[][src]Struct game::devtools::collisions::CollisionsViewer

pub struct CollisionsViewer {
    data: CollisionDataset,
    dataviz: Dataviz,
    panel: Panel,
}

Fields

data: CollisionDatasetdataviz: Datavizpanel: Panel

Implementations

impl CollisionsViewer[src]

pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> Box<dyn State<App>>[src]

Trait Implementations

impl State<App> for CollisionsViewer[src]

Auto Trait Implementations

impl !RefUnwindSafe for CollisionsViewer

impl !Send for CollisionsViewer

impl !Sync for CollisionsViewer

impl Unpin for CollisionsViewer

impl !UnwindSafe for CollisionsViewer

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,