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use std::collections::BTreeSet;
use abstutil::{MultiMap, Timer};
use crate::{osm, OriginalRoad, RawMap};
pub fn remove_disconnected_roads(map: &mut RawMap, timer: &mut Timer) {
timer.start("removing disconnected roads");
let mut next_roads: MultiMap<osm::NodeID, OriginalRoad> = MultiMap::new();
for id in map.roads.keys() {
next_roads.insert(id.i1, *id);
next_roads.insert(id.i2, *id);
}
let mut partitions: Vec<Vec<OriginalRoad>> = Vec::new();
let mut unvisited_roads: BTreeSet<OriginalRoad> = map
.roads
.iter()
.filter_map(|(id, r)| if r.is_light_rail() { None } else { Some(*id) })
.collect();
while !unvisited_roads.is_empty() {
let mut queue_roads: Vec<OriginalRoad> = vec![*unvisited_roads.iter().next().unwrap()];
let mut current_partition: Vec<OriginalRoad> = Vec::new();
while !queue_roads.is_empty() {
let current = queue_roads.pop().unwrap();
if !unvisited_roads.contains(¤t) {
continue;
}
unvisited_roads.remove(¤t);
current_partition.push(current);
for other_r in next_roads.get(current.i1).iter() {
queue_roads.push(*other_r);
}
for other_r in next_roads.get(current.i2).iter() {
queue_roads.push(*other_r);
}
}
partitions.push(current_partition);
}
partitions.sort_by_key(|roads| roads.len());
partitions.reverse();
for p in partitions.iter().skip(1) {
for id in p {
info!("Removing {} because it's disconnected from most roads", id);
map.roads.remove(id).unwrap();
next_roads.remove(id.i1, *id);
next_roads.remove(id.i2, *id);
}
}
map.roads.retain(|id, _| id.i1 != id.i2);
map.intersections
.retain(|id, _| !next_roads.get(*id).is_empty());
timer.stop("removing disconnected roads");
}