Function game::setup_app [−][src]
pub(crate) fn setup_app(
ctx: &mut EventCtx<'_>,
flags: Flags,
opts: Options,
start_with_edits: Option<String>,
maybe_mode: Option<GameplayMode>,
initialize_tutorial: bool,
center_camera: Option<String>,
start_time: Option<Duration>
) -> (App, Vec<Box<dyn State<App>>>)