Function game::setup_app[][src]

pub(crate) fn setup_app(
    ctx: &mut EventCtx<'_>,
    flags: Flags,
    opts: Options,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>
) -> (App, Vec<Box<dyn State<App>>>)