use std::collections::{BTreeMap, VecDeque};
use serde::{Deserialize, Serialize};
use abstutil::{deserialize_btreemap, serialize_btreemap, Counter};
use geom::{Distance, Duration, Speed, Time};
use map_model::{
BuildingID, BusRouteID, BusStopID, IntersectionID, Map, Path, PathConstraints, PathRequest,
Position,
};
use crate::cap::CapResult;
use crate::sim::Ctx;
use crate::{
AgentID, AgentType, AlertLocation, CarID, Command, CreateCar, CreatePedestrian, DrivingGoal,
Event, IndividTrip, OrigPersonID, ParkedCar, ParkingSim, ParkingSpot, PedestrianID, PersonID,
PersonSpec, Scenario, SidewalkPOI, SidewalkSpot, TransitSimState, TripEndpoint, TripID,
TripPhaseType, TripPurpose, TripSpec, Vehicle, VehicleSpec, VehicleType, WalkingSimState,
};
#[derive(Serialize, Deserialize, Debug, Clone)]
pub(crate) struct TripManager {
trips: Vec<Trip>,
people: Vec<Person>,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
active_trip_mode: BTreeMap<AgentID, TripID>,
unfinished_trips: usize,
car_id_counter: usize,
events: Vec<Event>,
}
impl TripManager {
pub fn new() -> TripManager {
TripManager {
trips: Vec::new(),
people: Vec::new(),
active_trip_mode: BTreeMap::new(),
unfinished_trips: 0,
car_id_counter: 0,
events: Vec::new(),
}
}
pub fn new_person(
&mut self,
orig_id: Option<OrigPersonID>,
ped_speed: Speed,
vehicle_specs: Vec<VehicleSpec>,
) -> &Person {
let id = PersonID(self.people.len());
let vehicles = vehicle_specs
.into_iter()
.map(|v| {
let c = CarID(self.new_car_id(), v.vehicle_type);
v.make(c, Some(id))
})
.collect();
self.people.push(Person {
id,
orig_id,
trips: Vec::new(),
state: PersonState::OffMap,
ped: PedestrianID(id.0),
ped_speed,
vehicles,
delayed_trips: Vec::new(),
on_bus: None,
});
self.get_person(id).unwrap()
}
pub fn new_car_id(&mut self) -> usize {
let id = self.car_id_counter;
self.car_id_counter += 1;
id
}
pub fn new_trip(&mut self, person: PersonID, info: TripInfo, legs: Vec<TripLeg>) -> TripID {
assert!(!legs.is_empty());
let id = TripID(self.trips.len());
let trip = Trip {
id,
info,
person,
started: false,
finished_at: None,
total_blocked_time: Duration::ZERO,
total_distance: Distance::ZERO,
legs: VecDeque::from(legs),
};
self.unfinished_trips += 1;
let person = &mut self.people[trip.person.0];
if person.trips.is_empty() {
person.state = match trip.info.start {
TripEndpoint::Bldg(b) => {
self.events
.push(Event::PersonEntersBuilding(trip.person, b));
PersonState::Inside(b)
}
TripEndpoint::Border(_) | TripEndpoint::SuddenlyAppear(_) => PersonState::OffMap,
};
}
if let Some(t) = person.trips.last() {
if self.trips[t.0].info.departure > trip.info.departure {
panic!(
"{} has a trip starting at {}, then one at {}",
person.id, self.trips[t.0].info.departure, trip.info.departure
);
}
}
person.trips.push(id);
self.trips.push(trip);
id
}
pub fn start_trip(&mut self, now: Time, trip: TripID, spec: TripSpec, ctx: &mut Ctx) {
assert!(self.trips[trip.0].info.cancellation_reason.is_none());
let person = &mut self.people[self.trips[trip.0].person.0];
if let PersonState::Trip(_) = person.state {
if false {
self.events.push(Event::Alert(
AlertLocation::Person(person.id),
format!(
"{} is still doing a trip, so not starting {} yet",
person.id, trip
),
));
}
person.delayed_trips.push((trip, spec));
self.events.push(Event::TripPhaseStarting(
trip,
person.id,
None,
TripPhaseType::DelayedStart,
));
return;
}
self.trips[trip.0].started = true;
match spec {
TripSpec::VehicleAppearing {
start_pos,
goal,
retry_if_no_room,
use_vehicle,
} => {
assert_eq!(person.state, PersonState::OffMap);
self.events.push(Event::PersonEntersMap(
person.id,
AgentID::Car(use_vehicle),
ctx.map.get_l(start_pos.lane()).src_i,
));
person.state = PersonState::Trip(trip);
let vehicle = person.get_vehicle(use_vehicle);
assert!(ctx.parking.lookup_parked_car(vehicle.id).is_none());
let constraints = if use_vehicle.1 == VehicleType::Bike {
PathConstraints::Bike
} else {
PathConstraints::Car
};
let req = PathRequest {
start: start_pos,
end: goal.goal_pos(constraints, ctx.map).unwrap(),
constraints,
};
let person = person.id;
match self.maybe_spawn_car(ctx, now, trip, req, vehicle.id) {
Ok(path) => {
let router = goal.make_router(vehicle.id, path, ctx.map);
ctx.scheduler.push(
now,
Command::SpawnCar(
CreateCar::for_appearing(vehicle, router, trip, person),
retry_if_no_room,
),
);
}
Err(err) => {
self.cancel_trip(now, trip, err, Some(vehicle), ctx);
}
}
}
TripSpec::SpawningFailure {
use_vehicle, error, ..
} => {
let vehicle = use_vehicle.map(|v| person.get_vehicle(v));
self.cancel_trip(now, trip, error, vehicle, ctx);
}
TripSpec::UsingParkedCar {
car, start_bldg, ..
} => {
assert_eq!(person.state, PersonState::Inside(start_bldg));
person.state = PersonState::Trip(trip);
if let Some(parked_car) = ctx.parking.lookup_parked_car(car).cloned() {
let start = SidewalkSpot::building(start_bldg, ctx.map);
let walking_goal =
SidewalkSpot::parking_spot(parked_car.spot, ctx.map, ctx.parking);
let req = PathRequest {
start: start.sidewalk_pos,
end: walking_goal.sidewalk_pos,
constraints: PathConstraints::Pedestrian,
};
match ctx.map.pathfind(req) {
Ok(path) => {
ctx.scheduler.push(
now,
Command::SpawnPed(CreatePedestrian {
id: person.ped,
speed: person.ped_speed,
start,
goal: walking_goal,
path,
trip,
person: person.id,
}),
);
}
Err(err) => {
ctx.parking.remove_parked_car(parked_car.clone());
self.cancel_trip(now, trip, err, Some(parked_car.vehicle), ctx);
}
}
} else {
self.cancel_trip(
now,
trip,
format!("should have {} parked somewhere, but it's unavailable", car),
None,
ctx,
);
}
}
TripSpec::JustWalking { start, goal } => {
assert_eq!(
person.state,
match start.connection {
SidewalkPOI::Building(b) => PersonState::Inside(b),
SidewalkPOI::Border(i) => {
self.events.push(Event::PersonEntersMap(
person.id,
AgentID::Pedestrian(person.ped),
i,
));
PersonState::OffMap
}
SidewalkPOI::SuddenlyAppear => {
self.events.push(Event::PersonEntersMap(
person.id,
AgentID::Pedestrian(person.ped),
ctx.map.get_l(start.sidewalk_pos.lane()).src_i,
));
PersonState::OffMap
}
_ => unreachable!(),
}
);
person.state = PersonState::Trip(trip);
let req = PathRequest {
start: start.sidewalk_pos,
end: goal.sidewalk_pos,
constraints: PathConstraints::Pedestrian,
};
match ctx.map.pathfind(req) {
Ok(path) => {
ctx.scheduler.push(
now,
Command::SpawnPed(CreatePedestrian {
id: person.ped,
speed: person.ped_speed,
start,
goal,
path,
trip,
person: person.id,
}),
);
}
Err(err) => {
self.cancel_trip(now, trip, err, None, ctx);
}
}
}
TripSpec::UsingBike { start, .. } => {
assert_eq!(person.state, PersonState::Inside(start));
person.state = PersonState::Trip(trip);
if let Some(walk_to) = SidewalkSpot::bike_rack(start, ctx.map) {
let req = PathRequest {
start: SidewalkSpot::building(start, ctx.map).sidewalk_pos,
end: walk_to.sidewalk_pos,
constraints: PathConstraints::Pedestrian,
};
match ctx.map.pathfind(req) {
Ok(path) => {
match self.trips[trip.0].legs.front_mut() {
Some(TripLeg::Walk(ref mut spot)) => {
if spot.clone() != walk_to {
*spot = walk_to.clone();
}
}
_ => unreachable!(),
}
ctx.scheduler.push(
now,
Command::SpawnPed(CreatePedestrian {
id: person.ped,
speed: person.ped_speed,
start: SidewalkSpot::building(start, ctx.map),
goal: walk_to,
path,
trip,
person: person.id,
}),
);
}
Err(err) => {
self.cancel_trip(now, trip, err, None, ctx);
}
}
} else {
self.cancel_trip(
now,
trip,
format!(
"UsingBike trip couldn't find a way to start biking from {}",
start
),
None,
ctx,
);
}
}
TripSpec::UsingTransit { start, stop1, .. } => {
assert_eq!(
person.state,
match start.connection {
SidewalkPOI::Building(b) => PersonState::Inside(b),
SidewalkPOI::Border(i) => {
self.events.push(Event::PersonEntersMap(
person.id,
AgentID::Pedestrian(person.ped),
i,
));
PersonState::OffMap
}
SidewalkPOI::SuddenlyAppear => {
self.events.push(Event::PersonEntersMap(
person.id,
AgentID::Pedestrian(person.ped),
ctx.map.get_l(start.sidewalk_pos.lane()).src_i,
));
PersonState::OffMap
}
_ => unreachable!(),
}
);
person.state = PersonState::Trip(trip);
let walk_to = SidewalkSpot::bus_stop(stop1, ctx.map);
let req = PathRequest {
start: start.sidewalk_pos,
end: walk_to.sidewalk_pos,
constraints: PathConstraints::Pedestrian,
};
match ctx.map.pathfind(req) {
Ok(path) => {
ctx.scheduler.push(
now,
Command::SpawnPed(CreatePedestrian {
id: person.ped,
speed: person.ped_speed,
start,
goal: walk_to,
path,
trip,
person: person.id,
}),
);
}
Err(err) => {
self.cancel_trip(now, trip, err, None, ctx);
}
}
}
}
}
pub fn collect_events(&mut self) -> Vec<Event> {
std::mem::replace(&mut self.events, Vec::new())
}
}
impl TripManager {
pub fn agent_starting_trip_leg(&mut self, agent: AgentID, t: TripID) {
if let Some(other) = self.active_trip_mode.get(&agent) {
panic!("{} is doing both {} and {}?", agent, t, other);
}
self.active_trip_mode.insert(agent, t);
}
pub fn car_reached_parking_spot(
&mut self,
now: Time,
car: CarID,
spot: ParkingSpot,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
) {
let trip = &mut self.trips[self.active_trip_mode.remove(&AgentID::Car(car)).unwrap().0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
match trip.legs.pop_front() {
Some(TripLeg::Drive(c, DrivingGoal::ParkNear(_))) => {
assert_eq!(car, c);
}
_ => unreachable!(),
};
match &trip.legs[0] {
TripLeg::Walk(to) => match (spot, &to.connection) {
(ParkingSpot::Offstreet(b1, _), SidewalkPOI::Building(b2)) if b1 == *b2 => {
assert_eq!(trip.legs.len(), 1);
trip.legs.pop_front().unwrap();
self.people[trip.person.0].state = PersonState::Inside(b1);
self.events
.push(Event::PersonEntersBuilding(trip.person, b1));
let id = trip.id;
self.trip_finished(now, id, ctx);
return;
}
_ => {}
},
_ => unreachable!(),
};
let id = trip.id;
self.spawn_ped(
now,
id,
SidewalkSpot::parking_spot(spot, ctx.map, ctx.parking),
ctx,
);
}
pub fn ped_reached_parking_spot(
&mut self,
now: Time,
ped: PedestrianID,
spot: ParkingSpot,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
) {
self.events.push(Event::PedReachedParkingSpot(ped, spot));
let trip = &mut self.trips[self
.active_trip_mode
.remove(&AgentID::Pedestrian(ped))
.unwrap()
.0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
trip.assert_walking_leg(SidewalkSpot::deferred_parking_spot());
let parked_car = ctx.parking.get_car_at_spot(spot).unwrap().clone();
let drive_to = match trip.legs[0] {
TripLeg::Drive(c, ref to) => {
assert_eq!(c, parked_car.vehicle.id);
to.clone()
}
_ => unreachable!(),
};
let mut start =
ctx.parking
.spot_to_driving_pos(parked_car.spot, &parked_car.vehicle, ctx.map);
match spot {
ParkingSpot::Onstreet(_, _) => {}
ParkingSpot::Offstreet(b, _) => {
self.events
.push(Event::PersonEntersBuilding(trip.person, b));
start = Position::new(start.lane(), start.dist_along() + parked_car.vehicle.length);
}
ParkingSpot::Lot(_, _) => {
start = Position::new(start.lane(), start.dist_along() + parked_car.vehicle.length);
}
}
let end = drive_to.goal_pos(PathConstraints::Car, ctx.map).unwrap();
let req = PathRequest {
start,
end,
constraints: PathConstraints::Car,
};
let person = trip.person;
let trip = trip.id;
match self.maybe_spawn_car(ctx, now, trip, req, parked_car.vehicle.id) {
Ok(path) => {
let router = drive_to.make_router(parked_car.vehicle.id, path, ctx.map);
ctx.scheduler.push(
now,
Command::SpawnCar(
CreateCar::for_parked_car(parked_car, router, trip, person),
true,
),
);
}
Err(err) => {
ctx.parking.remove_parked_car(parked_car.clone());
self.cancel_trip(now, trip, err, Some(parked_car.vehicle), ctx);
}
}
}
pub fn ped_ready_to_bike(
&mut self,
now: Time,
ped: PedestrianID,
spot: SidewalkSpot,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
) {
let trip = &mut self.trips[self
.active_trip_mode
.remove(&AgentID::Pedestrian(ped))
.unwrap()
.0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
trip.assert_walking_leg(spot.clone());
let (bike, drive_to) = match trip.legs[0] {
TripLeg::Drive(bike, ref to) => (bike, to.clone()),
_ => unreachable!(),
};
let driving_pos = match spot.connection {
SidewalkPOI::BikeRack(p) => p,
_ => unreachable!(),
};
let end = if let Some(end) = drive_to.goal_pos(PathConstraints::Bike, ctx.map) {
end
} else {
let trip = trip.id;
self.cancel_trip(
now,
trip,
format!("no bike connection at {:?}", drive_to),
None,
ctx,
);
return;
};
let req = PathRequest {
start: driving_pos,
end,
constraints: PathConstraints::Bike,
};
let maybe_router = if req.start.lane() == req.end.lane() {
Err(format!(
"biking to a different part of {} is silly, why not walk?",
req.start.lane()
))
} else {
ctx.map
.pathfind(req)
.map(|path| drive_to.make_router(bike, path, ctx.map))
};
match maybe_router {
Ok(router) => {
ctx.scheduler.push(
now,
Command::SpawnCar(
CreateCar::for_appearing(
self.people[trip.person.0].get_vehicle(bike),
router,
trip.id,
trip.person,
),
true,
),
);
}
Err(err) => {
let trip = trip.id;
self.cancel_trip(now, trip, err, None, ctx);
}
}
}
pub fn bike_reached_end(
&mut self,
now: Time,
bike: CarID,
bike_rack: SidewalkSpot,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
) {
self.events.push(Event::BikeStoppedAtSidewalk(
bike,
bike_rack.sidewalk_pos.lane(),
));
let trip = &mut self.trips[self.active_trip_mode.remove(&AgentID::Car(bike)).unwrap().0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
match trip.legs.pop_front() {
Some(TripLeg::Drive(c, DrivingGoal::ParkNear(_))) => {
assert_eq!(c, bike);
}
_ => unreachable!(),
};
let id = trip.id;
self.spawn_ped(now, id, bike_rack, ctx);
}
pub fn ped_reached_building(
&mut self,
now: Time,
ped: PedestrianID,
bldg: BuildingID,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
) {
let trip = &mut self.trips[self
.active_trip_mode
.remove(&AgentID::Pedestrian(ped))
.unwrap()
.0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
trip.assert_walking_leg(SidewalkSpot::building(bldg, ctx.map));
self.people[trip.person.0].state = PersonState::Inside(bldg);
self.events
.push(Event::PersonEntersBuilding(trip.person, bldg));
let id = trip.id;
self.trip_finished(now, id, ctx);
}
pub fn ped_reached_bus_stop(
&mut self,
now: Time,
ped: PedestrianID,
stop: BusStopID,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
transit: &mut TransitSimState,
) -> Option<BusRouteID> {
let trip = &mut self.trips[self.active_trip_mode[&AgentID::Pedestrian(ped)].0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
match trip.legs[0] {
TripLeg::Walk(ref spot) => {
assert_eq!(*spot, SidewalkSpot::bus_stop(stop, ctx.map));
}
_ => unreachable!(),
}
match trip.legs[1] {
TripLeg::RideBus(route, maybe_stop2) => {
self.events.push(Event::TripPhaseStarting(
trip.id,
trip.person,
None,
TripPhaseType::WaitingForBus(route, stop),
));
if let Some(bus) = transit.ped_waiting_for_bus(
now,
ped,
trip.id,
trip.person,
stop,
route,
maybe_stop2,
ctx.map,
) {
trip.legs.pop_front();
self.active_trip_mode
.remove(&AgentID::Pedestrian(ped))
.unwrap();
self.active_trip_mode
.insert(AgentID::BusPassenger(trip.person, bus), trip.id);
self.people[trip.person.0].on_bus = Some(bus);
None
} else {
Some(route)
}
}
_ => unreachable!(),
}
}
pub fn ped_boarded_bus(
&mut self,
now: Time,
ped: PedestrianID,
bus: CarID,
blocked_time: Duration,
walking: &mut WalkingSimState,
) -> (TripID, PersonID) {
let trip = &mut self.trips[self
.active_trip_mode
.remove(&AgentID::Pedestrian(ped))
.unwrap()
.0];
trip.total_blocked_time += blocked_time;
trip.legs.pop_front();
walking.ped_boarded_bus(now, ped);
self.active_trip_mode
.insert(AgentID::BusPassenger(trip.person, bus), trip.id);
self.people[trip.person.0].on_bus = Some(bus);
(trip.id, trip.person)
}
pub fn person_left_bus(&mut self, now: Time, person: PersonID, bus: CarID, ctx: &mut Ctx) {
let trip = &mut self.trips[self
.active_trip_mode
.remove(&AgentID::BusPassenger(person, bus))
.unwrap()
.0];
let start = match trip.legs.pop_front().unwrap() {
TripLeg::RideBus(_, maybe_stop2) => SidewalkSpot::bus_stop(
maybe_stop2.expect("someone left a bus, even though they should've ridden off-map"),
ctx.map,
),
_ => unreachable!(),
};
self.people[person.0].on_bus.take().unwrap();
let id = trip.id;
self.spawn_ped(now, id, start, ctx);
}
pub fn ped_reached_border(
&mut self,
now: Time,
ped: PedestrianID,
i: IntersectionID,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
) {
let trip = &mut self.trips[self
.active_trip_mode
.remove(&AgentID::Pedestrian(ped))
.unwrap()
.0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
match trip.legs.pop_front() {
Some(TripLeg::Walk(spot)) => match spot.connection {
SidewalkPOI::Border(i2) => assert_eq!(i, i2),
_ => unreachable!(),
},
_ => unreachable!(),
}
if let TripEndpoint::Border(_) = trip.info.end {
self.events.push(Event::PersonLeavesMap(
trip.person,
Some(AgentID::Pedestrian(ped)),
i,
));
}
self.people[trip.person.0].state = PersonState::OffMap;
let id = trip.id;
self.trip_finished(now, id, ctx);
}
pub fn transit_rider_reached_border(
&mut self,
now: Time,
person: PersonID,
bus: CarID,
ctx: &mut Ctx,
) {
let agent = AgentID::BusPassenger(person, bus);
let trip = &mut self.trips[self.active_trip_mode.remove(&agent).unwrap().0];
match trip.legs.pop_front() {
Some(TripLeg::RideBus(_, maybe_spot2)) => assert!(maybe_spot2.is_none()),
_ => unreachable!(),
}
if let TripEndpoint::Border(i) = trip.info.end {
self.events
.push(Event::PersonLeavesMap(trip.person, Some(agent), i));
} else {
unreachable!()
}
self.people[trip.person.0].state = PersonState::OffMap;
let id = trip.id;
self.trip_finished(now, id, ctx);
}
pub fn car_or_bike_reached_border(
&mut self,
now: Time,
car: CarID,
i: IntersectionID,
blocked_time: Duration,
distance_crossed: Distance,
ctx: &mut Ctx,
) {
let trip = &mut self.trips[self.active_trip_mode.remove(&AgentID::Car(car)).unwrap().0];
trip.total_blocked_time += blocked_time;
trip.total_distance += distance_crossed;
match trip.legs.pop_front().unwrap() {
TripLeg::Drive(c, DrivingGoal::Border(int, _)) => {
assert_eq!(car, c);
assert_eq!(i, int);
}
_ => unreachable!(),
};
self.people[trip.person.0].state = PersonState::OffMap;
if let TripEndpoint::Border(_) = trip.info.end {
self.events.push(Event::PersonLeavesMap(
trip.person,
Some(AgentID::Car(car)),
i,
));
}
let id = trip.id;
self.trip_finished(now, id, ctx);
}
fn trip_finished(&mut self, now: Time, id: TripID, ctx: &mut Ctx) {
let trip = &mut self.trips[id.0];
assert!(trip.legs.is_empty());
assert!(!trip.finished_at.is_some());
trip.finished_at = Some(now);
self.unfinished_trips -= 1;
self.events.push(Event::TripFinished {
trip: trip.id,
mode: trip.info.mode,
total_time: now - trip.info.departure,
blocked_time: trip.total_blocked_time,
});
let person = trip.person;
self.start_delayed_trip(now, person, ctx);
}
fn start_delayed_trip(&mut self, now: Time, id: PersonID, ctx: &mut Ctx) {
let person = &mut self.people[id.0];
if person.delayed_trips.is_empty() {
return;
}
let (trip, spec) = person.delayed_trips.remove(0);
if false {
self.events.push(Event::Alert(
AlertLocation::Person(person.id),
format!(
"{} just freed up, so starting delayed trip {}",
person.id, trip
),
));
}
self.start_trip(now, trip, spec, ctx);
}
fn spawn_ped(&mut self, now: Time, id: TripID, start: SidewalkSpot, ctx: &mut Ctx) {
let trip = &self.trips[id.0];
let walk_to = match trip.legs[0] {
TripLeg::Walk(ref to) => to.clone(),
_ => unreachable!(),
};
let req = PathRequest {
start: start.sidewalk_pos,
end: walk_to.sidewalk_pos,
constraints: PathConstraints::Pedestrian,
};
match ctx.map.pathfind(req) {
Ok(path) => {
let person = &self.people[trip.person.0];
ctx.scheduler.push(
now,
Command::SpawnPed(CreatePedestrian {
id: person.ped,
speed: person.ped_speed,
start,
goal: walk_to,
path,
trip: id,
person: person.id,
}),
);
}
Err(err) => {
self.cancel_trip(now, id, err, None, ctx);
}
}
}
fn maybe_spawn_car(
&mut self,
ctx: &mut Ctx,
now: Time,
trip: TripID,
req: PathRequest,
car: CarID,
) -> Result<Path, String> {
let path = ctx.map.pathfind(req)?;
match ctx
.cap
.maybe_cap_path(path, now, car, ctx.intersections, ctx.map)
{
CapResult::OK(path) => Ok(path),
CapResult::Reroute(path) => {
self.trips[trip.0].info.capped = true;
Ok(path)
}
CapResult::Cancel { reason } => {
self.trips[trip.0].info.capped = true;
Err(reason)
}
CapResult::Delay(_) => todo!(),
}
}
}
impl TripManager {
pub fn cancel_unstarted_trip(&mut self, id: TripID, reason: String) {
let trip = &mut self.trips[id.0];
self.unfinished_trips -= 1;
trip.info.cancellation_reason = Some(reason);
self.events
.push(Event::TripCancelled(trip.id, trip.info.mode));
}
pub fn cancel_trip(
&mut self,
now: Time,
id: TripID,
reason: String,
abandoned_vehicle: Option<Vehicle>,
ctx: &mut Ctx,
) {
let trip = &mut self.trips[id.0];
self.unfinished_trips -= 1;
trip.info.cancellation_reason = Some(reason);
self.events
.push(Event::TripCancelled(trip.id, trip.info.mode));
let person = trip.person;
if let PersonState::Inside(b) = self.people[person.0].state {
self.events.push(Event::PersonLeavesBuilding(person, b));
}
self.people[person.0].state = match trip.info.end {
TripEndpoint::Bldg(b) => {
self.events.push(Event::PersonEntersBuilding(person, b));
PersonState::Inside(b)
}
TripEndpoint::Border(i) => {
self.events.push(Event::PersonLeavesMap(person, None, i));
PersonState::OffMap
}
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
};
if let Some(vehicle) = abandoned_vehicle {
if vehicle.vehicle_type == VehicleType::Car {
if let TripEndpoint::Bldg(b) = trip.info.end {
let driving_lane = ctx.map.find_driving_lane_near_building(b);
if let Some(spot) = ctx
.parking
.get_all_free_spots(Position::start(driving_lane), &vehicle, b, ctx.map)
.get(0)
.map(|(spot, _)| spot.clone())
.or_else(|| {
ctx.parking
.path_to_free_parking_spot(driving_lane, &vehicle, b, ctx.map)
.map(|(_, spot, _)| spot)
})
{
self.events.push(Event::Alert(
AlertLocation::Person(person),
format!(
"{} had a trip cancelled, and their car was warped to {:?}",
person, spot
),
));
ctx.parking.reserve_spot(spot, vehicle.id);
ctx.parking.add_parked_car(ParkedCar {
vehicle,
spot,
parked_since: now,
});
} else {
self.events.push(Event::Alert(
AlertLocation::Person(person),
format!(
"{} had a trip cancelled, but nowhere to warp their car! Sucks.",
person
),
));
}
}
}
} else {
if let TripLeg::Drive(c, _) = &trip.legs[0] {
if let Some(t) = self.active_trip_mode.remove(&AgentID::Car(*c)) {
assert_eq!(t, trip.id);
}
}
}
self.start_delayed_trip(now, person, ctx);
}
pub fn trip_abruptly_cancelled(&mut self, trip: TripID, agent: AgentID) {
assert_eq!(self.active_trip_mode.remove(&agent), Some(trip));
}
}
impl TripManager {
pub fn active_agents(&self) -> Vec<AgentID> {
self.active_trip_mode.keys().cloned().collect()
}
pub fn active_agents_and_trips(&self) -> &BTreeMap<AgentID, TripID> {
&self.active_trip_mode
}
pub fn num_active_agents(&self) -> usize {
self.active_trip_mode.len()
}
pub fn trip_to_agent(&self, id: TripID) -> TripResult<AgentID> {
if id.0 >= self.trips.len() {
return TripResult::TripDoesntExist;
}
let trip = &self.trips[id.0];
if trip.finished_at.is_some() {
return TripResult::TripDone;
}
if trip.info.cancellation_reason.is_some() {
return TripResult::TripCancelled;
}
if !trip.started {
return TripResult::TripNotStarted;
}
let person = &self.people[trip.person.0];
let a = match &trip.legs[0] {
TripLeg::Walk(_) => AgentID::Pedestrian(person.ped),
TripLeg::Drive(c, _) => AgentID::Car(*c),
TripLeg::RideBus(_, _) => AgentID::BusPassenger(person.id, person.on_bus.unwrap()),
};
if self.active_trip_mode.get(&a) == Some(&id) {
TripResult::Ok(a)
} else {
TripResult::ModeChange
}
}
pub fn agent_to_trip(&self, id: AgentID) -> Option<TripID> {
self.active_trip_mode.get(&id).cloned()
}
pub fn debug_trip(&self, id: AgentID) {
if let Some(t) = self.active_trip_mode.get(&id) {
let trip = &self.trips[t.0];
println!("{} has goal {:?}", trip.id, trip.legs.back().unwrap());
} else {
println!("{} has no trip, must be parked car", id);
}
}
pub fn num_trips(&self) -> (usize, usize) {
(
self.trips.len() - self.unfinished_trips,
self.unfinished_trips,
)
}
pub fn num_agents(&self, transit: &TransitSimState) -> Counter<AgentType> {
let mut cnt = Counter::new();
for a in self.active_trip_mode.keys() {
cnt.inc(a.to_type());
}
let (buses, trains) = transit.active_vehicles();
cnt.add(AgentType::Bus, buses);
cnt.add(AgentType::Train, trains);
cnt
}
pub fn num_commuters_vehicles(
&self,
transit: &TransitSimState,
walking: &WalkingSimState,
) -> CommutersVehiclesCounts {
let (buses, trains) = transit.active_vehicles();
let mut cnt = CommutersVehiclesCounts {
walking_commuters: 0,
walking_to_from_transit: 0,
walking_to_from_car: 0,
walking_to_from_bike: 0,
cyclists: 0,
sov_drivers: 0,
buses,
trains,
bus_riders: 0,
train_riders: 0,
};
for a in self.active_trip_mode.keys() {
match a {
AgentID::Car(c) => match c.1 {
VehicleType::Car => {
cnt.sov_drivers += 1;
}
VehicleType::Bike => {
cnt.cyclists += 1;
}
VehicleType::Bus | VehicleType::Train => unreachable!(),
},
AgentID::BusPassenger(_, c) => match c.1 {
VehicleType::Bus => {
cnt.bus_riders += 1;
}
VehicleType::Train => {
cnt.train_riders += 1;
}
VehicleType::Car | VehicleType::Bike => unreachable!(),
},
AgentID::Pedestrian(_) => {}
}
}
walking.populate_commuter_counts(&mut cnt);
cnt
}
pub fn num_ppl(&self) -> (usize, usize, usize) {
let mut ppl_in_bldg = 0;
let mut ppl_off_map = 0;
for p in &self.people {
match p.state {
PersonState::Trip(_) => {}
PersonState::Inside(_) => {
ppl_in_bldg += 1;
}
PersonState::OffMap => {
ppl_off_map += 1;
}
}
}
(self.people.len(), ppl_in_bldg, ppl_off_map)
}
pub fn is_done(&self) -> bool {
self.unfinished_trips == 0
}
pub fn trip_info(&self, id: TripID) -> TripInfo {
self.trips[id.0].info.clone()
}
pub fn all_trip_info(&self) -> Vec<(TripID, TripInfo)> {
self.trips.iter().map(|t| (t.id, t.info.clone())).collect()
}
pub fn finished_trip_details(&self, id: TripID) -> Option<(Duration, Duration, Distance)> {
let t = &self.trips[id.0];
Some((
t.finished_at? - t.info.departure,
t.total_blocked_time,
t.total_distance,
))
}
pub fn trip_blocked_time(&self, id: TripID) -> Duration {
let t = &self.trips[id.0];
t.total_blocked_time
}
pub fn bldg_to_people(&self, b: BuildingID) -> Vec<PersonID> {
let mut people = Vec::new();
for p in &self.people {
if p.state == PersonState::Inside(b) {
people.push(p.id);
}
}
people
}
pub fn get_person(&self, p: PersonID) -> Option<&Person> {
self.people.get(p.0)
}
pub fn get_all_people(&self) -> &Vec<Person> {
&self.people
}
pub fn trip_to_person(&self, id: TripID) -> Option<PersonID> {
Some(self.trips.get(id.0)?.person)
}
pub fn all_arrivals_at_border(&self, at: IntersectionID) -> Vec<(Time, AgentType)> {
let mut times = Vec::new();
for t in &self.trips {
if t.info.cancellation_reason.is_some() {
continue;
}
if let TripEndpoint::Border(i) = t.info.start {
if i == at {
let agent_type = match t.info.mode {
TripMode::Walk => AgentType::Pedestrian,
TripMode::Bike => AgentType::Bike,
TripMode::Drive => AgentType::Car,
TripMode::Transit => AgentType::Pedestrian,
};
times.push((t.info.departure, agent_type));
}
}
}
times.sort();
times
}
pub fn generate_scenario(&self, map: &Map, name: String) -> Scenario {
let mut scenario = Scenario::empty(map, &name);
for p in &self.people {
scenario.people.push(PersonSpec {
orig_id: p.orig_id,
origin: self.trips[p.trips[0].0].info.start.clone(),
trips: p
.trips
.iter()
.map(|t| {
let trip = &self.trips[t.0];
IndividTrip::new(
trip.info.departure,
trip.info.purpose,
trip.info.end.clone(),
trip.info.mode,
)
})
.collect(),
});
}
scenario
}
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct Trip {
id: TripID,
info: TripInfo,
started: bool,
finished_at: Option<Time>,
total_blocked_time: Duration,
total_distance: Distance,
legs: VecDeque<TripLeg>,
person: PersonID,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct TripInfo {
pub departure: Time,
pub mode: TripMode,
pub start: TripEndpoint,
pub end: TripEndpoint,
pub purpose: TripPurpose,
pub modified: bool,
pub capped: bool,
pub cancellation_reason: Option<String>,
}
impl Trip {
fn assert_walking_leg(&mut self, goal: SidewalkSpot) {
match self.legs.pop_front() {
Some(TripLeg::Walk(spot)) => {
assert_eq!(goal, spot);
}
_ => unreachable!(),
}
}
}
#[derive(Serialize, Deserialize, PartialEq, Debug, Clone)]
pub(crate) enum TripLeg {
Walk(SidewalkSpot),
Drive(CarID, DrivingGoal),
RideBus(BusRouteID, Option<BusStopID>),
}
#[derive(Serialize, Deserialize, PartialEq, Eq, Debug, Clone, Copy, PartialOrd, Ord)]
pub enum TripMode {
Walk,
Bike,
Transit,
Drive,
}
impl TripMode {
pub fn all() -> Vec<TripMode> {
vec![
TripMode::Walk,
TripMode::Bike,
TripMode::Transit,
TripMode::Drive,
]
}
pub fn verb(self) -> &'static str {
match self {
TripMode::Walk => "walk",
TripMode::Bike => "bike",
TripMode::Transit => "use transit",
TripMode::Drive => "drive",
}
}
pub fn ongoing_verb(self) -> &'static str {
match self {
TripMode::Walk => "walking",
TripMode::Bike => "biking",
TripMode::Transit => "using transit",
TripMode::Drive => "driving",
}
}
pub fn noun(self) -> &'static str {
match self {
TripMode::Walk => "Pedestrian",
TripMode::Bike => "Bike",
TripMode::Transit => "Bus",
TripMode::Drive => "Car",
}
}
pub fn to_constraints(self) -> PathConstraints {
match self {
TripMode::Walk => PathConstraints::Pedestrian,
TripMode::Bike => PathConstraints::Bike,
TripMode::Transit => PathConstraints::Bus,
TripMode::Drive => PathConstraints::Car,
}
}
pub fn from_constraints(c: PathConstraints) -> TripMode {
match c {
PathConstraints::Pedestrian => TripMode::Walk,
PathConstraints::Bike => TripMode::Bike,
PathConstraints::Bus | PathConstraints::Train => TripMode::Transit,
PathConstraints::Car => TripMode::Drive,
}
}
}
pub enum TripResult<T> {
Ok(T),
ModeChange,
TripDone,
TripDoesntExist,
TripNotStarted,
TripCancelled,
}
impl<T> TripResult<T> {
pub fn ok(self) -> Option<T> {
match self {
TripResult::Ok(data) => Some(data),
_ => None,
}
}
pub fn propagate_error<X>(self) -> TripResult<X> {
match self {
TripResult::Ok(_) => panic!("TripResult is Ok, can't propagate_error"),
TripResult::ModeChange => TripResult::ModeChange,
TripResult::TripDone => TripResult::TripDone,
TripResult::TripDoesntExist => TripResult::TripDoesntExist,
TripResult::TripNotStarted => TripResult::TripNotStarted,
TripResult::TripCancelled => TripResult::TripCancelled,
}
}
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Person {
pub id: PersonID,
pub orig_id: Option<OrigPersonID>,
pub trips: Vec<TripID>,
pub state: PersonState,
pub ped: PedestrianID,
pub ped_speed: Speed,
pub vehicles: Vec<Vehicle>,
delayed_trips: Vec<(TripID, TripSpec)>,
on_bus: Option<CarID>,
}
impl Person {
fn get_vehicle(&self, id: CarID) -> Vehicle {
self.vehicles.iter().find(|v| v.id == id).unwrap().clone()
}
}
#[derive(Serialize, Deserialize, PartialEq, Debug, Clone)]
pub enum PersonState {
Trip(TripID),
Inside(BuildingID),
OffMap,
}
pub struct CommutersVehiclesCounts {
pub walking_commuters: usize,
pub walking_to_from_transit: usize,
pub walking_to_from_car: usize,
pub walking_to_from_bike: usize,
pub cyclists: usize,
pub sov_drivers: usize,
pub buses: usize,
pub trains: usize,
pub bus_riders: usize,
pub train_riders: usize,
}