Struct game::common::CommonState[][src]

pub struct CommonState {
    info_panel: Option<InfoPanel>,
    cached_actions: Vec<Key>,
}

Fields

info_panel: Option<InfoPanel>cached_actions: Vec<Key>

Implementations

impl CommonState[src]

pub fn new() -> CommonState[src]

pub fn event(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    ctx_actions: &mut dyn ContextualActions
) -> Option<Transition<App>>
[src]

pub fn draw(&self, g: &mut GfxCtx<'_>, app: &App)[src]

fn osd_for(app: &App, id: ID) -> Text[src]

pub fn draw_osd(g: &mut GfxCtx<'_>, app: &App)[src]

pub fn draw_custom_osd(g: &mut GfxCtx<'_>, app: &App, osd: Text)[src]

pub fn launch_info_panel(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    tab: Tab,
    ctx_actions: &mut dyn ContextualActions
)
[src]

pub fn info_panel_open(&self, app: &App) -> Option<ID>[src]

Auto Trait Implementations

impl !RefUnwindSafe for CommonState[src]

impl !Send for CommonState[src]

impl !Sync for CommonState[src]

impl Unpin for CommonState[src]

impl !UnwindSafe for CommonState[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,