panel.replace(
ctx,
"instructions",
"Click a building or border to specify end".draw_text(ctx),
);
}
Box::new(spawner)
}
}
impl State<App> for AgentSpawner {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => {
return Transition::Pop;
}
"Confirm" => {
let map = &app.primary.map;
let mut scenario = Scenario::empty(map, "one-shot");
let from = self.source.take().unwrap();
let to = self.goal.take().unwrap().0;
for _ in 0..self.panel.spinner("number") as usize {
scenario.people.push(PersonSpec {
orig_id: None,
origin: from.clone(),
trips: vec![IndividTrip::new(
app.primary.sim.time(),
TripPurpose::Shopping,
to.clone(),
self.panel.dropdown_value("mode"),
)],
});
}
let mut rng = app.primary.current_flags.sim_flags.make_rng();
scenario.instantiate(
&mut app.primary.sim,
map,
&mut rng,
&mut Timer::new("spawn trip"),
);
app.primary.sim.tiny_step(map, &mut app.primary.sim_cb);
app.recalculate_current_selection(ctx);
return Transition::Pop;
}
_ => unreachable!(),
},
Outcome::Changed => {
if self.goal.is_some() {
let to = self.goal.as_ref().unwrap().0.clone();
if let Some(path) = TripEndpoint::path_req(
self.source.clone().unwrap(),
to.clone(),
self.panel.dropdown_value("mode"),
&app.primary.map,
)
.and_then(|req| app.primary.map.pathfind(req).ok())
{
self.goal = Some((
to,
path.trace(&app.primary.map)
.map(|pl| pl.make_polygons(NORMAL_LANE_THICKNESS)),
));
} else {
self.goal = None;
self.confirmed = false;
self.panel.replace(
ctx,
"instructions",
"Click a building or border to specify end".draw_text(ctx),
);
self.panel.replace(
ctx,
"Confirm",
ctx.style()
.btn_solid_primary
.text("Confirm")
.disabled(true)
.build_def(ctx),
);
}
}
}
_ => {}
}
ctx.canvas_movement();
if self.confirmed {
return Transition::Keep;
}
if ctx.redo_mouseover() {
app.primary.current_selection = app.mouseover_unzoomed_everything(ctx);
if match app.primary.current_selection {
Some(ID::Intersection(i)) => !app.primary.map.get_i(i).is_border(),
Some(ID::Building(_)) => false,
_ => true,
} {
app.primary.current_selection = None;
}
}
if let Some(hovering) = match app.primary.current_selection {
Some(ID::Intersection(i)) => Some(TripEndpoint::Border(i)),
Some(ID::Building(b)) => Some(TripEndpoint::Bldg(b)),
None => None,
_ => unreachable!(),
} {
if self.source.is_none() && app.per_obj.left_click(ctx, "start here") {
self.source = Some(hovering);
self.panel.replace(
ctx,
"instructions",
"Click a building or border to specify end".draw_text(ctx),
);
} else if self.source.is_some() && self.source != Some(hovering.clone()) {
if self
.goal
.as_ref()
.map(|(to, _)| to != &hovering)
.unwrap_or(true)
{
if let Some(path) = TripEndpoint::path_req(
self.source.clone().unwrap(),
hovering.clone(),
self.panel.dropdown_value("mode"),
&app.primary.map,
)
.and_then(|req| app.primary.map.pathfind(req).ok())
{
self.goal = Some((
hovering,
path.trace(&app.primary.map)
.map(|pl| pl.make_polygons(NORMAL_LANE_THICKNESS)),
));
} else {
self.goal = None;
}
}
if self.goal.is_some() && app.per_obj.left_click(ctx, "end here") {
app.primary.current_selection = None;
self.confirmed = true;
self.panel.replace(
ctx,
"instructions",
"Confirm the trip settings".draw_text(ctx),
);
self.panel.replace(
ctx,
"Confirm",
ctx.style()
.btn_solid_primary
.text("Confirm")
.hotkey(Key::Enter)
.build_def(ctx),
);
}
}
} else {
self.goal = None;
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
self.panel.draw(g);
CommonState::draw_osd(g, app);
if let Some(ref endpt) = self.source {
g.draw_polygon(
Color::BLUE.alpha(0.8),
match endpt {
TripEndpoint::Border(i) => app.primary.map.get_i(*i).polygon.clone(),
TripEndpoint::Bldg(b) => app.primary.map.get_b(*b).polygon.clone(),
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
},
);
}
if let Some((ref endpt, ref poly)) = self.goal {
g.draw_polygon(
Color::GREEN.alpha(0.8),
match endpt {
TripEndpoint::Border(i) => app.primary.map.get_i(*i).polygon.clone(),
TripEndpoint::Bldg(b) => app.primary.map.get_b(*b).polygon.clone(),
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
},
);
if let Some(p) = poly {
g.draw_polygon(Color::PURPLE, p.clone());
}
}
}
}
pub fn spawn_agents_around(i: IntersectionID, app: &mut App) {
let map = &app.primary.map;
let mut rng = app.primary.current_flags.sim_flags.make_rng();
let mut scenario = Scenario::empty(map, "one-shot");
if map.all_buildings().is_empty() {
println!("No buildings, can't pick destinations");
return;
}
let mut timer = Timer::new(format!(
"spawning agents around {} (rng seed {:?})",
i, app.primary.current_flags.sim_flags.rng_seed
));
for l in &map.get_i(i).incoming_lanes {
let lane = map.get_l(*l);
if lane.is_driving() || lane.is_biking() {
for _ in 0..10 {
let mode = if rng.gen_bool(0.7) && lane.is_driving() {
TripMode::Drive
} else {
TripMode::Bike
};
scenario.people.push(PersonSpec {
orig_id: None,
origin: TripEndpoint::SuddenlyAppear(Position::new(
lane.id,
Scenario::rand_dist(&mut rng, Distance::ZERO, lane.length()),
)),
trips: vec![IndividTrip::new(
app.primary.sim.time(),
TripPurpose::Shopping,
TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
mode,
)],
});
}
} else if lane.is_walkable() {
for _ in 0..5 {
scenario.people.push(PersonSpec {
orig_id: None,
origin: TripEndpoint::SuddenlyAppear(Position::new(
lane.id,
Scenario::rand_dist(&mut rng, 0.1 * lane.length(), 0.9 * lane.length()),
)),
trips: vec![IndividTrip::new(
app.primary.sim.time(),
TripPurpose::Shopping,
TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
TripMode::Walk,
)],
});
}
}
}
let retry_if_no_room = false;
scenario.instantiate_without_retries(
&mut app.primary.sim,
map,
&mut rng,
retry_if_no_room,
&mut timer,
);
app.primary.sim.tiny_step(map, &mut app.primary.sim_cb);
}
pub fn actions(_: &App, id: ID) -> Vec<(Key, String)> {
match id {
ID::Building(_) => vec![(Key::Z, "start a trip here".to_string())],
ID::Intersection(_) => vec![(Key::Z, "spawn agents here".to_string())],
_ => Vec::new(),
}
}
pub fn execute(ctx: &mut EventCtx, app: &mut App, id: ID, action: &str) -> Transition {
match (id, action.as_ref()) {
(ID::Building(b), "start a trip here") => Transition::Push(AgentSpawner::new(ctx, Some(b))),
(ID::Intersection(id), "spawn agents here") => {
spawn_agents_around(id, app);
Transition::Keep
}
_ => unreachable!(),
}
}