use crate::{Color, Text};
pub mod button_style;
pub use button_style::ButtonStyle;
#[derive(Clone)]
pub struct Style {
pub panel_bg: Color,
pub field_bg: Color,
pub dropdown_border: Color,
pub icon_fg: Color,
pub primary_fg: Color,
pub text_fg_color: Color,
pub text_tooltip_color: Color,
pub text_hotkey_color: Color,
pub text_destructive_color: Color,
pub loading_tips: Text,
pub section_bg: Color,
pub section_outline: OutlineStyle,
pub btn_plain: ButtonStyle,
pub btn_outline: ButtonStyle,
pub btn_floating: ButtonStyle,
pub btn_solid: ButtonStyle,
pub btn_tab: ButtonStyle,
pub btn_solid_destructive: ButtonStyle,
pub btn_plain_destructive: ButtonStyle,
pub btn_solid_primary: ButtonStyle,
pub btn_plain_primary: ButtonStyle,
}
pub type OutlineStyle = (f64, Color);
static DEFAULT_OUTLINE_THICKNESS: f64 = 2.0;
const AB_ORANGE_1: Color = Color::rgb_f(0.933, 0.439, 0.18);
impl ButtonStyle {
pub fn solid_dark_fg() -> Self {
ButtonStyle {
fg: hex("#4C4C4C"),
fg_disabled: hex("#4C4C4C").alpha(0.3),
bg: Color::WHITE.alpha(0.8),
bg_hover: Color::WHITE,
bg_disabled: Color::grey(0.6),
outline: (DEFAULT_OUTLINE_THICKNESS, Color::WHITE.alpha(0.6)),
}
}
pub fn outline_dark_fg() -> Self {
ButtonStyle {
fg: hex("#4C4C4C"),
fg_disabled: hex("#4C4C4C").alpha(0.3),
bg: Color::CLEAR,
bg_hover: hex("#4C4C4C").alpha(0.1),
bg_disabled: Color::CLEAR,
outline: (DEFAULT_OUTLINE_THICKNESS, hex("#4C4C4C")),
}
}
pub fn plain_dark_fg() -> Self {
ButtonStyle {
fg: hex("#4C4C4C"),
fg_disabled: hex("#4C4C4C").alpha(0.3),
bg: Color::CLEAR,
bg_hover: hex("#4C4C4C").alpha(0.1),
bg_disabled: Color::CLEAR,
outline: (0.0, Color::CLEAR),
}
}
pub fn solid_light_fg() -> Self {
ButtonStyle {
fg: hex("#F2F2F2"),
fg_disabled: hex("#F2F2F2").alpha(0.3),
bg: hex("#003046").alpha(0.8),
bg_hover: hex("#003046"),
bg_disabled: Color::grey(0.1),
outline: (DEFAULT_OUTLINE_THICKNESS, hex("#003046").alpha(0.6)),
}
}
pub fn outline_light_fg() -> Self {
ButtonStyle {
fg: hex("#F2F2F2"),
fg_disabled: hex("#F2F2F2").alpha(0.3),
bg: Color::CLEAR,
bg_hover: hex("#F2F2F2").alpha(0.1),
bg_disabled: Color::CLEAR,
outline: (DEFAULT_OUTLINE_THICKNESS, hex("#F2F2F2")),
}
}
pub fn plain_light_fg() -> Self {
ButtonStyle {
fg: hex("#F2F2F2"),
fg_disabled: hex("#F2F2F2").alpha(0.3),
bg: Color::CLEAR,
bg_hover: hex("#F2F2F2").alpha(0.1),
bg_disabled: Color::CLEAR,
outline: (0.0, Color::CLEAR),
}
}
pub fn solid_primary() -> Self {
Self {
fg: hex("#F2F2F2"),
fg_disabled: hex("#F2F2F2"),
bg: AB_ORANGE_1.tint(0.1),
bg_hover: AB_ORANGE_1,
bg_disabled: AB_ORANGE_1.tint(0.3),
outline: (DEFAULT_OUTLINE_THICKNESS, AB_ORANGE_1.alpha(0.6)),
}
}
pub fn plain_primary() -> Self {
Self {
fg: AB_ORANGE_1,
fg_disabled: AB_ORANGE_1.tint(0.3),
bg: Color::CLEAR,
bg_hover: AB_ORANGE_1.tint(0.1),
bg_disabled: Color::CLEAR,
outline: (0.0, Color::CLEAR),
}
}
fn solid_destructive() -> Self {
Self {
fg: hex("#F2F2F2"),
fg_disabled: hex("#F2F2F2").alpha(0.3),
bg: hex("#FF5E5E").alpha(0.8),
bg_hover: hex("#FF5E5E"),
bg_disabled: Color::grey(0.1),
outline: (DEFAULT_OUTLINE_THICKNESS, hex("#FF5E5E").alpha(0.6)),
}
}
fn plain_destructive() -> ButtonStyle {
Self {
fg: hex("#FF5E5E"),
fg_disabled: hex("#FF5E5E").alpha(0.3),
bg: Color::CLEAR,
bg_hover: hex("#FF5E5E").alpha(0.1),
bg_disabled: Color::grey(0.1),
outline: (0.0, Color::CLEAR),
}
}
}
impl Style {
pub fn light_bg() -> Style {
Style {
panel_bg: Color::WHITE.shade(0.03).alpha(0.95),
field_bg: hex("#F2F2F2"),
dropdown_border: hex("#4C4C4C"),
section_bg: Color::WHITE,
section_outline: (2.0, Color::WHITE.shade(0.1)),
loading_tips: Text::new(),
icon_fg: hex("#4C4C4C"),
primary_fg: AB_ORANGE_1,
text_fg_color: hex("#4C4C4C"),
text_hotkey_color: AB_ORANGE_1,
text_tooltip_color: Color::WHITE,
text_destructive_color: hex("#FF5E5E"),
btn_outline: ButtonStyle::outline_dark_fg(),
btn_solid: ButtonStyle::solid_light_fg(),
btn_plain: ButtonStyle::plain_dark_fg(),
btn_tab: ButtonStyle {
fg: hex("#4C4C4C").tint(0.2),
fg_disabled: hex("#4C4C4C"),
bg: Color::CLEAR,
bg_hover: hex("#4C4C4C").alpha(0.1),
bg_disabled: Color::WHITE,
outline: (0.0, Color::CLEAR),
},
btn_floating: ButtonStyle::solid_dark_fg(),
btn_solid_destructive: ButtonStyle::solid_destructive(),
btn_plain_destructive: ButtonStyle::plain_destructive(),
btn_solid_primary: ButtonStyle::solid_primary(),
btn_plain_primary: ButtonStyle::plain_primary(),
}
}
pub fn pregame() -> Style {
Style {
panel_bg: Color::grey(0.4),
field_bg: Color::grey(0.3),
dropdown_border: Color::WHITE,
section_bg: Color::grey(0.5),
section_outline: (2.0, Color::WHITE),
loading_tips: Text::new(),
icon_fg: Color::WHITE,
primary_fg: AB_ORANGE_1,
text_fg_color: Color::WHITE,
text_hotkey_color: Color::GREEN,
text_tooltip_color: Color::WHITE,
text_destructive_color: hex("#EB3223"),
btn_tab: ButtonStyle {
fg: hex("#4C4C4C").tint(0.2),
fg_disabled: hex("#4C4C4C"),
bg: Color::CLEAR,
bg_hover: hex("#4C4C4C").alpha(0.1),
bg_disabled: Color::WHITE,
outline: (0.0, Color::CLEAR),
},
btn_outline: ButtonStyle::outline_light_fg(),
btn_solid: ButtonStyle::solid_dark_fg(),
btn_plain: ButtonStyle::plain_light_fg(),
btn_floating: ButtonStyle::solid_light_fg(),
btn_solid_destructive: ButtonStyle::solid_destructive(),
btn_plain_destructive: ButtonStyle::plain_destructive(),
btn_solid_primary: ButtonStyle::solid_primary(),
btn_plain_primary: ButtonStyle::plain_primary(),
}
}
pub fn dark_bg() -> Style {
let navy = hex("#003046");
Style {
panel_bg: navy.tint(0.05).alpha(0.9),
field_bg: navy.shade(0.2),
dropdown_border: Color::WHITE,
section_bg: navy,
section_outline: (DEFAULT_OUTLINE_THICKNESS, navy.shade(0.2)),
loading_tips: Text::new(),
icon_fg: Color::WHITE,
primary_fg: AB_ORANGE_1,
text_fg_color: Color::WHITE,
text_hotkey_color: Color::GREEN,
text_tooltip_color: Color::WHITE,
text_destructive_color: hex("#FF5E5E"),
btn_outline: ButtonStyle::outline_light_fg(),
btn_solid: ButtonStyle::solid_dark_fg(),
btn_plain: ButtonStyle::plain_light_fg(),
btn_tab: ButtonStyle {
fg: hex("#F2F2F2").shade(0.4),
fg_disabled: hex("#F2F2F2"),
bg: Color::CLEAR,
bg_hover: hex("#F2F2F2").alpha(0.1),
bg_disabled: navy,
outline: (0.0, Color::CLEAR),
},
btn_floating: ButtonStyle::solid_light_fg(),
btn_solid_destructive: ButtonStyle::solid_destructive(),
btn_plain_destructive: ButtonStyle::plain_destructive(),
btn_solid_primary: ButtonStyle::solid_primary(),
btn_plain_primary: ButtonStyle::plain_primary(),
}
}
}
fn hex(x: &str) -> Color {
Color::hex(x)
}