Struct game::sandbox::gameplay::tutorial::TutorialPointer[][src]

pub struct TutorialPointer {
    pub stage: usize,
    pub part: usize,
}

Fields

stage: usizepart: usize

Implementations

impl TutorialPointer[src]

pub fn new(stage: usize, part: usize) -> TutorialPointer[src]

Trait Implementations

impl Clone for TutorialPointer[src]

impl Copy for TutorialPointer[src]

impl Eq for TutorialPointer[src]

impl Ord for TutorialPointer[src]

impl PartialEq<TutorialPointer> for TutorialPointer[src]

impl PartialOrd<TutorialPointer> for TutorialPointer[src]

impl StructuralEq for TutorialPointer[src]

impl StructuralPartialEq for TutorialPointer[src]

Auto Trait Implementations

impl RefUnwindSafe for TutorialPointer[src]

impl Send for TutorialPointer[src]

impl Sync for TutorialPointer[src]

impl Unpin for TutorialPointer[src]

impl UnwindSafe for TutorialPointer[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,