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use std::fmt;
use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, PartialOrd)]
pub struct Angle(f64);
impl Angle {
pub const ZERO: Angle = Angle(0.0);
pub fn new_rads(rads: f64) -> Angle {
Angle((rads * 10_000_000.0).round() / 10_000_000.0)
}
pub fn degrees(degs: f64) -> Angle {
Angle::new_rads(degs.to_radians())
}
pub fn opposite(self) -> Angle {
Angle::new_rads(self.0 + std::f64::consts::PI)
}
pub(crate) fn invert_y(self) -> Angle {
Angle::new_rads(2.0 * std::f64::consts::PI - self.0)
}
pub fn rotate_degs(self, degrees: f64) -> Angle {
Angle::new_rads(self.0 + degrees.to_radians())
}
pub fn normalized_radians(self) -> f64 {
if self.0 < 0.0 {
self.0 + (2.0 * std::f64::consts::PI)
} else {
self.0
}
}
pub fn normalized_degrees(self) -> f64 {
self.normalized_radians().to_degrees()
}
pub fn simple_shortest_rotation_towards(self, other: Angle) -> f64 {
((self.normalized_degrees() - other.normalized_degrees() + 540.0) % 360.0) - 180.0
}
pub fn shortest_rotation_towards(self, other: Angle) -> Angle {
Angle::degrees(self.simple_shortest_rotation_towards(other))
}
pub fn approx_eq(self, other: Angle, within_degrees: f64) -> bool {
self.simple_shortest_rotation_towards(other).abs() < within_degrees
}
pub fn approx_parallel(self, other: Angle, within_degrees: f64) -> bool {
self.approx_eq(other, within_degrees) || self.opposite().approx_eq(other, within_degrees)
}
pub fn reorient(self) -> Angle {
let theta = self.normalized_degrees().rem_euclid(360.0);
let mut result = self;
if theta > 90.0 {
result = result.opposite();
}
if theta > 270.0 {
result = result.opposite();
}
result
}
pub fn average(input: Vec<Angle>) -> Angle {
let num = input.len() as f64;
let mut cos_sum = 0.0;
let mut sin_sum = 0.0;
for x in input {
cos_sum += x.0.cos();
sin_sum += x.0.sin();
}
Angle::new_rads((sin_sum / num).atan2(cos_sum / num))
}
}
impl fmt::Display for Angle {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Angle({} degrees)", self.normalized_degrees())
}
}
impl std::ops::Add for Angle {
type Output = Angle;
fn add(self, other: Angle) -> Angle {
Angle::new_rads(self.0 + other.0)
}
}
impl std::ops::Neg for Angle {
type Output = Angle;
fn neg(self) -> Angle {
Angle::new_rads(-self.0)
}
}