Struct map_gui::tools::CityPicker
source · pub struct CityPicker<A: AppLike> {
panel: Panel,
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>,
}
Expand description
Lets the player switch maps.
Fields§
§panel: Panel
§on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>
Implementations§
source§impl<A: AppLike + 'static> CityPicker<A>
impl<A: AppLike + 'static> CityPicker<A>
pub fn new_state( ctx: &mut EventCtx<'_>, app: &A, on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>> ) -> Box<dyn State<A>>
fn new_in_city( ctx: &mut EventCtx<'_>, on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>, city_name: CityName ) -> Box<dyn State<A>>
Trait Implementations§
source§impl<A: AppLike + 'static> State<A> for CityPicker<A>
impl<A: AppLike + 'static> State<A> for CityPicker<A>
source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
Respond to a UI event, such as input or time passing.
source§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl<A> Freeze for CityPicker<A>
impl<A> !RefUnwindSafe for CityPicker<A>
impl<A> !Send for CityPicker<A>
impl<A> !Sync for CityPicker<A>
impl<A> Unpin for CityPicker<A>
impl<A> !UnwindSafe for CityPicker<A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.