[−][src]Struct game::sandbox::gameplay::commute::OptimizeCommute
Fields
top_center: Panel
meter: Panel
person: PersonID
mode: GameplayMode
goal: Duration
time: Time
done: bool
trips: Vec<TripID>
once: bool
Implementations
impl OptimizeCommute
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pub fn new(
ctx: &mut EventCtx<'_>,
app: &App,
orig_person: OrigPersonID,
goal: Duration
) -> Box<dyn GameplayState>
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ctx: &mut EventCtx<'_>,
app: &App,
orig_person: OrigPersonID,
goal: Duration
) -> Box<dyn GameplayState>
pub fn cutscene_pt1(
ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
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ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
pub fn cutscene_pt2(
ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
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ctx: &mut EventCtx<'_>,
_: &App,
mode: &GameplayMode
) -> Box<dyn State<App>>
Trait Implementations
impl GameplayState for OptimizeCommute
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fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
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fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, _app: &App)
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fn on_destroy(&self, _: &mut App)
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fn can_move_canvas(&self) -> bool
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fn can_examine_objects(&self) -> bool
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fn has_common(&self) -> bool
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fn has_tool_panel(&self) -> bool
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fn has_time_panel(&self) -> bool
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fn has_speed(&self) -> bool
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fn has_agent_meter(&self) -> bool
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fn has_minimap(&self) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for OptimizeCommute
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impl !Send for OptimizeCommute
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impl !Sync for OptimizeCommute
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impl Unpin for OptimizeCommute
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impl !UnwindSafe for OptimizeCommute
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,