<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `map_gui/src/tools/minimap.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>minimap.rs - source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" 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id="479">479</span> <span id="480">480</span> <span id="481">481</span> <span id="482">482</span> <span id="483">483</span> <span id="484">484</span> <span id="485">485</span> <span id="486">486</span> <span id="487">487</span> <span id="488">488</span> </pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::marker::PhantomData</span>; <span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">Pt2D</span>, <span class="ident">Ring</span>, <span class="ident">Time</span>}; <span class="kw">use</span> <span class="ident">widgetry</span>::{ <span class="ident">ControlState</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">Filler</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">ScreenDims</span>, <span class="ident">ScreenPt</span>, <span class="ident">Spinner</span>, <span class="ident">Transition</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>, }; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::AppLike</span>; <span class="kw">static</span> <span class="ident">MINIMAP_WIDTH</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">400.0</span>; <span class="kw">static</span> <span class="ident">MINIMAP_HEIGHT</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">300.0</span>; <span class="comment">// TODO Some of the math in here might assume map bound minimums start at (0, 0).</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Minimap</span><span class="op"><</span><span class="ident">A</span>: <span class="ident">AppLike</span>, <span class="ident">T</span>: <span class="ident">MinimapControls</span><span class="op"><</span><span class="ident">A</span><span class="op">></span><span class="op">></span> { <span class="ident">controls</span>: <span class="ident">T</span>, <span class="ident">time</span>: <span class="ident">Time</span>, <span class="ident">app_type</span>: <span class="ident">PhantomData</span><span class="op"><</span><span class="ident">A</span><span class="op">></span>, <span class="ident">dragging</span>: <span class="ident">bool</span>, <span class="ident">panel</span>: <span class="ident">Panel</span>, <span class="comment">// Update panel when other things change</span> <span class="ident">zoomed</span>: <span class="ident">bool</span>, <span class="ident">layer</span>: <span class="ident">bool</span>, <span class="comment">// [0, 3], with 0 meaning the most unzoomed</span> <span class="ident">zoom_lvl</span>: <span class="ident">usize</span>, <span class="ident">base_zoom</span>: <span class="ident">f64</span>, <span class="ident">zoom</span>: <span class="ident">f64</span>, <span class="ident">offset_x</span>: <span class="ident">f64</span>, <span class="ident">offset_y</span>: <span class="ident">f64</span>, } <span class="doccomment">/// Customize the appearance and behavior of a minimap.</span> <span class="kw">pub</span> <span class="kw">trait</span> <span class="ident">MinimapControls</span><span class="op"><</span><span class="ident">A</span>: <span class="ident">AppLike</span><span class="op">></span> { <span class="doccomment">/// Should the user be able to control the z-order visible? The control is only present when</span> <span class="doccomment">/// zoomed in, placed beneath the zoom column.</span> <span class="kw">fn</span> <span class="ident">has_zorder</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">A</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span>; <span class="doccomment">/// Is there some additional layer displayed on the minimap? If this changes, the panel gets</span> <span class="doccomment">/// recalculated.</span> <span class="kw">fn</span> <span class="ident">has_layer</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">A</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="bool-val">false</span> } <span class="doccomment">/// Draw extra stuff on the minimap, just pulling from the app.</span> <span class="kw">fn</span> <span class="ident">draw_extra</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">A</span>) {} <span class="doccomment">/// When unzoomed, display this panel. By default, no controls when unzoomed.</span> <span class="kw">fn</span> <span class="ident">make_unzoomed_panel</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">A</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Panel</span> { <span class="ident">Panel::empty</span>(<span class="ident">ctx</span>) } <span class="doccomment">/// A row beneath the minimap in the zoomed view, usually used as a legend for things on the</span> <span class="doccomment">/// minimap.</span> <span class="kw">fn</span> <span class="ident">make_legend</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">A</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Widget</span> { <span class="ident">Widget::nothing</span>() } <span class="doccomment">/// Controls to be placed to the left to the zoomed-in panel</span> <span class="kw">fn</span> <span class="ident">make_zoomed_side_panel</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">A</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Widget</span> { <span class="ident">Widget::nothing</span>() } <span class="doccomment">/// If a button is clicked that was produced by some method in this trait, respond to it here.</span> <span class="kw">fn</span> <span class="ident">panel_clicked</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">A</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">str</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op"><</span><span class="ident">A</span><span class="op">></span><span class="op">></span> { <span class="macro">unreachable!</span>() } <span class="doccomment">/// Called for `Outcome::Changed` on the panel.</span> <span class="kw">fn</span> <span class="ident">panel_changed</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">A</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">Panel</span>) {} } <span class="kw">impl</span><span class="op"><</span><span class="ident">A</span>: <span class="ident">AppLike</span> <span class="op">+</span> <span class="lifetime">'static</span>, <span class="ident">T</span>: <span class="ident">MinimapControls</span><span class="op"><</span><span class="ident">A</span><span class="op">></span><span class="op">></span> <span class="ident">Minimap</span><span class="op"><</span><span class="ident">A</span>, <span class="ident">T</span><span class="op">></span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">A</span>, <span class="ident">controls</span>: <span class="ident">T</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Minimap</span><span class="op"><</span><span class="ident">A</span>, <span class="ident">T</span><span class="op">></span> { <span class="comment">// Initially pick a zoom to fit the smaller of the entire map's width or height in the</span> <span class="comment">// minimap. Arbitrary and probably pretty weird.</span> <span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">map</span>().<span class="ident">get_bounds</span>(); <span class="kw">let</span> <span class="ident">base_zoom</span> <span class="op">=</span> <span class="number">0.15</span> <span class="op">*</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">window_width</span> <span class="op">/</span> <span class="ident">bounds</span>.<span class="ident">width</span>().<span class="ident">min</span>(<span class="ident">bounds</span>.<span class="ident">height</span>()); <span class="kw">let</span> <span class="ident">layer</span> <span class="op">=</span> <span class="ident">controls</span>.<span class="ident">has_layer</span>(<span class="ident">app</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">m</span> <span class="op">=</span> <span class="ident">Minimap</span> { <span class="ident">controls</span>, <span class="ident">time</span>: <span class="ident">Time::START_OF_DAY</span>, <span class="ident">app_type</span>: <span class="ident">PhantomData</span>, <span class="ident">dragging</span>: <span class="bool-val">false</span>, <span class="ident">panel</span>: <span class="ident">Panel::empty</span>(<span class="ident">ctx</span>), <span class="ident">zoomed</span>: <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">is_zoomed</span>(), <span class="ident">layer</span>, <span class="ident">zoom_lvl</span>: <span class="number">0</span>, <span class="ident">base_zoom</span>, <span class="ident">zoom</span>: <span class="ident">base_zoom</span>, <span class="ident">offset_x</span>: <span class="number">0.0</span>, <span class="ident">offset_y</span>: <span class="number">0.0</span>, }; <span class="ident">m</span>.<span class="ident">recreate_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="kw">if</span> <span class="ident">m</span>.<span class="ident">zoomed</span> { <span class="ident">m</span>.<span class="ident">recenter</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } <span class="ident">m</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">recreate_panel</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">A</span>) { <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">is_unzoomed</span>() { <span class="self">self</span>.<span class="ident">panel</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">make_unzoomed_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="kw">return</span>; } <span class="kw">let</span> <span class="ident">zoom_col</span> <span class="op">=</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">col</span> <span class="op">=</span> <span class="macro">vec!</span>[<span class="ident">ctx</span> .<span class="ident">style</span>() .<span class="ident">btn_plain</span> .<span class="ident">icon</span>(<span class="string">"system/assets/speed/plus.svg"</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"zoom in"</span>) .<span class="ident">centered_horiz</span>() .<span class="ident">margin_below</span>(<span class="number">10</span>)]; <span class="kw">let</span> <span class="ident">level_btn</span> <span class="op">=</span> <span class="ident">ctx</span> .<span class="ident">style</span>() .<span class="ident">btn_plain</span> .<span class="ident">icon</span>(<span class="string">"system/assets/speed/zoom_level_rect.svg"</span>) .<span class="ident">padding_top</span>(<span class="number">0.0</span>) .<span class="ident">padding_bottom</span>(<span class="number">0.0</span>); <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> (<span class="number">0</span>..<span class="op">=</span><span class="number">3</span>).<span class="ident">rev</span>() { <span class="kw">let</span> <span class="ident">level_btn</span> <span class="op">=</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">zoom_lvl</span> <span class="op"><</span> <span class="ident">i</span> { <span class="ident">level_btn</span> .<span class="ident">clone</span>() .<span class="ident">image_color</span>(<span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">btn_outline</span>.<span class="ident">fg_disabled</span>, <span class="ident">ControlState::Default</span>) } <span class="kw">else</span> { <span class="ident">level_btn</span>.<span class="ident">clone</span>() }; <span class="ident">col</span>.<span class="ident">push</span>( <span class="ident">level_btn</span> .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="macro">format!</span>(<span class="string">"zoom to level {}"</span>, <span class="ident">i</span> <span class="op">+</span> <span class="number">1</span>)) .<span class="ident">centered_horiz</span>() .<span class="ident">margin_below</span>(<span class="number">10</span>), ); } <span class="ident">col</span>.<span class="ident">push</span>( <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_plain</span> .<span class="ident">icon</span>(<span class="string">"system/assets/speed/minus.svg"</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"zoom out"</span>) .<span class="ident">centered_horiz</span>(), ); <span class="comment">// The zoom column should start below the "pan up" arrow. But if we put it on the row</span> <span class="comment">// with <, minimap, and > then it messes up the horizontal alignment of the</span> <span class="comment">// pan up arrow. Also, double column to avoid the background color</span> <span class="comment">// stretching to the bottom of the row.</span> <span class="ident">Widget::custom_col</span>(<span class="macro">vec!</span>[ <span class="ident">Widget::custom_col</span>(<span class="ident">col</span>) .<span class="ident">padding</span>(<span class="number">10</span>) .<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">cs</span>().<span class="ident">inner_panel_bg</span>), <span class="kw">if</span> <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">has_zorder</span>(<span class="ident">app</span>) { <span class="ident">Widget::col</span>(<span class="macro">vec!</span>[ <span class="ident">Line</span>(<span class="string">"Z-order:"</span>).<span class="ident">small</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>), <span class="ident">Spinner::widget</span>( <span class="ident">ctx</span>, <span class="string">"zorder"</span>, <span class="ident">app</span>.<span class="ident">draw_map</span>().<span class="ident">zorder_range</span>, <span class="ident">app</span>.<span class="ident">draw_map</span>().<span class="ident">show_zorder</span>, <span class="number">1</span>, ), ]) .<span class="ident">margin_above</span>(<span class="number">10</span>) } <span class="kw">else</span> { <span class="ident">Widget::nothing</span>() }, ]) .<span class="ident">margin_above</span>(<span class="number">26</span>) }; <span class="kw">let</span> <span class="ident">minimap_widget</span> <span class="op">=</span> <span class="ident">Filler::fixed_dims</span>(<span class="ident">ScreenDims::new</span>(<span class="ident">MINIMAP_WIDTH</span>, <span class="ident">MINIMAP_HEIGHT</span>)).<span class="ident">named</span>(<span class="string">"minimap"</span>); <span class="kw">let</span> <span class="ident">minimap_controls</span> <span class="op">=</span> { <span class="kw">let</span> <span class="ident">buttons</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">btn_plain</span>.<span class="ident">btn</span>().<span class="ident">padding</span>(<span class="number">4</span>); <span class="ident">Widget::col</span>(<span class="macro">vec!</span>[ <span class="ident">buttons</span> .<span class="ident">clone</span>() .<span class="ident">image_path</span>(<span class="string">"system/assets/minimap/up.svg"</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"pan up"</span>) .<span class="ident">centered_horiz</span>(), <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="ident">buttons</span> .<span class="ident">clone</span>() .<span class="ident">image_path</span>(<span class="string">"system/assets/minimap/left.svg"</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"pan left"</span>) .<span class="ident">centered_vert</span>(), <span class="ident">minimap_widget</span>, <span class="ident">buttons</span> .<span class="ident">clone</span>() .<span class="ident">image_path</span>(<span class="string">"system/assets/minimap/right.svg"</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"pan right"</span>) .<span class="ident">centered_vert</span>(), ]), <span class="ident">buttons</span> .<span class="ident">clone</span>() .<span class="ident">image_path</span>(<span class="string">"system/assets/minimap/down.svg"</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"pan down"</span>) .<span class="ident">centered_horiz</span>(), ]) }; <span class="kw">let</span> <span class="ident">controls</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">opts</span>().<span class="ident">minimal_controls</span> { <span class="ident">minimap_controls</span>.<span class="ident">padding</span>(<span class="number">16</span>).<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">cs</span>().<span class="ident">panel_bg</span>) } <span class="kw">else</span> { <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">make_zoomed_side_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>), <span class="ident">Widget::col</span>(<span class="macro">vec!</span>[ <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[<span class="ident">minimap_controls</span>, <span class="ident">zoom_col</span>]), <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">make_legend</span>(<span class="ident">ctx</span>, <span class="ident">app</span>), ]) .<span class="ident">padding</span>(<span class="number">16</span>) .<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">cs</span>().<span class="ident">panel_bg</span>), ]) }; <span class="self">self</span>.<span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">controls</span>) .<span class="ident">aligned</span>( <span class="ident">HorizontalAlignment::Right</span>, <span class="ident">VerticalAlignment::BottomAboveOSD</span>, ) .<span class="ident">build_custom</span>(<span class="ident">ctx</span>); } <span class="kw">fn</span> <span class="ident">map_to_minimap_pct</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">pt</span>: <span class="ident">Pt2D</span>) <span class="op">-</span><span class="op">></span> (<span class="ident">f64</span>, <span class="ident">f64</span>) { <span class="kw">let</span> <span class="ident">inner_rect</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">rect_of</span>(<span class="string">"minimap"</span>); <span class="kw">let</span> <span class="ident">pct_x</span> <span class="op">=</span> (<span class="ident">pt</span>.<span class="ident">x</span>() <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">offset_x</span>) <span class="op">/</span> <span class="ident">inner_rect</span>.<span class="ident">width</span>(); <span class="kw">let</span> <span class="ident">pct_y</span> <span class="op">=</span> (<span class="ident">pt</span>.<span class="ident">y</span>() <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">offset_y</span>) <span class="op">/</span> <span class="ident">inner_rect</span>.<span class="ident">height</span>(); (<span class="ident">pct_x</span>, <span class="ident">pct_y</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">set_zoom</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">A</span>, <span class="ident">zoom_lvl</span>: <span class="ident">usize</span>) { <span class="comment">// Make the frame wind up in the same relative position on the minimap</span> <span class="kw">let</span> (<span class="ident">pct_x</span>, <span class="ident">pct_y</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">map_to_minimap_pct</span>(<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_map_pt</span>()); <span class="kw">let</span> <span class="ident">zoom_speed</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">2.0</span>; <span class="self">self</span>.<span class="ident">zoom_lvl</span> <span class="op">=</span> <span class="ident">zoom_lvl</span>; <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">base_zoom</span> <span class="op">*</span> <span class="ident">zoom_speed</span>.<span class="ident">powi</span>(<span class="self">self</span>.<span class="ident">zoom_lvl</span> <span class="kw">as</span> <span class="ident">i32</span>); <span class="self">self</span>.<span class="ident">recreate_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="comment">// Find the new offset</span> <span class="kw">let</span> <span class="ident">map_center</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_map_pt</span>(); <span class="kw">let</span> <span class="ident">inner_rect</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">rect_of</span>(<span class="string">"minimap"</span>); <span class="self">self</span>.<span class="ident">offset_x</span> <span class="op">=</span> <span class="ident">map_center</span>.<span class="ident">x</span>() <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="ident">pct_x</span> <span class="op">*</span> <span class="ident">inner_rect</span>.<span class="ident">width</span>(); <span class="self">self</span>.<span class="ident">offset_y</span> <span class="op">=</span> <span class="ident">map_center</span>.<span class="ident">y</span>() <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="ident">pct_y</span> <span class="op">*</span> <span class="ident">inner_rect</span>.<span class="ident">height</span>(); } <span class="kw">fn</span> <span class="ident">recenter</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">A</span>) { <span class="comment">// Recenter the minimap on the screen bounds</span> <span class="kw">let</span> <span class="ident">map_center</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_map_pt</span>(); <span class="kw">let</span> <span class="ident">rect</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">rect_of</span>(<span class="string">"minimap"</span>); <span class="kw">let</span> <span class="ident">off_x</span> <span class="op">=</span> <span class="ident">map_center</span>.<span class="ident">x</span>() <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="ident">rect</span>.<span class="ident">width</span>() <span class="op">/</span> <span class="number">2.0</span>; <span class="kw">let</span> <span class="ident">off_y</span> <span class="op">=</span> <span class="ident">map_center</span>.<span class="ident">y</span>() <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="ident">rect</span>.<span class="ident">height</span>() <span class="op">/</span> <span class="number">2.0</span>; <span class="comment">// Don't go out of bounds.</span> <span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">map</span>().<span class="ident">get_bounds</span>(); <span class="comment">// TODO For boundaries without rectangular shapes, it'd be even nicer to clamp to the</span> <span class="comment">// boundary.</span> <span class="comment">// clamp crashes if min > max; if that happens, just don't do anything.</span> <span class="kw">let</span> <span class="ident">max_x</span> <span class="op">=</span> <span class="ident">bounds</span>.<span class="ident">max_x</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="ident">rect</span>.<span class="ident">width</span>(); <span class="kw">let</span> <span class="ident">max_y</span> <span class="op">=</span> <span class="ident">bounds</span>.<span class="ident">max_y</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">-</span> <span class="ident">rect</span>.<span class="ident">height</span>(); <span class="kw">if</span> <span class="ident">max_x</span> <span class="op">></span><span class="op">=</span> <span class="number">0.0</span> <span class="op">&&</span> <span class="ident">max_y</span> <span class="op">></span><span class="op">=</span> <span class="number">0.0</span> { <span class="self">self</span>.<span class="ident">offset_x</span> <span class="op">=</span> <span class="ident">off_x</span>.<span class="ident">clamp</span>(<span class="number">0.0</span>, <span class="ident">max_x</span>); <span class="self">self</span>.<span class="ident">offset_y</span> <span class="op">=</span> <span class="ident">off_y</span>.<span class="ident">clamp</span>(<span class="number">0.0</span>, <span class="ident">max_y</span>); } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">A</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op"><</span><span class="ident">A</span><span class="op">></span><span class="op">></span> { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">time</span> <span class="op">!</span><span class="op">=</span> <span class="ident">app</span>.<span class="ident">sim_time</span>() { <span class="self">self</span>.<span class="ident">time</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">sim_time</span>(); <span class="self">self</span>.<span class="ident">recreate_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } <span class="kw">let</span> <span class="ident">zoomed</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">is_zoomed</span>(); <span class="kw">let</span> <span class="ident">layer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">has_layer</span>(<span class="ident">app</span>); <span class="kw">if</span> <span class="ident">zoomed</span> <span class="op">!</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">zoomed</span> <span class="op">|</span><span class="op">|</span> <span class="ident">layer</span> <span class="op">!</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">layer</span> { <span class="kw">let</span> <span class="ident">just_zoomed_in</span> <span class="op">=</span> <span class="ident">zoomed</span> <span class="op">&&</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">zoomed</span>; <span class="self">self</span>.<span class="ident">zoomed</span> <span class="op">=</span> <span class="ident">zoomed</span>; <span class="self">self</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="ident">layer</span>; <span class="self">self</span>.<span class="ident">recreate_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="kw">if</span> <span class="ident">just_zoomed_in</span> { <span class="self">self</span>.<span class="ident">recenter</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } } <span class="kw">else</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">zoomed</span> <span class="op">&&</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">dragging</span> { <span class="comment">// If either corner of the cursor is out of bounds on the minimap, recenter.</span> <span class="comment">// TODO This means clicking the pan buttons while along the boundary won't work.</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ok</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">for</span> <span class="ident">pt</span> <span class="kw">in</span> [ <span class="ident">ScreenPt::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>), <span class="ident">ScreenPt::new</span>(<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">window_width</span>, <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">window_height</span>), ] { <span class="kw">let</span> (<span class="ident">pct_x</span>, <span class="ident">pct_y</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">map_to_minimap_pct</span>(<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">screen_to_map</span>(<span class="ident">pt</span>)); <span class="kw">if</span> <span class="op">!</span>(<span class="number">0.0</span>..<span class="op">=</span><span class="number">1.0</span>).<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">pct_x</span>) <span class="op">|</span><span class="op">|</span> <span class="ident">pct_y</span> <span class="op"><</span> <span class="number">0.0</span> <span class="op">|</span><span class="op">|</span> <span class="ident">pct_y</span> <span class="op">></span> <span class="number">1.0</span> { <span class="ident">ok</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">break</span>; } } <span class="kw">if</span> <span class="op">!</span><span class="ident">ok</span> { <span class="self">self</span>.<span class="ident">recenter</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } } <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">is_window_resized</span>() { <span class="comment">// When the window is resized, just reset completely. This is important when the window</span> <span class="comment">// size at startup is incorrect and immediately corrected by the window manager after</span> <span class="comment">// Minimap::new happens.</span> <span class="kw">let</span> <span class="ident">map_bounds</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">map</span>().<span class="ident">get_bounds</span>(); <span class="comment">// scale minimap to cover area</span> <span class="self">self</span>.<span class="ident">base_zoom</span> <span class="op">=</span> (<span class="ident">MINIMAP_WIDTH</span> <span class="op">/</span> <span class="ident">map_bounds</span>.<span class="ident">width</span>()) .<span class="ident">max</span>(<span class="ident">MINIMAP_HEIGHT</span> <span class="op">/</span> <span class="ident">map_bounds</span>.<span class="ident">height</span>()) .<span class="ident">max</span>(<span class="number">0.001</span>); <span class="self">self</span>.<span class="ident">zoom</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">base_zoom</span>; <span class="kw">if</span> <span class="self">self</span>.<span class="ident">zoomed</span> { <span class="self">self</span>.<span class="ident">recenter</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } } <span class="kw">let</span> <span class="ident">pan_speed</span> <span class="op">=</span> <span class="number">100.0</span>; <span class="kw">match</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">></span> <span class="kw">match</span> <span class="ident">x</span> { <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"pan up"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">offset_y</span> <span class="op">-</span><span class="op">=</span> <span class="ident">pan_speed</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::KeepWithMouseover</span>); } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"pan down"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">offset_y</span> <span class="op">+</span><span class="op">=</span> <span class="ident">pan_speed</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::KeepWithMouseover</span>); } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"pan left"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">offset_x</span> <span class="op">-</span><span class="op">=</span> <span class="ident">pan_speed</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::KeepWithMouseover</span>); } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"pan right"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">offset_x</span> <span class="op">+</span><span class="op">=</span> <span class="ident">pan_speed</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::KeepWithMouseover</span>); } <span class="comment">// TODO Make the center of the cursor still point to the same thing. Same math as</span> <span class="comment">// Canvas.</span> <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"zoom in"</span> <span class="op">=</span><span class="op">></span> { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">zoom_lvl</span> <span class="op">!</span><span class="op">=</span> <span class="number">3</span> { <span class="self">self</span>.<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">zoom_lvl</span> <span class="op">+</span> <span class="number">1</span>); } } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"zoom out"</span> <span class="op">=</span><span class="op">></span> { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">zoom_lvl</span> <span class="op">!</span><span class="op">=</span> <span class="number">0</span> { <span class="self">self</span>.<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">zoom_lvl</span> <span class="op">-</span> <span class="number">1</span>); } } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"zoom to level 1"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="number">0</span>); } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"zoom to level 2"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="number">1</span>); } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"zoom to level 3"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="number">2</span>); } <span class="ident">x</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"zoom to level 4"</span> <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="number">3</span>); } <span class="ident">x</span> <span class="op">=</span><span class="op">></span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">panel_clicked</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="kw-2">&</span><span class="ident">x</span>) { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>); } } }, <span class="ident">Outcome::Changed</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">panel_changed</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">panel</span>); <span class="kw">if</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">has_widget</span>(<span class="string">"zorder"</span>) { <span class="ident">app</span>.<span class="ident">mut_draw_map</span>().<span class="ident">show_zorder</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">spinner</span>(<span class="string">"zorder"</span>); } <span class="self">self</span>.<span class="ident">recreate_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> {} } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">zoomed</span> { <span class="kw">let</span> <span class="ident">inner_rect</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">rect_of</span>(<span class="string">"minimap"</span>); <span class="comment">// TODO Not happy about reaching in like this. The minimap logic should be an widgetry</span> <span class="comment">// Widget eventually, a generalization of Canvas.</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">get_cursor</span>(); <span class="kw">if</span> <span class="self">self</span>.<span class="ident">dragging</span> { <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">left_mouse_button_released</span>() { <span class="self">self</span>.<span class="ident">dragging</span> <span class="op">=</span> <span class="bool-val">false</span>; } <span class="comment">// Don't drag out of inner_rect</span> <span class="ident">pt</span>.<span class="ident">x</span> <span class="op">=</span> <span class="ident">pt</span>.<span class="ident">x</span>.<span class="ident">clamp</span>(<span class="ident">inner_rect</span>.<span class="ident">x1</span>, <span class="ident">inner_rect</span>.<span class="ident">x2</span>); <span class="ident">pt</span>.<span class="ident">y</span> <span class="op">=</span> <span class="ident">pt</span>.<span class="ident">y</span>.<span class="ident">clamp</span>(<span class="ident">inner_rect</span>.<span class="ident">y1</span>, <span class="ident">inner_rect</span>.<span class="ident">y2</span>); } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">inner_rect</span>.<span class="ident">contains</span>(<span class="ident">pt</span>) <span class="op">&&</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">left_mouse_button_pressed</span>() { <span class="self">self</span>.<span class="ident">dragging</span> <span class="op">=</span> <span class="bool-val">true</span>; } <span class="kw">else</span> { <span class="kw">return</span> <span class="prelude-val">None</span>; } <span class="kw">let</span> <span class="ident">percent_x</span> <span class="op">=</span> (<span class="ident">pt</span>.<span class="ident">x</span> <span class="op">-</span> <span class="ident">inner_rect</span>.<span class="ident">x1</span>) <span class="op">/</span> <span class="ident">inner_rect</span>.<span class="ident">width</span>(); <span class="kw">let</span> <span class="ident">percent_y</span> <span class="op">=</span> (<span class="ident">pt</span>.<span class="ident">y</span> <span class="op">-</span> <span class="ident">inner_rect</span>.<span class="ident">y1</span>) <span class="op">/</span> <span class="ident">inner_rect</span>.<span class="ident">height</span>(); <span class="kw">let</span> <span class="ident">map_pt</span> <span class="op">=</span> <span class="ident">Pt2D::new</span>( (<span class="self">self</span>.<span class="ident">offset_x</span> <span class="op">+</span> <span class="ident">percent_x</span> <span class="op">*</span> <span class="ident">inner_rect</span>.<span class="ident">width</span>()) <span class="op">/</span> <span class="self">self</span>.<span class="ident">zoom</span>, (<span class="self">self</span>.<span class="ident">offset_y</span> <span class="op">+</span> <span class="ident">percent_y</span> <span class="op">*</span> <span class="ident">inner_rect</span>.<span class="ident">height</span>()) <span class="op">/</span> <span class="self">self</span>.<span class="ident">zoom</span>, ); <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_on_map_pt</span>(<span class="ident">map_pt</span>); } <span class="prelude-val">None</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">A</span>) { <span class="self">self</span>.<span class="ident">draw_with_extra_layers</span>(<span class="ident">g</span>, <span class="ident">app</span>, <span class="ident">Vec::new</span>()); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw_with_extra_layers</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">A</span>, <span class="ident">extra</span>: <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Drawable</span><span class="op">></span>) { <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">zoomed</span> { <span class="kw">return</span>; } <span class="kw">let</span> <span class="ident">inner_rect</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">rect_of</span>(<span class="string">"minimap"</span>).<span class="ident">clone</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">map_bounds</span> <span class="op">=</span> <span class="kw-2">*</span><span class="ident">app</span>.<span class="ident">map</span>().<span class="ident">get_bounds</span>(); <span class="comment">// Adjust bounds to account for the current pan and zoom</span> <span class="ident">map_bounds</span>.<span class="ident">min_x</span> <span class="op">=</span> (<span class="ident">map_bounds</span>.<span class="ident">min_x</span> <span class="op">+</span> <span class="self">self</span>.<span class="ident">offset_x</span>) <span class="op">/</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="ident">map_bounds</span>.<span class="ident">min_y</span> <span class="op">=</span> (<span class="ident">map_bounds</span>.<span class="ident">min_y</span> <span class="op">+</span> <span class="self">self</span>.<span class="ident">offset_y</span>) <span class="op">/</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="ident">map_bounds</span>.<span class="ident">max_x</span> <span class="op">=</span> <span class="ident">map_bounds</span>.<span class="ident">min_x</span> <span class="op">+</span> <span class="ident">inner_rect</span>.<span class="ident">width</span>() <span class="op">/</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="ident">map_bounds</span>.<span class="ident">max_y</span> <span class="op">=</span> <span class="ident">map_bounds</span>.<span class="ident">min_y</span> <span class="op">+</span> <span class="ident">inner_rect</span>.<span class="ident">height</span>() <span class="op">/</span> <span class="self">self</span>.<span class="ident">zoom</span>; <span class="ident">g</span>.<span class="ident">fork</span>( <span class="ident">Pt2D::new</span>(<span class="ident">map_bounds</span>.<span class="ident">min_x</span>, <span class="ident">map_bounds</span>.<span class="ident">min_y</span>), <span class="ident">ScreenPt::new</span>(<span class="ident">inner_rect</span>.<span class="ident">x1</span>, <span class="ident">inner_rect</span>.<span class="ident">y1</span>), <span class="self">self</span>.<span class="ident">zoom</span>, <span class="prelude-val">None</span>, ); <span class="ident">g</span>.<span class="ident">enable_clipping</span>(<span class="ident">inner_rect</span>); <span class="kw">let</span> <span class="ident">draw_map</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">draw_map</span>(); <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">draw_map</span>.<span class="ident">boundary_polygon</span>); <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">draw_map</span>.<span class="ident">draw_all_areas</span>); <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">draw_map</span>.<span class="ident">draw_all_unzoomed_parking_lots</span>); <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">draw_map</span>.<span class="ident">draw_all_unzoomed_roads_and_intersections</span>); <span class="kw">if</span> <span class="op">!</span><span class="ident">app</span>.<span class="ident">cs</span>().<span class="ident">experiment</span> { <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">draw_map</span>.<span class="ident">draw_all_buildings</span>); } <span class="kw">for</span> <span class="ident">draw</span> <span class="kw">in</span> <span class="ident">extra</span> { <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="ident">draw</span>); } <span class="self">self</span>.<span class="ident">controls</span>.<span class="ident">draw_extra</span>(<span class="ident">g</span>, <span class="ident">app</span>); <span class="comment">// The cursor</span> <span class="kw">let</span> (<span class="ident">x1</span>, <span class="ident">y1</span>) <span class="op">=</span> { <span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">screen_to_map</span>(<span class="ident">ScreenPt::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>)); (<span class="ident">pt</span>.<span class="ident">x</span>(), <span class="ident">pt</span>.<span class="ident">y</span>()) }; <span class="kw">let</span> (<span class="ident">x2</span>, <span class="ident">y2</span>) <span class="op">=</span> { <span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">g</span> .<span class="ident">canvas</span> .<span class="ident">screen_to_map</span>(<span class="ident">ScreenPt::new</span>(<span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">window_width</span>, <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">window_height</span>)); (<span class="ident">pt</span>.<span class="ident">x</span>(), <span class="ident">pt</span>.<span class="ident">y</span>()) }; <span class="comment">// On some platforms, minimized windows wind up with 0 width/height and this rectangle</span> <span class="comment">// collapses</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Ok</span>(<span class="ident">rect</span>) <span class="op">=</span> <span class="ident">Ring::new</span>(<span class="macro">vec!</span>[ <span class="ident">Pt2D::new</span>(<span class="ident">x1</span>, <span class="ident">y1</span>), <span class="ident">Pt2D::new</span>(<span class="ident">x2</span>, <span class="ident">y1</span>), <span class="ident">Pt2D::new</span>(<span class="ident">x2</span>, <span class="ident">y2</span>), <span class="ident">Pt2D::new</span>(<span class="ident">x1</span>, <span class="ident">y2</span>), <span class="ident">Pt2D::new</span>(<span class="ident">x1</span>, <span class="ident">y1</span>), ]) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">color</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">cs</span>().<span class="ident">minimap_cursor_bg</span> { <span class="ident">g</span>.<span class="ident">draw_polygon</span>(<span class="ident">color</span>, <span class="ident">rect</span>.<span class="ident">clone</span>().<span class="ident">into_polygon</span>()); } <span class="ident">g</span>.<span class="ident">draw_polygon</span>( <span class="ident">app</span>.<span class="ident">cs</span>().<span class="ident">minimap_cursor_border</span>, <span class="ident">rect</span>.<span class="ident">to_outline</span>(<span class="ident">Distance::meters</span>(<span class="number">10.0</span>)), ); } <span class="ident">g</span>.<span class="ident">disable_clipping</span>(); <span class="ident">g</span>.<span class="ident">unfork</span>(); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_panel</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="kw-2">&</span><span class="ident">Panel</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">panel</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">mut_panel</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Panel</span> { <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>.<span class="ident">panel</span> } } </code></pre></div> </section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="map_gui" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div> <script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script> </body></html>