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use std::collections::{HashMap, HashSet};
use map_model::{AmenityType, BuildingID, BuildingType};
use widgetry::{Color, Drawable, EventCtx, GeomBatch, Line, Text};
use crate::App;
pub struct Buildings {
pub buildings: HashMap<BuildingID, BldgState>,
pub draw_all: Drawable,
pub total_housing_units: usize,
pub upzones: HashSet<BuildingID>,
}
#[derive(Clone)]
pub enum BldgState {
Undelivered(usize),
Store,
Done,
Ignore,
}
impl Buildings {
pub fn new(ctx: &mut EventCtx, app: &App, upzones: HashSet<BuildingID>) -> Buildings {
let colors = &app.session.colors;
let mut buildings = HashMap::new();
let mut total_housing_units = 0;
let mut batch = GeomBatch::new();
for b in app.map.all_buildings() {
if upzones.contains(&b.id) {
buildings.insert(b.id, BldgState::Store);
batch.push(colors.store, b.polygon.clone());
batch.append(
Text::from("Upzoned")
.render_autocropped(ctx)
.scale(0.1)
.centered_on(b.label_center),
);
continue;
}
if let BuildingType::Residential {
num_housing_units, ..
} = b.bldg_type
{
if num_housing_units > 0 {
buildings.insert(b.id, BldgState::Undelivered(num_housing_units));
total_housing_units += num_housing_units;
let color = if num_housing_units > 5 {
colors.apartment
} else {
colors.house
};
batch.push(color, b.polygon.clone());
if num_housing_units > 1 {
batch.append(
Text::from(Line(num_housing_units.to_string()).fg(Color::BLACK))
.render_autocropped(ctx)
.scale(0.2)
.centered_on(b.label_center),
);
}
continue;
}
} else if let Some(amenity) = b.amenities.iter().find(|a| {
if let Some(at) = AmenityType::categorize(&a.amenity_type) {
at == AmenityType::Bar
|| at == AmenityType::ConvenienceStore
|| at == AmenityType::Food
|| at == AmenityType::Supermarket
} else {
false
}
}) {
buildings.insert(b.id, BldgState::Store);
batch.push(colors.store, b.polygon.clone());
batch.append(
Text::from(amenity.names.get(app.opts.language.as_ref()))
.render_autocropped(ctx)
.scale(0.1)
.centered_on(b.label_center),
);
continue;
}
buildings.insert(b.id, BldgState::Ignore);
batch.push(colors.visited, b.polygon.clone());
}
Buildings {
buildings,
draw_all: ctx.upload(batch),
total_housing_units,
upzones,
}
}
pub fn all_stores(&self) -> Vec<BuildingID> {
let mut stores = Vec::new();
for (b, state) in &self.buildings {
if let BldgState::Store = state {
stores.push(*b);
}
}
stores
}
pub fn draw_done_houses(&self, ctx: &mut EventCtx, app: &App) -> Drawable {
let mut batch = GeomBatch::new();
for (b, state) in &self.buildings {
if let BldgState::Done = state {
batch.push(
app.session.colors.visited,
app.map.get_b(*b).polygon.clone(),
);
}
}
ctx.upload(batch)
}
}