#!/bin/bash # Called by Github Actions workflow set -e; os=$1; case $os in ubuntu-18.04) output="abst_linux"; suffix=""; runner="play_abstreet.sh"; ;; macos-latest) output="abst_mac"; suffix=""; runner="play_abstreet.sh"; ;; windows-latest) output="abst_windows"; suffix=".exe"; runner="play_abstreet.bat"; ;; *) echo "Wat? os = $os"; exit 1; esac mkdir $output cp release/$runner release/INSTRUCTIONS.txt $output # Put most binaries in the root directory, but hide game to encourage people to # use the runner script. It will capture output logs. But if somebody runs the # game binary directly, it'll still work. mkdir $output/game cp target/release/game${suffix} $output/game for name in fifteen_min osm_viewer parking_mapper santa; do cp target/release/${name}${suffix} $output; done mkdir $output/tools for name in importer one_step_import geojson_to_osmosis pick_geofabrik clip_osm import_grid2demand; do cp target/release/${name}${suffix} $output/tools; done mkdir $output/data cp -Rv data/system $output/data/system cp data/MANIFEST.json $output/data # Windows doesn't have zip?! if [[ "$output" != "abst_windows" ]]; then # TODO Github will double-zip this, but if we just pass the directory, then the # chmod +x bits get lost zip -r $output $output rm -rf release_data.zip $output fi