Struct map_gui::render::DrawMovement
source · [−]pub struct DrawMovement {
pub id: MovementID,
pub hitbox: Polygon,
}
Fields
id: MovementID
hitbox: Polygon
Implementations
sourceimpl DrawMovement
impl DrawMovement
pub fn for_i(
prerender: &Prerender,
map: &Map,
cs: &ColorScheme,
i: IntersectionID,
idx: usize
) -> Vec<(DrawMovement, GeomBatch)>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn draw_selected_movement(
&self,
app: &dyn AppLike,
batch: &mut GeomBatch,
next_priority: Option<TurnPriority>
)
Auto Trait Implementations
impl RefUnwindSafe for DrawMovement
impl Send for DrawMovement
impl Sync for DrawMovement
impl Unpin for DrawMovement
impl UnwindSafe for DrawMovement
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
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